===== Talents =====
[[rules:homebrew:JPSYSRPG|Link to front page.]] \\ \\
For each Talent point you spend in a specific category/tree, you gain 1 Affinity for that Talent Tree. Some talents require 1 or more Affinity to obtain.
==== Light Armor Talents ====
**__Spell Warding Tier 1__**\\
**Prerequisites**: - \\
**Benefit**: While you wear light armor, you gain a +2 bonus to your Spell Resistance.
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**__Evocation Tier 1__**\\
**Prerequisites**: Light Armor Affinity 2 \\
**Benefit**: While you wear light armor, reduce the Mana cost of spells you cast by 1.
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**__Recovery Tier 1__**\\
**Prerequisites**: - \\
**Benefit**: While you wear light armor, you regain 1 more Mana each hour.
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**__Concentration Tier 1__**\\
**Prerequisites**: - \\
**Benefit**: While you wear light armor, your gain a +1 bonus to hit with spells.
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**__Prodigy Tier 1__**\\
**Prerequisites**: Light Armor Affinity 1 \\
**Benefit**: While you wear light armor, your gain a +2 bonus to damage with spells.
**__Spell Warding Tier 2__**\\
**Prerequisites**: Light Armor Affinity 3 \\
**Benefit**: While you wear light armor, you gain a +4 bonus to your Spell Resistance.
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**__Evocation Tier 2__**\\
**Prerequisites**: Light Armor Affinity 5 \\
**Benefit**: While you wear light armor, reduce the Mana cost of spells you cast by 2.
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**__Recovery Tier 2__**\\
**Prerequisites**: Light Armor Affinity 3 \\
**Benefit**: While you wear light armor, you regain 3 more Mana each hour.
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**__Concentration Tier 2__**\\
**Prerequisites**: Light Armor Affinity 3 \\
**Benefit**: While you wear light armor, your gain a +2 bonus to hit with spells.
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**__Prodigy Tier 2__**\\
**Prerequisites**: Light Armor Affinity 4 \\
**Benefit**: While you wear light armor, your gain a +4 bonus to damage with spells.
==== Medium Armor Talents ====
**__Dexterity Tier 1__**\\
**Prerequisites**: - \\
**Benefit**: While you wear medium armor, you gain a +1 bonus to Fighting rolls for one-handed or dual wielding attacks.
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**__Athlete Tier 1__**\\
**Prerequisites**: Medium Armor Affinity 1\\
**Benefit**: While you wear medium armor, you regain 1 additional Stamina every hour.
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**__Stealthy Tier 1__**\\
**Prerequisites**: - \\
**Benefit**: While you wear medium armor, you gain a +2 bonus to Stealth rolls.
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**__Precise Tier 1__**\\
**Prerequisites**: Medium armor Affinity 1 \\
**Benefit**: While you wear medium armor, your gain a +3 bonus to damage rolls with One-handed and Dual Wielding attacks.
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**__Agile Tier 1__**\\
**Prerequisites**: Light Armor Affinity 2 \\
**Benefit**: While you wear light armor, reduce the Stamina cost of your maneuvers by 1.
**__Dexterity Tier 2__**\\
**Prerequisites**: Medium Armor Affinity 3 \\
**Benefit**: While you wear medium armor, you gain a +2 bonus to Fighting rolls for one-handed or dual wielding attacks.
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**__Athlete Tier 2__**\\
**Prerequisites**: Medium Armor Affinity 4\\
**Benefit**: While you wear medium armor, you regain 2 additional Stamina every hour.
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**__Stealthy Tier 2__**\\
**Prerequisites**: Medium Armor Affinity 2 \\
**Benefit**: While you wear medium armor, you gain a +4 bonus to Stealth rolls.
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**__Precise Tier 2__**\\
**Prerequisites**: Medium armor Affinity 5 \\
**Benefit**: While you wear medium armor, your gain a +6 bonus to damage rolls with One-handed and Dual Wielding attacks.
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**__Agile Tier 2__**\\
**Prerequisites**: Light Armor Affinity 5 \\
**Benefit**: While you wear light armor, reduce the Stamina cost of your maneuvers by 2.
==== Combat Talents ====
**__Axe Basics__**\\
**Prerequisites**: - \\
**Benefit**: When you wield an Axe, it gains //hurl// and you gain the //**Punish the Defiant**// stance. \\
//Punish the Defiant (stance)//: Opponents who haven't moved since your last turn, gains a [penalty] to their defense against your axe attacks.
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**__Axe Mastery__** \\
**Prerequisites**: Axe Basics \\
**Benefit**: When you wield a one-handed axe it gains //bleed// and when you wield a two-handed axe it gains //defense +2//. You also gain the //**Sundering Chop**// trick. \\
//Sundering Chop (axe trick)//:Your attacks can apply 1 point of damage to one piece of gear worn by the target.
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**__Axe Supremacy__** \\
**Prerequisites**: Axe Basics, Axe Mastery \\
**Benefit**: When you wield an axe, it gains //spread//. It also deals an extra 2 damage to its primary target (and thus 1 extra damage to its secondary target).
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**__Sword Basics__** \\
**Prerequisites**: - \\
**Benefit**: Once per round as a free action, you may **Anticipate** an opponent that you've hit with a sword attack this round. You suffer a -4 penalty to the **Awareness Empathy** check. You also gain the //**Martial Spirit**// stance. \\
//Martial Spirit (stance)//: You gain +2 defense against a single target that you've engaged in combat. You may choose a new target at the beginning of your turn.
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**__Sword Mastery__** \\
**Prerequisites**: Sword Basics \\
**Benefit**: When you wield a one-handed sword it gains //reach// and when you wield a two-handed sword it gains +4 vs disarm. You also gain the //**Falling Lightning**// trick. \\
//Falling Lightning (sword trick)//: You may use your Notice Skill instead of your Sword Skill to make this attack. If you hit, you may make a free Trip attempt against the target, again using your Notice Skill instead of your Sword Skill.
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**__Sword Supremacy__** \\
**Prerequisites**: Sword Basics, Sword Mastery \\
**Benefit**: When you hit a target with a sword attack or trick, it gains a free Degree of Success. You also gain the //**Think Ahead**// trick: \\
//Think Ahead (sword trick)//: You may substitute your Fighting Sword attack with an Awareness Notice check. If you miss, you end up //flat-footed// for one round. If you hit, you gain Damage Reduction equal to your Awareness Rank until the end of your next turn.
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