**Creating Characters** \\ [[:rules:homebrew:heartbreaker:start|Overview]] \\ [[:rules:homebrew:heartbreaker:Character_Concept|Concept]] \\ [[:rules:homebrew:heartbreaker:Character_Attributes|Attribute Scores]] \\ [[:rules:homebrew:heartbreaker:Character_Levels|Levels]] \\ **Races** \\ [[:rules:homebrew:heartbreaker:Races_Playable|Player Races]] \\ [[:rules:homebrew:heartbreaker:Races_Monsters|Creatures]] \\ [[:rules:homebrew:heartbreaker:Races_Templates|Templates]] \\ **Classes** \\ [[:rules:homebrew:heartbreaker:Classes_Base|Base classes]] \\ [[:rules:homebrew:heartbreaker:Classes_Prestige|Prestige classes]] \\ [[:rules:homebrew:heartbreaker:Classes_Multi|Multiclassing]] \\ **Skills & Feats** \\ [[:rules:homebrew:heartbreaker:Options_Skills|Skills]] \\ [[:rules:homebrew:heartbreaker:Options_Feats|Feats]] \\ [[:rules:homebrew:heartbreaker:Options_Perks|Perks]] \\ **Mundane Items** \\ [[:rules:homebrew:heartbreaker:Mundane_Armaments|Armaments]] \\ [[:rules:homebrew:heartbreaker:Mundane_Gear|Adventuring Gear]] \\ [[:rules:homebrew:heartbreaker:Mundane_G&S|Goods & Services]] \\ [[:rules:homebrew:heartbreaker:Mundane_Crafting|Crafting new gear]] \\ **Magical Items** \\ [[:rules:homebrew:heartbreaker:Magical_Armaments|Armaments]] \\ [[:rules:homebrew:heartbreaker:Magical_Wondrous|Wondrous items]] \\ [[:rules:homebrew:heartbreaker:Magical_Crafting|Creating magical items]] \\ **Magic** \\ [[:rules:homebrew:heartbreaker:Spell_Casting|Casting a Spell]] \\ [[:rules:homebrew:heartbreaker:Spell_Divine|Divine Domain & Spell list]] \\ [[:rules:homebrew:heartbreaker:Spell_Arcane|Arcane Spell list]] \\ **Mechanics** \\ [[:rules:homebrew:heartbreaker:Mechanics_Glossary|Glossary]] \\ [[:rules:homebrew:heartbreaker:Mechanics_Combat|Actions & Combat]] \\ [[:rules:homebrew:heartbreaker:Mechanics_Conditions|Conditions]] \\ ----- \\ ===== Rolling Attributes ===== Roll 4d6 and ignore the lowest die. The GM can determine whether you have to assign all the rolls in order or whether you can assign them yourself. ===== Point buy suggestions ===== You start with 8 in all stats and gain a number of Statpoints to increase your statistics. The higher the statistic the higher the cost of increasing it until a maximum of 18. Increasing any statistic between 8 and 11 by 1 point costs 1 Statpoint. Increasing any statistic between 12 and 15 costs 2 points. And increasing a statistic at 16 or 17 costs 3 points. After attributes is done being purchased all leftover points are forfeited and then racial attribute modifiers are applied. For a low-powered campaign where the player characters struggle from the bottom up and every encounter will be trying 25 Statpoints is recommended. For a medium-powered campaign where the player characters are expected to succeed but must struggle to achieve their goals 32 Statpoints is recommended. This should probably be your default choice. For a high-powered campaign where the player characters can overcome any regular person with ease and where they are expected to succeed where all others fail 39 Statpoints are recommended. ^ Campaign Type ^ Statpoints ^ Default Array ^ | Low-Power Campaign | 25 points | 15, 13, 12, 11, 10, 8 ^ | Medium-Power Campaign | 32 points | 16, 14, 13, 12, 10, 8 ^ | High-Power Campaign | 39 points | 17, 15, 14, 12, 10, 8 ^ ^ Attribute ^ Cost to \\ increase ^ Total cost | ^ 8 | 1 | 0 | ^ 9 | 1 | 1 | ^ 10 | 1 | 2 | ^ 11 | 1 | 3 | ^ Attribute ^ Cost to \\ increase ^ Total cost | ^ 12 | 2 | 4 | ^ 13 | 2 | 6 | ^ 14 | 2 | 8 | ^ 15 | 2 | 10 | ^ Attribute ^ Cost to \\ increase ^ Total cost | ^ 16 | 3 | 12 | ^ 17 | 3 | 15 | ^ 18 | N/A | 18 |