**Creating Characters** \\
[[:rules:homebrew:heartbreaker:start|Overview]]\\
[[:rules:homebrew:heartbreaker:character_concept|Concept]]\\
[[:rules:homebrew:heartbreaker:character_attributes|Attribute Scores]]\\
[[:rules:homebrew:heartbreaker:character_levels|Levels]]\\
**Races** \\
[[:rules:homebrew:heartbreaker:races_playable|Player Races]]\\
[[:rules:homebrew:heartbreaker:races_monsters|Creatures]]\\
[[:rules:homebrew:heartbreaker:races_templates|Templates]]\\
**Classes** \\
[[:rules:homebrew:heartbreaker:classes_base|Base classes]]\\
[[:rules:homebrew:heartbreaker:classes_prestige|Prestige classes]]\\
[[:rules:homebrew:heartbreaker:classes_multi|Multiclassing]]\\
**Skills & Feats** \\
[[:rules:homebrew:heartbreaker:options_skills|Skills]]\\
[[:rules:homebrew:heartbreaker:options_feats|Feats]]\\
[[:rules:homebrew:heartbreaker:options_perks|Perks]]\\
**Mundane Items** \\
[[:rules:homebrew:heartbreaker:mundane_armaments|Armaments]]\\
[[:rules:homebrew:heartbreaker:mundane_gear|Adventuring Gear]]\\
[[:rules:homebrew:heartbreaker:mundane_g_s|Goods & Services]]\\
[[:rules:homebrew:heartbreaker:mundane_crafting|Crafting new gear]]\\
**Magical Items** \\
[[:rules:homebrew:heartbreaker:magical_armaments|Armaments]]\\
[[:rules:homebrew:heartbreaker:magical_wondrous|Wondrous items]]\\
[[:rules:homebrew:heartbreaker:magical_crafting|Creating magical items]]\\
**Magic** \\
[[:rules:homebrew:heartbreaker:spell_casting|Casting a Spell]]\\
[[:rules:homebrew:heartbreaker:spell_divine|Divine Domain & Spell list]]\\
[[:rules:homebrew:heartbreaker:spell_arcane|Arcane Spell list]]\\
**Mechanics** \\
[[:rules:homebrew:heartbreaker:mechanics_glossary|Glossary]]\\
[[:rules:homebrew:heartbreaker:mechanics_combat|Actions & Combat]]\\
[[:rules:homebrew:heartbreaker:mechanics_conditions|Conditions]]\\
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===== Arcane Spells =====
^ School ^Typical Range/area ^Typical effect |
| Abjuration |T/S Area Selective |Protection and Warding |
| Conjuration |S/M Single/Area |DoT and Summon spells |
| Divination |T/L |Insight & Foresight |
| Enchantment |T/S Single |Debilitating effects with duration |
| Evocation |M/L Area |Damage spells |
| Illusion |M/L Single/Area |Making something seem other than what it is |
| Necromancy |T/S Single/Area |Life, Death and Soul |
| Transmutation |T/S Single/Area Selective |Physical alteration buffs & Debuffs |
===== Cantrips (0th level) =====
Abjuration
|**Danger Ward (std):** \\ Touched subject gains 3 temporary hitpoints |
|**Resistance (std):** \\ Touched subject +1 Spell bonus to a save of your choice for 1 minute |
Conjuration
|**Mount (std):** \\ Summons horse or pony for 1 hour |
|**Poison Splash (std):** \\ Short ranged touch attack deals 1d4 Poison damage |
Divination
|**Combat Insight (sov):** \\ Gain +1 bonus to atk or AC for 1 round |
|**Detect Magic (std):** \\ Detect the presence of magical auras within a 30' cone for 3 rounds |
|**Detect Poison (std):** \\ Detect the presence of poison or poisonous creatures within a 30' cone for 3 rounds |
Enchantment
|**Eyebite (std):** \\ Touched Target takes 6 damage at the end of each round it attacked Will/Half for 3 rounds |
|**Surprise (std):** \\ Touch to Daze subject for 1 round |
Evocation
|**Ray of Frost (std):** \\ 1d6 Cold damage as Close ray |
Illusion
|**Ghost Sound (std):** \\ Create false sounds up to medium range away |
|**Light (std):** \\ Creates light as a torch for 3minutes |
Necromancy
|**Disrupt (std):** \\ Take 3 damage: 2d6 Cold as touch |
Transmutation
|**Rage Fraction (mov):** \\ Touched subject gets +4 dmg on his next attack |
|**Jump (std):** \\ Short ranged subject gets +5 to jump for 2 rounds |
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===== 1st level spells =====
Abjuration
|**Danger Ward (std):** \\ Touched subject gains 3 temporary hitpoints |
|**Resistance (std):** \\ Touched subject +1 Spell bonus to a save of your choice for 1 minute |
Conjuration
|**Mount (std):** \\ Summons horse or pony for 1 hour |
|**Poison Splash (std):** \\ Short ranged touch attack deals 1d4 Poison damage |
Divination
|**Combat Insight (sov):** \\ Gain +1 bonus to atk or AC for 1 round |
|**Detect Magic (std):** \\ Detect the presence of magical auras within a 30' cone for 3 rounds |
|**Detect Poison (std):** \\ Detect the presence of poison or poisonous creatures within a 30' cone for 3 rounds |
Enchantment
|**Eyebite (std):** \\ Touched Target takes 6 damage at the end of each round it attacked Will/Half for 3 rounds |
|**Surprise (std):** \\ Touch to Daze subject for 1 round |
Evocation
|**Ray of Frost (std):** \\ 1d6 Cold damage as Close ray |
Illusion
|**Ghost Sound (std):** \\ Create false sounds up to medium range away |
|**Light (std):** \\ Creates light as a torch for 3minutes |
Necromancy
|**Disrupt (std):** \\ Take 3 damage: 2d6 Cold as touch |
Transmutation
|**Rage Fraction (mov):** \\ Touched subject gets +4 dmg on his next attack |
|**Jump (std):** \\ Short ranged subject gets +5 to jump for 2 rounds |
|Name |Short description |Focus Effect |
^ 1st level ^^^
| Abjuration |||
|Mage Armor (Std) |Touched Subject gets a +4 Equipment Bonus to AC for 10 minutes |Duration increases to 8 hours |
|Shield (Min) |Touched Subject gets a +4 Shield Bonus to AC for 1 round |Can be cast as Imm action |
| Conjuration |||
|Grease (Std) |Makes 5' burst slippery for 5 rounds |Area becomes 15' |
|Summon Monster I (Std) |Summon prepared monster for 5 rounds |Summon lasts 10 rounds and gets +2atk & +2dmg |
| Divination |||
|Comprehend languages (Std) |Understand spoken humanoid languages |Understand written humanoid languages too |
| Enchantment |||
|Sleep (Std) |Touched creature gets 1 Will save every round to prevent fatigue/exhaustion/sleep for 3 rounds |Spell lasts 6 rounds |
| Evocation |||
|Magic Missile (std) |3 bolts of 5 Electric damage always hits targets within Medium |2 more bolts the round after |
| Illusion |||
|Darkness (std) |Creates darkness in a 20' area for 3 minutes |Darkness becomes total darkness instead |
|Disguise Self (std) |+10 to Thievery to disguise yourself for 10 minutes |Effect lasts 1 hour |
| Necromancy |||
| Transmutation |||
^ 2nd level ^^^
| Abjuration |||
| Conjuration |||
|Poison Arrow (std) |Medium Ranged Touch Attack deals target 2d4 poison \\ damage at the end of their round for 3 rounds |Lasts 7 rounds |
| Divination |||
| Enchantment |||
| Evocation |||
|Scorching Ray (std) |Medium ray deals 4d6 fire damage |Duplicate the effects of this spell |
| Illusion |||
|Blur (std) |20% concealment for 5 rounds |50% concealment instead |
| Necromancy |||
| Transmutation |||
|Haste (std) |Touched subject gets +1atk, +1AC, +1 Ref, Extra attack with full attack and Doubled move. |Target 5 subjects within Short range instead |
^ 3rd level ^^^
| Abjuration |||
|Dispel Magic (std) |Dispels a single effect of level 3 or lower within medium range |Affects 15' area |
| Conjuration |||
| Divination |||
| Enchantment |||
|Augment Mind (std) |+4 Spell bonus to a mental stat for touched subject for 3 minutes |Affects targeted subject in 15' area |
| Evocation |||
|Lightning Bolt (std) |5d6 Lightning damage in 100' line Ref/Half |Failing save also incurs Daze |
| Illusion |||
|Invisibility (std) |Invisibility for 5 rounds |Lasts 15 rounds instead |
| Necromancy |||
| Transmutation |||
|Augment Form (std) |+4 Spell bonus to a physical stat for touched subject for 3 minutes |Affects targeted subject in 15' area |
^ 4th level ^^^
| Abjuration |||
|Spell Ward (std) |You may dispel one level 3 spell or lower before it affects you for 3 rounds |Lasts 15 rounds instead |
| Conjuration |||
| Divination |||
| Enchantment |||
| Evocation |||
|Fireball (std) |5d6 Fire damage in 15' burst within Long Ref/Half |Targets takes 10 fire damage at the start of your next turn |
| Illusion |||
| Necromancy |||
| Transmutation |||
^ 5th level ^^^
| Abjuration |||
| Conjuration |||
|Cloud Kill (std) |2 con dmg every round to people in a 15' radius Duration:3 rounds |25' radius Duration: 4 rounds |
| Divination |||
| Enchantment |||
| Evocation |||
|Chain Lightning (std) |100' shapeable line deals 7d6 Electricity damage Ref/Half |Targets fully affected also dazed for 1 round |
| Illusion |||
| Necromancy |||
| Transmutation |||
^ 6th level ^^^
| Abjuration |||
|Greater Dispel Magic (std) |Dispels a single effect of level 6 or lower within medium range |Affects 15' area |
| Conjuration |||
| Divination |||
| Enchantment |||
| Evocation |||
| Illusion |||
| Necromancy |||
| Transmutation |||
^ 7th level ^^^
| Abjuration |||
|Greater Spell Ward (std) |You may dispel one level 6 spell or lower before it affects you for 5 rounds |Lasts 20 rounds instead |
| Conjuration |||
| Divination |||
| Enchantment |||
| Evocation |||
| Illusion |||
| Necromancy |||
| Transmutation |||
^ 8th level ^^^
| Abjuration |||
| Conjuration |||
| Divination |||
| Enchantment |||
| Evocation |||
| Illusion |||
| Necromancy |||
| Transmutation |||
^ 9th level ^^^
| Abjuration |||
|Disjunction (std) |Dispels all effects on a single target of level 9 or lower within medium range |Affects 15' area |
| Conjuration |||
| Divination |||
| Enchantment |||
| Evocation |||
| Illusion |||
| Necromancy |||
| Transmutation |||
===== Spell Notes =====
| Spells |
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Summon spells are prepared each morning with the summoned creature and you can only have one summon in effect at a time. They are summoned next to you
0th level transmutation
Cat Step (mov): +5 Stealth for 1 round Focus: May provide benefit to touched subject.
1st Alter Size
2nd Beastform Gain another attribute
2nd Gust of Wind Longer Area or Duration
3rd Polymorph From 4 to 8 lvls druid
3rd Firesprout - 3 5'squares erupts for 2d6 damage each.
5th Baleful polymorph
7th Greater polymorph From 12 to 16 lvls druid
Summon Storm Faster casting
Wall of Force
Summon fokus: Health link
Anti Air spell allows you to fire bolts every turn if the target is not touching ground. Standard action to cast, minor action to use.
Call Lightning: Standard action to cast, standard action to use.
Woodhammer: Enhances wooden weapons
Fly 5 rounds fly speed.
Overland Flight: Gone
Air Walk: Gone
Shadow Walk: Travel Spell, does not shift planes other than Shadow Plane.
Teleport: Gone
Greater Teleport: Gone
Plane Shift: Planar travel spell
Gate: Omni Travel Spell.
Ethereal Jaunt: Mov, become ethereal for 1 round.
Etherealness: Travel to Ethereal Plane.
Phantom Steed: Enchants Horse for better travel.
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