**Creating Characters** \\ [[:rules:homebrew:heartbreaker:start|Overview]]\\ [[:rules:homebrew:heartbreaker:character_concept|Concept]]\\ [[:rules:homebrew:heartbreaker:character_attributes|Attribute Scores]]\\ [[:rules:homebrew:heartbreaker:character_levels|Levels]]\\ **Races** \\ [[:rules:homebrew:heartbreaker:races_playable|Player Races]]\\ [[:rules:homebrew:heartbreaker:races_monsters|Creatures]]\\ [[:rules:homebrew:heartbreaker:races_templates|Templates]]\\ **Classes** \\ [[:rules:homebrew:heartbreaker:classes_base|Base classes]]\\ [[:rules:homebrew:heartbreaker:classes_prestige|Prestige classes]]\\ [[:rules:homebrew:heartbreaker:classes_multi|Multiclassing]]\\ **Skills & Feats** \\ [[:rules:homebrew:heartbreaker:options_skills|Skills]]\\ [[:rules:homebrew:heartbreaker:options_feats|Feats]]\\ [[:rules:homebrew:heartbreaker:options_perks|Perks]]\\ **Mundane Items** \\ [[:rules:homebrew:heartbreaker:mundane_armaments|Armaments]]\\ [[:rules:homebrew:heartbreaker:mundane_gear|Adventuring Gear]]\\ [[:rules:homebrew:heartbreaker:mundane_g_s|Goods & Services]]\\ [[:rules:homebrew:heartbreaker:mundane_crafting|Crafting new gear]]\\ **Magical Items** \\ [[:rules:homebrew:heartbreaker:magical_armaments|Armaments]]\\ [[:rules:homebrew:heartbreaker:magical_wondrous|Wondrous items]]\\ [[:rules:homebrew:heartbreaker:magical_crafting|Creating magical items]]\\ **Magic** \\ [[:rules:homebrew:heartbreaker:spell_casting|Casting a Spell]]\\ [[:rules:homebrew:heartbreaker:spell_divine|Divine Domain & Spell list]]\\ [[:rules:homebrew:heartbreaker:spell_arcane|Arcane Spell list]]\\ **Mechanics** \\ [[:rules:homebrew:heartbreaker:mechanics_glossary|Glossary]]\\ [[:rules:homebrew:heartbreaker:mechanics_combat|Actions & Combat]]\\ [[:rules:homebrew:heartbreaker:mechanics_conditions|Conditions]]\\ ---- \\ ===== Class Guide ===== | |Striker |Trickster |Support |Caster | |Cunning |[[:rules:homebrew:heartbreaker:rogue|Rogue]] |[[:rules:homebrew:heartbreaker:druid|Druid]] |[[:rules:homebrew:heartbreaker:ranger|Ranger]] |- | |Martial |[[:rules:homebrew:heartbreaker:barbarian|Barbarian]] |[[:rules:homebrew:heartbreaker:fighter|Fighter]],[[:rules:homebrew:heartbreaker:fighter2|Fighter 2]] |[[:rules:homebrew:heartbreaker:bard|Bard]] |[[:rules:homebrew:heartbreaker:marksman|Marksman]] | |Arcane |[[:rules:homebrew:heartbreaker:elementalist|Elementalist]] |- |[[:rules:homebrew:heartbreaker:horizon_walker|Horizon Walker]] |[[:rules:homebrew:heartbreaker:wizard|Wizard]] | |Divine |[[:rules:homebrew:heartbreaker:crusader|Crusader]] |[[:rules:homebrew:heartbreaker:invoker|Invoker]] |[[:rules:homebrew:heartbreaker:paladin|Paladin]] |[[:rules:homebrew:heartbreaker:cleric|Cleric]] | | Rogue - Light armor dirty-fighting specialist. Ranger - Animal Companion specialist. Druid - Adopts many shapes. Woodland boons. - Barbarian - Light armor tribesman. Simple but highly customizable Fighter - Heavy Armor battlefield control Bard - Inspires and leads. Marksman - Ranged Specialist, trick shots. Elementalist - Wielder of elements. Never runs out of abilities. - Horizon Walker - Study and adaptation of traits from terrain and creatures. Wizard - Arcane Spellcaster Crusader - Holy bashman. Invoker - Sanctioned judge of their deity. Paladin - Divinely bestowed front line fighter. Smite, LoH & Auras Cleric - Divine Spellcaster with domains. ||||| Martial classes får alle adgang til en række "Maneuvers" som egentlig bare er augments til deres basic attacks. For eksempel: \\ \\ **Cleaving Attack:** Major Action to use. Make a basic melee attack. If you hit you deal normal damage. \\ If there is another enemy adjacent to the first target, and the attack roll you made would hit that target too, that target take 1 damage + your strength modifier. \\ \\ **Penetrating Shot:** Major Action to use. Make a basic ranged attack. If you hit, you deal normal damage. \\ If there is another enemy behind the first target, and the attack roll you made would hit that target too, that target takes damage equal to your dexterity modifier. \\ \\ Der ville være mange flere som alle sammen smager af noget man kan gøre med almindelige våben. Og de vil være tilgængelige for Barbarian, Fighter og Marksman (hvis han har brug for det), i samme tråd som at Prayers(Blessings?) vil blive tilgængelige for alle Divine characters. På denne facon kan man også lave et Feat for hver af disse "Broad Features" så andre kan bruge 1 Feat på at få adgang til en Maneuver eller Prayer. \\ \\ I samme tråd ville jeg også give alle martial classes en class feature på level 5 der gjorde deres brug af maneuvers lidt mere "in-flavor" af classen. For eksempel: \\ \\ **Savage Maneuvers (Ex):** At 5th level, the barbarian deals more damage when using his maneuvers. Whenever he deals damage with a maneuver, he deals an additional 3 damage. This damage also applies to all extra targets of the maneuver. At 10th and 15th level, the damage from Savage Maneuvers increase to 6 and 9, respectively. \\ \\ **Calculated Maneuvers (Ex):** At 5th level, the fighter becomes more precise when using his maneuvers. Whenever he uses a maneuver, he adds a +2 bonus to his attack roll. This bonus also applies to disarm and trip attempts. This bonus also applies to all extra targets of the maneuver. At 10th and 15th level, the bonus to hit from Calculated Maneuvers increase to 4 and 6, respectively. \\ \\ Hvad syntes du? \\