**Creating Characters** \\ [[:rules:homebrew:heartbreaker:start|Overview]]\\ [[:rules:homebrew:heartbreaker:character_concept|Concept]]\\ [[:rules:homebrew:heartbreaker:character_attributes|Attribute Scores]]\\ [[:rules:homebrew:heartbreaker:character_levels|Levels]]\\ **Races** \\ [[:rules:homebrew:heartbreaker:races_playable|Player Races]]\\ [[:rules:homebrew:heartbreaker:races_monsters|Creatures]]\\ [[:rules:homebrew:heartbreaker:races_templates|Templates]]\\ **Classes** \\ [[:rules:homebrew:heartbreaker:classes_base|Base classes]]\\ [[:rules:homebrew:heartbreaker:classes_prestige|Prestige classes]]\\ [[:rules:homebrew:heartbreaker:classes_multi|Multiclassing]]\\ **Skills & Feats** \\ [[:rules:homebrew:heartbreaker:options_skills|Skills]]\\ [[:rules:homebrew:heartbreaker:options_feats|Feats]]\\ [[:rules:homebrew:heartbreaker:options_perks|Perks]]\\ **Mundane Items** \\ [[:rules:homebrew:heartbreaker:mundane_armaments|Armaments]]\\ [[:rules:homebrew:heartbreaker:mundane_gear|Adventuring Gear]]\\ [[:rules:homebrew:heartbreaker:mundane_g_s|Goods & Services]]\\ [[:rules:homebrew:heartbreaker:mundane_crafting|Crafting new gear]]\\ **Magical Items** \\ [[:rules:homebrew:heartbreaker:magical_armaments|Armaments]]\\ [[:rules:homebrew:heartbreaker:magical_wondrous|Wondrous items]]\\ [[:rules:homebrew:heartbreaker:magical_crafting|Creating magical items]]\\ **Magic** \\ [[:rules:homebrew:heartbreaker:spell_casting|Casting a Spell]]\\ [[:rules:homebrew:heartbreaker:spell_divine|Divine Domain & Spell list]]\\ [[:rules:homebrew:heartbreaker:spell_arcane|Arcane Spell list]]\\ **Mechanics** \\ [[:rules:homebrew:heartbreaker:mechanics_glossary|Glossary]]\\ [[:rules:homebrew:heartbreaker:mechanics_combat|Actions & Combat]]\\ [[:rules:homebrew:heartbreaker:mechanics_conditions|Conditions]]\\ ---- \\ ===== Feats Table ===== ^Feat Name ^Prerequisite ^Short Description ^ |**[[#Acrobatic_Charge|Acrobatic Charge]]** |5 Ranks Acrobatics |When charging you may make a single turn up to 90 degrees. You may also ignore difficult terrain and creatures. | |**[[#Animal_Companion|Animal Companion]]** |Cha 13 |You gain an animal companion as a first level Ranger. | |**[[#Attribute_Training|Attribute Training]] (Ability)** I/II/III |Level 5, 11, 17 |You gain a +2 Feat bonus to an attribute of your choice. [Repeatable]| |**[[#Augment_Summons|Augment Summons]]** |Spellcasting |Sacrifice Summoning Spell to augment another Summoning Spell. | |**[[#Brawler|Brawler]]** |- |Your unarmed attacks deals 1d6 damage and counts as medium weapons. | |**[[#Bulwark|Bulwark]]** |- |Guard as a Major Action. When Guarding use Move action to increase Guard bonus to +6. | |**[[#Combat_Casting|Combat Casting]]** |Spellcasting |You may use an Endurance check instead of AC against opportunity attacks provoked from casting spells. |- |**[[#Combat_Meditation|Combat_Meditation]]** |Level 9 |Regain Focus as Major Action. | |**[[#Combat_Reflexes|Combat Reflexes]]** |- |You gain an additional immediate action to spend on opportunity attacks or similar. | |**[[#Deflect_Arrows|Deflect-Arrows]]** |- |As an Immediate action you may use a free hand to negate a single ranged attack against you. | |**[[#Dodge|Dodge]]** |- |You gain a +1 feat bonus to AC. | |**[[#Die_Hard|Die Hard]]** |- |+2 Feat bonus to AC when bloodied. Do not go unconscious for having low HP. | |**[[#Flurry|Flurry]]** |BAB +3 |You can target multiple foes with Melee attacks. | |**[[#Grace|Grace]]** |Dex 13, Int 13 |Add Int bonus as Feat Bonus to AC when Unarmored. | |**[[#Improved_Initiative|Improved Initiative]]** |Wis 13 |Add Wis to Initiative. Always get a Move Action in surprise rounds. | |**[[#Learned|Learned]]** |- |Gain 2 perks | |**[[#Mind Blade|Mind Blade]]** |- |You can create a magical sword, this sword counts as either a short sword or a long sword. | |**[[#Point_Blank_Shot|Point Blank Shot]]** |BAB +3 |As a minor action you may make a ranged attack against an opponent within 15 ft at your highest base attack bonus. | |**[[#Power_Attack|Power Attack]]** | |Take a penalty to attack equal to one third your level, add twice as much to damage. | |**[[#Quick_Draw|Quick_Draw]]** |Thievery 3 |Draw one or two weapons as a free action when rolling initiative. Works even with concealed weapons. | |**[[#Shadow_Dance|Shadow Dance]]** |Trade(Dance), Level 9 |As a Move Action you can teleport from one shadowy area to another shadowy area in line of sight within 20 feet. | |**[[#Spellblade|Spellblade]]** |Spellcasting |Make Melee attacks instead of Touch attacks when delivering spells.| |**[[#Stunning_Fist|Stunning Fist]]** |BAB +1, Wis 13 |Major Action to spend focus and make melee attack. Normal damage and must fort save or be Majorly Impaired for 1 round. | |**[[#Two_Weapon_Fighting|Two-Weapon Fighting]]** |BAB +1 |Attack with weapon held in Off-Hand when attacking with weapon in Main-Hand. All attacks -2atk & -2dmg. | |**[[#Use_Magic_Device|Use Magic Device]]** |Level 3 |Use Spell-trigger items with spells up to one-third your level. | |**[[#Weapon_Finesse|Weapon Finesse]]** |Dex 13 |May add Dex instead of Str to attack rolls with finessable weapons. | ==== Acrobatic Charge ==== ==== Animal Companion ==== ==== Attribute Training ==== ==== Augment Summons ==== ==== Brawler ==== ==== Bulwark ==== ==== Combat Casting ==== ==== Combat_Meditation ==== ==== Combat Reflexes ==== ==== Deflect-Arrows ==== ==== Dodge ==== You gain a +1 feat bonus to AC. This bonus only applies when you aren't denied dexterity. ==== Die Hard ==== ==== Flurry ==== With a Major action you can attempt a Flurry. It works like a normal attacks except it targets a number of foes within your range up to one third of your Base Attack Bonus. For each foe targeted beyond the first, you suffer a -2 stackable penalty to attack for this action only. \\ \\ //Brynjolf the 6th level Barbarian decides to cleave some goblins. He had a base attack bonus of 6 and can therefore target two additional opponents. He recieves a -4 penalty to all three attacks because he targets 2 goblins more than the first one. \\ One of Brynjolf's friends is attacking the goblin from the other side. Against this particular goblin Brynjolf receives a normal flanking bonus of +2 to attack. // ==== Flurry ==== ==== Grace ==== ==== Improved Initiative ==== ==== Learned ==== ==== Mind Blade ==== ==== Point Blank Shot ==== ==== Power Attack ==== You take a Stackable Penalty to all attacks for 1 turn and deal additional damage. \\ The penalty is always an integer, and can be up to one third your level plus 1. \\ With one-handed weapons you gain a Stackable Bonus to damage equal to twice the penalty taken. \\ With two-handed weapons you gain a Stackable Bonus to damage equal to thrice the penalty taken. \\ ^Level ^Attack Penalty ^Bonus 1h Damage ^Bonus 2h Damage ^ |1 |-1 |+2 |+3 | |3 |-2 |+4 |+6 | |6 |-3 |+6 |+9 | |9 |-4 |+8 |+12 | |12 |-5 |+10 |+15 | |15 |-6 |+12 |+18 | |18 |-7 |+14 |+21 | ==== Quick_Draw ==== ==== Shadow Dance ==== ==== Spellblade ==== ==== Stunning Fist ==== ==== Two-Weapon Fighting ==== ==== Use Magic Device ==== ==== Weapon Finesse ==== Martial Master - Bonus to martial manoeuvres \\ Mage Slayer (?) \\ Uncanny Dodge \\ Mettle/Evasions/Slippery Mind? \\ Spend Focus to autoconfirm Threat. \\ Tremor Sense 5' while Focused \\ Expend Focus to ignore spell effects for 1 round \\ Spend focus to deal 2 con damage alongside attack \\ While focused armor bonus becomes feat bonus \\