**Creating Characters** \\ [[:rules:homebrew:heartbreaker:start|Overview]]\\ [[:rules:homebrew:heartbreaker:character_concept|Concept]]\\ [[:rules:homebrew:heartbreaker:character_attributes|Attribute Scores]]\\ [[:rules:homebrew:heartbreaker:character_levels|Levels]]\\ **Races** \\ [[:rules:homebrew:heartbreaker:races_playable|Player Races]]\\ [[:rules:homebrew:heartbreaker:races_monsters|Creatures]]\\ [[:rules:homebrew:heartbreaker:races_templates|Templates]]\\ **Classes** \\ [[:rules:homebrew:heartbreaker:classes_base|Base classes]]\\ [[:rules:homebrew:heartbreaker:classes_prestige|Prestige classes]]\\ [[:rules:homebrew:heartbreaker:classes_multi|Multiclassing]]\\ **Skills & Feats** \\ [[:rules:homebrew:heartbreaker:options_skills|Skills]]\\ [[:rules:homebrew:heartbreaker:options_feats|Feats]]\\ [[:rules:homebrew:heartbreaker:options_perks|Perks]]\\ **Mundane Items** \\ [[:rules:homebrew:heartbreaker:mundane_armaments|Armaments]]\\ [[:rules:homebrew:heartbreaker:mundane_gear|Adventuring Gear]]\\ [[:rules:homebrew:heartbreaker:mundane_g_s|Goods & Services]]\\ [[:rules:homebrew:heartbreaker:mundane_crafting|Crafting new gear]]\\ **Magical Items** \\ [[:rules:homebrew:heartbreaker:magical_armaments|Armaments]]\\ [[:rules:homebrew:heartbreaker:magical_wondrous|Wondrous items]]\\ [[:rules:homebrew:heartbreaker:magical_crafting|Creating magical items]]\\ **Magic** \\ [[:rules:homebrew:heartbreaker:spell_casting|Casting a Spell]]\\ [[:rules:homebrew:heartbreaker:spell_divine|Divine Domain & Spell list]]\\ [[:rules:homebrew:heartbreaker:spell_arcane|Arcane Spell list]]\\ **Mechanics** \\ [[:rules:homebrew:heartbreaker:mechanics_glossary|Glossary]]\\ [[:rules:homebrew:heartbreaker:mechanics_combat|Actions & Combat]]\\ [[:rules:homebrew:heartbreaker:mechanics_conditions|Conditions]]\\ ---- \\ ^Perkname ^Prereq ^Effect ^Notes | |**Armor Proficiency** | |Become proficient with an additional type of armor, select between light, medium or heavy. |Normal: Wearing armor without proficiency provides a penalty to dexterious actions. | |**Endurance** |Con 13 |4 feat bonus to Swim checks made to resist nonlethal damage, Constitution checks made to continue running, to avoid nonlethal damage from a forced march, to hold your breath and to avoid nonlethal damage from starvation or thirst, Fortitude saves made to avoid nonlethal damage from hot or cold environments, and Fortitude saves made to resist damage from suffocation. Also, you may sleep in light or medium armor without becoming fatigued. |- | |**Expanded Spellbook** |Spellbook Ability |You learn two new spells, choose these spells between spell levels you can cast. |- | |**Extra Form** |Wild Shape Ability |You gain access to an additional Wild Shape form, choose from the class list one Wild Shape form that you do not have, that you meet the prerequisites for. |Druids only learn up to 3 wild shape forms from they're class. | |**Polyglot** | |Learn a new language. |Normal: You only know the languages given by your race. \\ \\ [Repeatable]: You may take this perk multiple times, it's effect stack.| |**Power Hew** | |Add an additional damage to two-handed melee weapons equal to half your strength bonus. resulting in a total of 1½ strength bonus to damage. |Normal: You only add 1 times your strength bonus to damage. \\ \\ Golaj Note: Meaby make it 2 times your strength bonus, this results in instead of giving +1-2 damge it will up the damage with 2-4, and alleviate confusion about rounding up or down. | |**Spell Slinger** |Spellcasting |The ranges of spells increase by 5/10/50 feet for close, medium and long range respectively. |Spells with close range gain +5 feet of range, spells with medium range gain +10 feet of range, and spell with long range gain +50 feet of range. \\ \\ [Repeatable]: You may take this perk multiple times, it's effect stack. | |**Spellpierce** |Spellcasting |When delivering a touch spell to a target you flank, you may have it deal 2 additional points of damage. |Golaj Note: Perk bonus that doesn't stack with other perk bonuses? | |**Toughness** | |Gain 5 additional hp. |Normal: People don't have these 5 amazing hitpoints. \\ \\ [Repeatable]: You may take this perk multiple times, it's effect stack.| |**Weapon Focus** |BAB +1 |+1 Feat bonus to attacks with selected weapon. |Note. You do not gain this bonus to damage. \\ \\ Golaj Note: Golaj thinks weapon groups would be better, something like either (swords) or (one-handed martial weapons). | |**Weapon Proficiency** | |Become proficient with an additional type of weapon(s) |Golaj Note: Why require base attack for such a basic perk, I think it would be nicer if level 1 clerics could train they're character to use bows, if they find a way to get a perk. | |**Familiar** |Animal Companion |Your animal companion gains magical traits. |Nobody really knows what happens, but I expect my bear to be able to summon more bears. | Skill Emphasis \\ Dodge \\ Point Blank Shot \\ Track \\ Improved Flanking (Vexing Flanker? Flank tree?)\\ Improved Critical \\ Saves perks? (Iron Will, Great Fortitude, Etc.) \\ Item creation Perks \\ Spell Focus \\