**Creating Characters** \\ [[:rules:homebrew:heartbreaker:start|Overview]]\\ [[:rules:homebrew:heartbreaker:character_concept|Concept]]\\ [[:rules:homebrew:heartbreaker:character_attributes|Attribute Scores]]\\ [[:rules:homebrew:heartbreaker:character_levels|Levels]]\\ **Races** \\ [[:rules:homebrew:heartbreaker:races_playable|Player Races]]\\ [[:rules:homebrew:heartbreaker:races_monsters|Creatures]]\\ [[:rules:homebrew:heartbreaker:races_templates|Templates]]\\ **Classes** \\ [[:rules:homebrew:heartbreaker:classes_base|Base classes]]\\ [[:rules:homebrew:heartbreaker:classes_prestige|Prestige classes]]\\ [[:rules:homebrew:heartbreaker:classes_multi|Multiclassing]]\\ **Skills & Feats** \\ [[:rules:homebrew:heartbreaker:options_skills|Skills]]\\ [[:rules:homebrew:heartbreaker:options_feats|Feats]]\\ [[:rules:homebrew:heartbreaker:options_perks|Perks]]\\ **Mundane Items** \\ [[:rules:homebrew:heartbreaker:mundane_armaments|Armaments]]\\ [[:rules:homebrew:heartbreaker:mundane_gear|Adventuring Gear]]\\ [[:rules:homebrew:heartbreaker:mundane_g_s|Goods & Services]]\\ [[:rules:homebrew:heartbreaker:mundane_crafting|Crafting new gear]]\\ **Magical Items** \\ [[:rules:homebrew:heartbreaker:magical_armaments|Armaments]]\\ [[:rules:homebrew:heartbreaker:magical_wondrous|Wondrous items]]\\ [[:rules:homebrew:heartbreaker:magical_crafting|Creating magical items]]\\ **Magic** \\ [[:rules:homebrew:heartbreaker:spell_casting|Casting a Spell]]\\ [[:rules:homebrew:heartbreaker:spell_divine|Divine Domain & Spell list]]\\ [[:rules:homebrew:heartbreaker:spell_arcane|Arcane Spell list]]\\ **Mechanics** \\ [[:rules:homebrew:heartbreaker:mechanics_glossary|Glossary]]\\ [[:rules:homebrew:heartbreaker:mechanics_combat|Actions & Combat]]\\ [[:rules:homebrew:heartbreaker:mechanics_conditions|Conditions]]\\ ---- \\ ===== Arcane Spells ===== ^ School ^Typical Range/area ^Typical effect | | Abjuration |T/S Area Selective |Protection and Warding | | Conjuration |S/M Single/Area |DoT and Summon spells | | Divination |T/L |Insight & Foresight | | Enchantment |T/S Single |Debilitating effects with duration | | Evocation |M/L Area |Damage spells | | Illusion |M/L Single/Area |Making something seem other than what it is | | Necromancy |T/S Single/Area |Life, Death and Soul | | Transmutation |T/S Single/Area Selective |Physical alteration buffs & Debuffs | ===== Cantrips (0th level) ===== Abjuration |**Danger Ward (std):** \\ Touched subject gains 3 temporary hitpoints | |**Resistance (std):** \\ Touched subject +1 Spell bonus to a save of your choice for 1 minute | Conjuration |**Mount (std):** \\ Summons horse or pony for 1 hour | |**Poison Splash (std):** \\ Short ranged touch attack deals 1d4 Poison damage | Divination |**Combat Insight (sov):** \\ Gain +1 bonus to atk or AC for 1 round | |**Detect Magic (std):** \\ Detect the presence of magical auras within a 30' cone for 3 rounds | |**Detect Poison (std):** \\ Detect the presence of poison or poisonous creatures within a 30' cone for 3 rounds | Enchantment |**Eyebite (std):** \\ Touched Target takes 6 damage at the end of each round it attacked Will/Half for 3 rounds | |**Surprise (std):** \\ Touch to Daze subject for 1 round | Evocation |**Ray of Frost (std):** \\ 1d6 Cold damage as Close ray | Illusion |**Ghost Sound (std):** \\ Create false sounds up to medium range away | |**Light (std):** \\ Creates light as a torch for 3minutes | Necromancy |**Disrupt (std):** \\ Take 3 damage: 2d6 Cold as touch | Transmutation |**Rage Fraction (mov):** \\ Touched subject gets +4 dmg on his next attack | |**Jump (std):** \\ Short ranged subject gets +5 to jump for 2 rounds | {{ :start:random:rules:knight-commander_shavan.jpg?nolink&1x900% |}} ===== 1st level spells ===== Abjuration |**Danger Ward (std):** \\ Touched subject gains 3 temporary hitpoints | |**Resistance (std):** \\ Touched subject +1 Spell bonus to a save of your choice for 1 minute | Conjuration |**Mount (std):** \\ Summons horse or pony for 1 hour | |**Poison Splash (std):** \\ Short ranged touch attack deals 1d4 Poison damage | Divination |**Combat Insight (sov):** \\ Gain +1 bonus to atk or AC for 1 round | |**Detect Magic (std):** \\ Detect the presence of magical auras within a 30' cone for 3 rounds | |**Detect Poison (std):** \\ Detect the presence of poison or poisonous creatures within a 30' cone for 3 rounds | Enchantment |**Eyebite (std):** \\ Touched Target takes 6 damage at the end of each round it attacked Will/Half for 3 rounds | |**Surprise (std):** \\ Touch to Daze subject for 1 round | Evocation |**Ray of Frost (std):** \\ 1d6 Cold damage as Close ray | Illusion |**Ghost Sound (std):** \\ Create false sounds up to medium range away | |**Light (std):** \\ Creates light as a torch for 3minutes | Necromancy |**Disrupt (std):** \\ Take 3 damage: 2d6 Cold as touch | Transmutation |**Rage Fraction (mov):** \\ Touched subject gets +4 dmg on his next attack | |**Jump (std):** \\ Short ranged subject gets +5 to jump for 2 rounds | |Name |Short description |Focus Effect | ^ 1st level ^^^ | Abjuration ||| |Mage Armor (Std) |Touched Subject gets a +4 Equipment Bonus to AC for 10 minutes |Duration increases to 8 hours | |Shield (Min) |Touched Subject gets a +4 Shield Bonus to AC for 1 round |Can be cast as Imm action | | Conjuration ||| |Grease (Std) |Makes 5' burst slippery for 5 rounds |Area becomes 15' | |Summon Monster I (Std) |Summon prepared monster for 5 rounds |Summon lasts 10 rounds and gets +2atk & +2dmg | | Divination ||| |Comprehend languages (Std) |Understand spoken humanoid languages |Understand written humanoid languages too | | Enchantment ||| |Sleep (Std) |Touched creature gets 1 Will save every round to prevent fatigue/exhaustion/sleep for 3 rounds |Spell lasts 6 rounds | | Evocation ||| |Magic Missile (std) |3 bolts of 5 Electric damage always hits targets within Medium |2 more bolts the round after | | Illusion ||| |Darkness (std) |Creates darkness in a 20' area for 3 minutes |Darkness becomes total darkness instead | |Disguise Self (std) |+10 to Thievery to disguise yourself for 10 minutes |Effect lasts 1 hour | | Necromancy ||| | Transmutation ||| ^ 2nd level ^^^ | Abjuration ||| | Conjuration ||| |Poison Arrow (std) |Medium Ranged Touch Attack deals target 2d4 poison \\ damage at the end of their round for 3 rounds |Lasts 7 rounds | | Divination ||| | Enchantment ||| | Evocation ||| |Scorching Ray (std) |Medium ray deals 4d6 fire damage |Duplicate the effects of this spell | | Illusion ||| |Blur (std) |20% concealment for 5 rounds |50% concealment instead | | Necromancy ||| | Transmutation ||| |Haste (std) |Touched subject gets +1atk, +1AC, +1 Ref, Extra attack with full attack and Doubled move. |Target 5 subjects within Short range instead | ^ 3rd level ^^^ | Abjuration ||| |Dispel Magic (std) |Dispels a single effect of level 3 or lower within medium range |Affects 15' area | | Conjuration ||| | Divination ||| | Enchantment ||| |Augment Mind (std) |+4 Spell bonus to a mental stat for touched subject for 3 minutes |Affects targeted subject in 15' area | | Evocation ||| |Lightning Bolt (std) |5d6 Lightning damage in 100' line Ref/Half |Failing save also incurs Daze | | Illusion ||| |Invisibility (std) |Invisibility for 5 rounds |Lasts 15 rounds instead | | Necromancy ||| | Transmutation ||| |Augment Form (std) |+4 Spell bonus to a physical stat for touched subject for 3 minutes |Affects targeted subject in 15' area | ^ 4th level ^^^ | Abjuration ||| |Spell Ward (std) |You may dispel one level 3 spell or lower before it affects you for 3 rounds |Lasts 15 rounds instead | | Conjuration ||| | Divination ||| | Enchantment ||| | Evocation ||| |Fireball (std) |5d6 Fire damage in 15' burst within Long Ref/Half |Targets takes 10 fire damage at the start of your next turn | | Illusion ||| | Necromancy ||| | Transmutation ||| ^ 5th level ^^^ | Abjuration ||| | Conjuration ||| |Cloud Kill (std) |2 con dmg every round to people in a 15' radius Duration:3 rounds |25' radius Duration: 4 rounds | | Divination ||| | Enchantment ||| | Evocation ||| |Chain Lightning (std) |100' shapeable line deals 7d6 Electricity damage Ref/Half |Targets fully affected also dazed for 1 round | | Illusion ||| | Necromancy ||| | Transmutation ||| ^ 6th level ^^^ | Abjuration ||| |Greater Dispel Magic (std) |Dispels a single effect of level 6 or lower within medium range |Affects 15' area | | Conjuration ||| | Divination ||| | Enchantment ||| | Evocation ||| | Illusion ||| | Necromancy ||| | Transmutation ||| ^ 7th level ^^^ | Abjuration ||| |Greater Spell Ward (std) |You may dispel one level 6 spell or lower before it affects you for 5 rounds |Lasts 20 rounds instead | | Conjuration ||| | Divination ||| | Enchantment ||| | Evocation ||| | Illusion ||| | Necromancy ||| | Transmutation ||| ^ 8th level ^^^ | Abjuration ||| | Conjuration ||| | Divination ||| | Enchantment ||| | Evocation ||| | Illusion ||| | Necromancy ||| | Transmutation ||| ^ 9th level ^^^ | Abjuration ||| |Disjunction (std) |Dispels all effects on a single target of level 9 or lower within medium range |Affects 15' area | | Conjuration ||| | Divination ||| | Enchantment ||| | Evocation ||| | Illusion ||| | Necromancy ||| | Transmutation ||| ===== Spell Notes ===== | Spells | | Summon spells are prepared each morning with the summoned creature and you can only have one summon in effect at a time. They are summoned next to you 0th level transmutation Cat Step (mov): +5 Stealth for 1 round Focus: May provide benefit to touched subject. 1st Alter Size 2nd Beastform Gain another attribute 2nd Gust of Wind Longer Area or Duration 3rd Polymorph From 4 to 8 lvls druid 3rd Firesprout - 3 5'squares erupts for 2d6 damage each. 5th Baleful polymorph 7th Greater polymorph From 12 to 16 lvls druid Summon Storm Faster casting Wall of Force Summon fokus: Health link Anti Air spell allows you to fire bolts every turn if the target is not touching ground. Standard action to cast, minor action to use. Call Lightning: Standard action to cast, standard action to use. Woodhammer: Enhances wooden weapons Fly 5 rounds fly speed. Overland Flight: Gone Air Walk: Gone Shadow Walk: Travel Spell, does not shift planes other than Shadow Plane. Teleport: Gone Greater Teleport: Gone Plane Shift: Planar travel spell Gate: Omni Travel Spell. Ethereal Jaunt: Mov, become ethereal for 1 round. Etherealness: Travel to Ethereal Plane. Phantom Steed: Enchants Horse for better travel. | \\