**Creating Characters** \\
[[:rules:homebrew:heartbreaker:start|Overview]] \\
[[:rules:homebrew:heartbreaker:Character_Concept|Concept]] \\
[[:rules:homebrew:heartbreaker:Character_Attributes|Attribute Scores]] \\
[[:rules:homebrew:heartbreaker:Character_Levels|Levels]] \\
**Races** \\
[[:rules:homebrew:heartbreaker:Races_Playable|Player Races]] \\
[[:rules:homebrew:heartbreaker:Races_Monsters|Creatures]] \\
[[:rules:homebrew:heartbreaker:Races_Templates|Templates]] \\
**Classes** \\
[[:rules:homebrew:heartbreaker:Classes_Base|Base classes]] \\
[[:rules:homebrew:heartbreaker:Classes_Prestige|Prestige classes]] \\
[[:rules:homebrew:heartbreaker:Classes_Multi|Multiclassing]] \\
**Skills & Feats** \\
[[:rules:homebrew:heartbreaker:Options_Skills|Skills]] \\
[[:rules:homebrew:heartbreaker:Options_Feats|Feats]] \\
[[:rules:homebrew:heartbreaker:Options_Perks|Perks]] \\
**Mundane Items** \\
[[:rules:homebrew:heartbreaker:Mundane_Armaments|Armaments]] \\
[[:rules:homebrew:heartbreaker:Mundane_Gear|Adventuring Gear]] \\
[[:rules:homebrew:heartbreaker:Mundane_G&S|Goods & Services]] \\
[[:rules:homebrew:heartbreaker:Mundane_Crafting|Crafting new gear]] \\
**Magical Items** \\
[[:rules:homebrew:heartbreaker:Magical_Armaments|Armaments]] \\
[[:rules:homebrew:heartbreaker:Magical_Wondrous|Wondrous items]] \\
[[:rules:homebrew:heartbreaker:Magical_Crafting|Creating magical items]] \\
**Magic** \\
[[:rules:homebrew:heartbreaker:Spell_Casting|Casting a Spell]] \\
[[:rules:homebrew:heartbreaker:Spell_Divine|Divine Domain & Spell list]] \\
[[:rules:homebrew:heartbreaker:Spell_Arcane|Arcane Spell list]] \\
**Mechanics** \\
[[:rules:homebrew:heartbreaker:Mechanics_Glossary|Glossary]] \\
[[:rules:homebrew:heartbreaker:Mechanics_Combat|Actions & Combat]] \\
[[:rules:homebrew:heartbreaker:Mechanics_Conditions|Conditions]] \\
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===== Rolling Attributes =====
Roll 4d6 and ignore the lowest die. The GM can determine whether you have to assign all the rolls in order or whether you can assign them yourself.
===== Point buy suggestions =====
You start with 8 in all stats and gain a number of Statpoints to increase your statistics. The higher the statistic the higher the cost of increasing it until a maximum of 18.
Increasing any statistic between 8 and 11 by 1 point costs 1 Statpoint. Increasing any statistic between 12 and 15 costs 2 points. And increasing a statistic at 16 or 17 costs 3 points.
After attributes is done being purchased all leftover points are forfeited and then racial attribute modifiers are applied.
For a low-powered campaign where the player characters struggle from the bottom up and every encounter will be trying 25 Statpoints is recommended.
For a medium-powered campaign where the player characters are expected to succeed but must struggle to achieve their goals 32 Statpoints is recommended. This should probably be your default choice.
For a high-powered campaign where the player characters can overcome any regular person with ease and where they are expected to succeed where all others fail 39 Statpoints are recommended.
^ Campaign Type ^ Statpoints ^ Default Array ^
| Low-Power Campaign | 25 points | 15, 13, 12, 11, 10, 8 ^
| Medium-Power Campaign | 32 points | 16, 14, 13, 12, 10, 8 ^
| High-Power Campaign | 39 points | 17, 15, 14, 12, 10, 8 ^
^ Attribute ^ Cost to \\ increase ^ Total cost |
^ 8 | 1 | 0 |
^ 9 | 1 | 1 |
^ 10 | 1 | 2 |
^ 11 | 1 | 3 |
^ Attribute ^ Cost to \\ increase ^ Total cost |
^ 12 | 2 | 4 |
^ 13 | 2 | 6 |
^ 14 | 2 | 8 |
^ 15 | 2 | 10 |
^ Attribute ^ Cost to \\ increase ^ Total cost |
^ 16 | 3 | 12 |
^ 17 | 3 | 15 |
^ 18 | N/A | 18 |