Rogue: Hp pr lvl: 5 (d8) Physical: Vigor Dexterity Mental: Intelligence Wits Social: Presence Empathy ^Level ^Abilities | |1 |Focus + Sneak Attack | |2 |Stealth Tool | |3 |Utility | |4 |Focus + Sneak Attack | |5 |Stealth Tool | |6 |Utility | |7 |Focus + Sneak Attack | |8 |Stealth Tool | |9 |Utility | |10 |Focus + Sneak Attack | **Focus**:\\ Passive, Physical.\\ At level 1, a Rogue gains access to the "Focus" resource, a resource in which you have to gain access to special points, and then use them through various abilities.\\ \\ a 1st level rogue gains a combo point every time he successfully enters stealth in a combat.\\ a 1st level rogue can maximum have 3 combo points.\\ - Needs something at level 4, 7, 10\\ \\ \\ **Sneak attack**:\\ Free Action, Physical.\\ At level 1, a Rogue gains the ability to "Sneak Attack", a lethal strike that requires one to set it up.\\ Whenever the Rogue successfully hits an opponent while considered invisible to that opponent, he can do a fierce sneak attack on the first strike, at level 1 he deals +2 damage to that opponent, and can use combo points to deal additional damage, each combo point deals an additional +1d6 damage.\\ At level 4 the sneak attack increases damage to +3 (+1d8)\\ At level 7 the sneak attack increases damage to +4 (+1d10)\\ At level 10 the sneak attack increases damage to +5 (1d12)\\ \\ \\ **Stealth Tool**:\\ See choice.\\ At level 2, a rogue gains access to one of the stealth tools available, he picks one ability from the list and can use it twice until he spends 10 minutes resupplying for the stealth tool.\\ Each tool have a seperate amount of uses, so if a rogue gains a second stealth tool, he will have an additional 2 uses of stealth.\\ At level 5 and 8 you select an additional stealth tool, one which he didn't pick earlier\\ Smoke Bomb: Standard Action, Physical. Create a 2X2 squares of solid smoke, each square with solid smoke grants concealment to anyone 1 square away, and creatures or players cannot see through 2 squares of smoke. Dirt to Face: 20Ft Move, Physical. Throw dirt in the eyes of a creature (creatures basing they're perception on sight), throw an immediate stealth roll against the creature in question with a +2 bonus, if you succeed you will be considered invisible to that creature for 2 rounds. Stealth Mode: Fullround Action, Mystical. For the next 3 turns you are able to hide in plain sight by becoming translucent. \\ \\ **Utility**:\\ See Choice.\\ You gain one of several benefits, some are combat oriented, some are skill oriented, some are passives, some are activate-able.\\ Additional Trained Skill. - Can be selected multiple times, each time for a new skill trained. Gain 1 combo point whenever you are hitting an enemy to which another ally is adjecent.