===== Core Mechanics =====
[[:rules:homebrew:jpsysrpg|Link to front page.]]\\
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//[**Design Philosophy**: The **dice mechanics**, **attributes** and **skills** have been lifted almost directly from Game of Thrones RPG, with a a few small changes to make them fit my idea of a good resolution mechanic. **Specialization** is meant to work as your "class", but only in that it gives you a few starting benefits that will improve over time. **Talents** are used as feats, and will heavily draw from **Fantasy Craft** and other systems, to improve your range of abilities within a given area, without being just a raw and mandatory power boost.]// \\
==== Dice ====
//[The aim of this dice mechanic is to allow for an increase to both accuracy and precision, whilst a better trained character should be more successful and be the better of his lessers. Still, it wants to be simple enough during play to not grind the game to halt with every roll.]// \\
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The system makes use of six-sided dice (d6) to resolve conflicts and moments of chance/competence.
* A number of dice equal to a characters [[:rules:homebrew:jpsysrpg:attributes|Attribute]] Ranks plus the relevant [[:rules:homebrew:jpsysrpg:skills|Skill]] Ranks is rolled, but only a number of dice equal to Attribute Rank is kept.
* Degrees of Success shows an increased level of success over the test. A Degree of Success is achieved by rolling 10 higher than the Target Number. In combat, Degrees of Success deals more damage, while they confer an advantageous gain in out-of-combat situations.
* Short-hand dice mechanic: Roll **ATTRIBUTE** +**SKILL** keep **ATTRIBUTE**.
//Example: Joe has 4 ranks in the Fighting Attribute and 2 ranks in the Sword Skill. Thus his equation looks like this: \\ \\ Roll 6k4 (Roll 6, Keep 4, averages to 17.34)//
\\ ==== Attributes ====
At the beginning of character generation, each [[:rules:homebrew:jpsysrpg:attributes|Attribute]] starts at Rank 3. Attribute define broad categories of activities, that has something in common and can be lobbed together. Each new rank can be bought for XP, with an increasing cost the higher the Attribute gets. The max rank of any Attribute is 5.
\\ ==== Skills ====
Each Attribute has a number of [[:rules:homebrew:jpsysrpg:skills|Skills]] connected to it. Whenever a roll is made, skills are added to the roll as additional dice, that are not kept, but can skew the average of a roll into the higher eschelons of its potential. A skill can't have more ranks than its parent attribute. \\
//[It also reduces the standard deviation by a small margin. Thus a more skilled character is more consistent within his max potential than an unskilled character]//
//[**Design Philosophy**: ]// \\ ==== Dice ====
//[]// \\
//Example: //
\\ ==== Attributes ====
\\ ==== Skills ====