===== Talents ===== [[rules:homebrew:JPSYSRPG|Link to front page.]] \\ \\ For each Talent point you spend in a specific category/tree, you gain 1 Affinity for that Talent Tree. Some talents require 1 or more Affinity to obtain. ==== Light Armor Talents ==== **__Spell Warding Tier 1__**\\ **Prerequisites**: - \\ **Benefit**: While you wear light armor, you gain a +2 bonus to your Spell Resistance. \\ \\ **__Evocation Tier 1__**\\ **Prerequisites**: Light Armor Affinity 2 \\ **Benefit**: While you wear light armor, reduce the Mana cost of spells you cast by 1. \\ \\ **__Recovery Tier 1__**\\ **Prerequisites**: - \\ **Benefit**: While you wear light armor, you regain 1 more Mana each hour. \\ \\ **__Concentration Tier 1__**\\ **Prerequisites**: - \\ **Benefit**: While you wear light armor, your gain a +1 bonus to hit with spells. \\ \\ **__Prodigy Tier 1__**\\ **Prerequisites**: Light Armor Affinity 1 \\ **Benefit**: While you wear light armor, your gain a +2 bonus to damage with spells. **__Spell Warding Tier 2__**\\ **Prerequisites**: Light Armor Affinity 3 \\ **Benefit**: While you wear light armor, you gain a +4 bonus to your Spell Resistance. \\ \\ **__Evocation Tier 2__**\\ **Prerequisites**: Light Armor Affinity 5 \\ **Benefit**: While you wear light armor, reduce the Mana cost of spells you cast by 2. \\ \\ **__Recovery Tier 2__**\\ **Prerequisites**: Light Armor Affinity 3 \\ **Benefit**: While you wear light armor, you regain 3 more Mana each hour. \\ \\ **__Concentration Tier 2__**\\ **Prerequisites**: Light Armor Affinity 3 \\ **Benefit**: While you wear light armor, your gain a +2 bonus to hit with spells. \\ \\ **__Prodigy Tier 2__**\\ **Prerequisites**: Light Armor Affinity 4 \\ **Benefit**: While you wear light armor, your gain a +4 bonus to damage with spells. ==== Medium Armor Talents ==== **__Dexterity Tier 1__**\\ **Prerequisites**: - \\ **Benefit**: While you wear medium armor, you gain a +1 bonus to Fighting rolls for one-handed or dual wielding attacks. \\ \\ **__Athlete Tier 1__**\\ **Prerequisites**: Medium Armor Affinity 1\\ **Benefit**: While you wear medium armor, you regain 1 additional Stamina every hour. \\ \\ **__Stealthy Tier 1__**\\ **Prerequisites**: - \\ **Benefit**: While you wear medium armor, you gain a +2 bonus to Stealth rolls. \\ \\ **__Precise Tier 1__**\\ **Prerequisites**: Medium armor Affinity 1 \\ **Benefit**: While you wear medium armor, your gain a +3 bonus to damage rolls with One-handed and Dual Wielding attacks. \\ \\ **__Agile Tier 1__**\\ **Prerequisites**: Light Armor Affinity 2 \\ **Benefit**: While you wear light armor, reduce the Stamina cost of your maneuvers by 1. **__Dexterity Tier 2__**\\ **Prerequisites**: Medium Armor Affinity 3 \\ **Benefit**: While you wear medium armor, you gain a +2 bonus to Fighting rolls for one-handed or dual wielding attacks. \\ \\ **__Athlete Tier 2__**\\ **Prerequisites**: Medium Armor Affinity 4\\ **Benefit**: While you wear medium armor, you regain 2 additional Stamina every hour. \\ \\ **__Stealthy Tier 2__**\\ **Prerequisites**: Medium Armor Affinity 2 \\ **Benefit**: While you wear medium armor, you gain a +4 bonus to Stealth rolls. \\ \\ **__Precise Tier 2__**\\ **Prerequisites**: Medium armor Affinity 5 \\ **Benefit**: While you wear medium armor, your gain a +6 bonus to damage rolls with One-handed and Dual Wielding attacks. \\ \\ **__Agile Tier 2__**\\ **Prerequisites**: Light Armor Affinity 5 \\ **Benefit**: While you wear light armor, reduce the Stamina cost of your maneuvers by 2. ==== Combat Talents ==== **__Axe Basics__**\\ **Prerequisites**: - \\ **Benefit**: When you wield an Axe, it gains //hurl// and you gain the //**Punish the Defiant**// stance. \\ //Punish the Defiant (stance)//: Opponents who haven't moved since your last turn, gains a [penalty] to their defense against your axe attacks. \\ \\ **__Axe Mastery__** \\ **Prerequisites**: Axe Basics \\ **Benefit**: When you wield a one-handed axe it gains //bleed// and when you wield a two-handed axe it gains //defense +2//. You also gain the //**Sundering Chop**// trick. \\ //Sundering Chop (axe trick)//:Your attacks can apply 1 point of damage to one piece of gear worn by the target. \\ \\ **__Axe Supremacy__** \\ **Prerequisites**: Axe Basics, Axe Mastery \\ **Benefit**: When you wield an axe, it gains //spread//. It also deals an extra 2 damage to its primary target (and thus 1 extra damage to its secondary target). \\ \\ **__Sword Basics__** \\ **Prerequisites**: - \\ **Benefit**: Once per round as a free action, you may **Anticipate** an opponent that you've hit with a sword attack this round. You suffer a -4 penalty to the **Awareness Empathy** check. You also gain the //**Martial Spirit**// stance. \\ //Martial Spirit (stance)//: You gain +2 defense against a single target that you've engaged in combat. You may choose a new target at the beginning of your turn. \\ \\ **__Sword Mastery__** \\ **Prerequisites**: Sword Basics \\ **Benefit**: When you wield a one-handed sword it gains //reach// and when you wield a two-handed sword it gains +4 vs disarm. You also gain the //**Falling Lightning**// trick. \\ //Falling Lightning (sword trick)//: You may use your Notice Skill instead of your Sword Skill to make this attack. If you hit, you may make a free Trip attempt against the target, again using your Notice Skill instead of your Sword Skill. \\ \\ **__Sword Supremacy__** \\ **Prerequisites**: Sword Basics, Sword Mastery \\ **Benefit**: When you hit a target with a sword attack or trick, it gains a free Degree of Success. You also gain the //**Think Ahead**// trick: \\ //Think Ahead (sword trick)//: You may substitute your Fighting Sword attack with an Awareness Notice check. If you miss, you end up //flat-footed// for one round. If you hit, you gain Damage Reduction equal to your Awareness Rank until the end of your next turn. \\ \\