**Creating Characters** \\
[[:rules:homebrew:heartbreaker:start|Overview]]\\
[[:rules:homebrew:heartbreaker:character_concept|Concept]]\\
[[:rules:homebrew:heartbreaker:character_attributes|Attribute Scores]]\\
[[:rules:homebrew:heartbreaker:character_levels|Levels]]\\
**Races** \\
[[:rules:homebrew:heartbreaker:races_playable|Player Races]]\\
[[:rules:homebrew:heartbreaker:races_monsters|Creatures]]\\
[[:rules:homebrew:heartbreaker:races_templates|Templates]]\\
**Classes** \\
[[:rules:homebrew:heartbreaker:classes_base|Base classes]]\\
[[:rules:homebrew:heartbreaker:classes_prestige|Prestige classes]]\\
[[:rules:homebrew:heartbreaker:classes_multi|Multiclassing]]\\
**Skills & Feats** \\
[[:rules:homebrew:heartbreaker:options_skills|Skills]]\\
[[:rules:homebrew:heartbreaker:options_feats|Feats]]\\
[[:rules:homebrew:heartbreaker:options_perks|Perks]]\\
**Mundane Items** \\
[[:rules:homebrew:heartbreaker:mundane_armaments|Armaments]]\\
[[:rules:homebrew:heartbreaker:mundane_gear|Adventuring Gear]]\\
[[:rules:homebrew:heartbreaker:mundane_g_s|Goods & Services]]\\
[[:rules:homebrew:heartbreaker:mundane_crafting|Crafting new gear]]\\
**Magical Items** \\
[[:rules:homebrew:heartbreaker:magical_armaments|Armaments]]\\
[[:rules:homebrew:heartbreaker:magical_wondrous|Wondrous items]]\\
[[:rules:homebrew:heartbreaker:magical_crafting|Creating magical items]]\\
**Magic** \\
[[:rules:homebrew:heartbreaker:spell_casting|Casting a Spell]]\\
[[:rules:homebrew:heartbreaker:spell_divine|Divine Domain & Spell list]]\\
[[:rules:homebrew:heartbreaker:spell_arcane|Arcane Spell list]]\\
**Mechanics** \\
[[:rules:homebrew:heartbreaker:mechanics_glossary|Glossary]]\\
[[:rules:homebrew:heartbreaker:mechanics_combat|Actions & Combat]]\\
[[:rules:homebrew:heartbreaker:mechanics_conditions|Conditions]]\\
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===== Feats Table =====
^Feat Name ^Prerequisite ^Short Description ^
|**[[#Acrobatic_Charge|Acrobatic Charge]]** |5 Ranks Acrobatics |When charging you may make a single turn up to 90 degrees. You may also ignore difficult terrain and creatures. |
|**[[#Animal_Companion|Animal Companion]]** |Cha 13 |You gain an animal companion as a first level Ranger. |
|**[[#Attribute_Training|Attribute Training]] (Ability)** I/II/III |Level 5, 11, 17 |You gain a +2 Feat bonus to an attribute of your choice. [Repeatable]|
|**[[#Augment_Summons|Augment Summons]]** |Spellcasting |Sacrifice Summoning Spell to augment another Summoning Spell. |
|**[[#Brawler|Brawler]]** |- |Your unarmed attacks deals 1d6 damage and counts as medium weapons. |
|**[[#Bulwark|Bulwark]]** |- |Guard as a Major Action. When Guarding use Move action to increase Guard bonus to +6. |
|**[[#Combat_Casting|Combat Casting]]** |Spellcasting |You may use an Endurance check instead of AC against opportunity attacks provoked from casting spells. |-
|**[[#Combat_Meditation|Combat_Meditation]]** |Level 9 |Regain Focus as Major Action. |
|**[[#Combat_Reflexes|Combat Reflexes]]** |- |You gain an additional immediate action to spend on opportunity attacks or similar. |
|**[[#Deflect_Arrows|Deflect-Arrows]]** |- |As an Immediate action you may use a free hand to negate a single ranged attack against you. |
|**[[#Dodge|Dodge]]** |- |You gain a +1 feat bonus to AC. |
|**[[#Die_Hard|Die Hard]]** |- |+2 Feat bonus to AC when bloodied. Do not go unconscious for having low HP. |
|**[[#Flurry|Flurry]]** |BAB +3 |You can target multiple foes with Melee attacks. |
|**[[#Grace|Grace]]** |Dex 13, Int 13 |Add Int bonus as Feat Bonus to AC when Unarmored. |
|**[[#Improved_Initiative|Improved Initiative]]** |Wis 13 |Add Wis to Initiative. Always get a Move Action in surprise rounds. |
|**[[#Learned|Learned]]** |- |Gain 2 perks |
|**[[#Mind Blade|Mind Blade]]** |- |You can create a magical sword, this sword counts as either a short sword or a long sword. |
|**[[#Point_Blank_Shot|Point Blank Shot]]** |BAB +3 |As a minor action you may make a ranged attack against an opponent within 15 ft at your highest base attack bonus. |
|**[[#Power_Attack|Power Attack]]** | |Take a penalty to attack equal to one third your level, add twice as much to damage. |
|**[[#Quick_Draw|Quick_Draw]]** |Thievery 3 |Draw one or two weapons as a free action when rolling initiative. Works even with concealed weapons. |
|**[[#Shadow_Dance|Shadow Dance]]** |Trade(Dance), Level 9 |As a Move Action you can teleport from one shadowy area to another shadowy area in line of sight within 20 feet. |
|**[[#Spellblade|Spellblade]]** |Spellcasting |Make Melee attacks instead of Touch attacks when delivering spells.|
|**[[#Stunning_Fist|Stunning Fist]]** |BAB +1, Wis 13 |Major Action to spend focus and make melee attack. Normal damage and must fort save or be Majorly Impaired for 1 round. |
|**[[#Two_Weapon_Fighting|Two-Weapon Fighting]]** |BAB +1 |Attack with weapon held in Off-Hand when attacking with weapon in Main-Hand. All attacks -2atk & -2dmg. |
|**[[#Use_Magic_Device|Use Magic Device]]** |Level 3 |Use Spell-trigger items with spells up to one-third your level. |
|**[[#Weapon_Finesse|Weapon Finesse]]** |Dex 13 |May add Dex instead of Str to attack rolls with finessable weapons. |
==== Acrobatic Charge ====
==== Animal Companion ====
==== Attribute Training ====
==== Augment Summons ====
==== Brawler ====
==== Bulwark ====
==== Combat Casting ====
==== Combat_Meditation ====
==== Combat Reflexes ====
==== Deflect-Arrows ====
==== Dodge ====
You gain a +1 feat bonus to AC. This bonus only applies when you aren't denied dexterity.
==== Die Hard ====
==== Flurry ====
With a Major action you can attempt a Flurry. It works like a normal attacks except it targets a number of foes within your range up to one third of your Base Attack Bonus. For each foe targeted beyond the first, you suffer a -2 stackable penalty to attack for this action only. \\
\\
//Brynjolf the 6th level Barbarian decides to cleave some goblins. He had a base attack bonus of 6 and can therefore target two additional opponents. He recieves a -4 penalty to all three attacks because he targets 2 goblins more than the first one. \\
One of Brynjolf's friends is attacking the goblin from the other side. Against this particular goblin Brynjolf receives a normal flanking bonus of +2 to attack. //
==== Flurry ====
==== Grace ====
==== Improved Initiative ====
==== Learned ====
==== Mind Blade ====
==== Point Blank Shot ====
==== Power Attack ====
You take a Stackable Penalty to all attacks for 1 turn and deal additional damage. \\
The penalty is always an integer, and can be up to one third your level plus 1. \\
With one-handed weapons you gain a Stackable Bonus to damage equal to twice the penalty taken. \\
With two-handed weapons you gain a Stackable Bonus to damage equal to thrice the penalty taken. \\
^Level ^Attack Penalty ^Bonus 1h Damage ^Bonus 2h Damage ^
|1 |-1 |+2 |+3 |
|3 |-2 |+4 |+6 |
|6 |-3 |+6 |+9 |
|9 |-4 |+8 |+12 |
|12 |-5 |+10 |+15 |
|15 |-6 |+12 |+18 |
|18 |-7 |+14 |+21 |
==== Quick_Draw ====
==== Shadow Dance ====
==== Spellblade ====
==== Stunning Fist ====
==== Two-Weapon Fighting ====
==== Use Magic Device ====
==== Weapon Finesse ====
Martial Master - Bonus to martial manoeuvres \\
Mage Slayer (?) \\
Uncanny Dodge \\
Mettle/Evasions/Slippery Mind? \\
Spend Focus to autoconfirm Threat. \\
Tremor Sense 5' while Focused \\
Expend Focus to ignore spell effects for 1 round \\
Spend focus to deal 2 con damage alongside attack \\
While focused armor bonus becomes feat bonus \\