Age: 89 years Race: Elf Gender: Male Height: 182cm Weight: 82kg Build: Slightly muscular Hair: Blond Skin: Fair Eyes: Emerald Dress: Brune robes, traveller Distinguishing Marks: Scars on back from falling down a moutainside Dominant Hand: Right Languages: Common, Elven, Sylvan, Draconic
Total Mod Enhance Race Lv Item Misc. Modded Original STR 8 -1 8 -2 10 DEX 14 +2 +2 12 +2 10 CON 10 +0 -2 12 -2 14 INT 14 +2 14 - 14 WIS 20 +5 +2 18 +2 16 CHA 16 +3 16 - 16 Init : +2 Speed: 30'
Lvl Class BAB HP SP Saves Feats Invocations Class features 1 Cleric 0 8 16 2/ 0/ 2 Point blank shot Turn undead (6/day) 2 Cleric 1 16 20 3/ 0/ 3 3 Warlock 2 22 24 3/ 0/ 4 W.Focus: Ray Devil's sight Eldritch blast 1d6, invocation (least) 4 Warlock 3 28 28 3/ 0/ 5 Hideous Blow Detect magic 5 Cleric 3 36 32 3/ 1/ 5 6 Eldritch disciple 4 44 36 5/ 1/ 7 Ranged recall (C.Mag.46) Healing Blast, Eldritch blast 2d6 7 Eldritch disciple 5 52 40 6/ 1/ 8 Eldritch spear 8 Eldritch disciple 6/1 60 44 6/ 2/ 8 Eldritch blast 3d6 9 Eldritch disciple 7/2 68 48 7/ 2/ 9 Craft Wondrous Eldritch Chain Wild Frenzy 10 Eldritch disciple 7/2 76 56 7/ 2/ 9 Eldritch spellweave, Eldritch blast 4d6 Invocations know: 4
Golaj Revised Savelist
lvl | Bab | base saves | final saves |
---|---|---|---|
1 | 0 | 2/0/2 | 2/2/6 |
2 | 1 | 3/0/3 | 3/2/7 |
3 | 1 | 3/0/5 | 3/2/9 |
4 | 2 | 3/0/6 | 3/2/10 |
5 | 3 | 4/1/6 | 4/3/10 |
6 | 3 | 6/1/8 | 6/3/12 |
7 | 4 | 7/1/9 | 7/3/13 |
8 | 5 | 7/2/9 | 7/4/14 |
9 | 6/1 | 8/2/10 | 8/4/15 |
10 | 6/1 | 8/2/10 | 8/4/15 |
level 0 1 2 3 4 5 6 7 8 9 6 4+1 3+1 3+1 2+1 0 0 0 0 0 bonus 2 1 1 1 1 0 0 0 0 0 total 8 5+1 4+1 4+1 3+1 0 0 0 0 0
16 2+2 per level (8) = 32 =48 Skills Total Ranks Mod Item ACP Feat Misc Knowledge (arcana) (Int) +10 8 +2 Knowledge (religion) (Int) +7 5 +2 Knowledge (the planes) (Int) +7 5 +2 Knowledge (history) (Int) +2 0 +2 Concentration (Con) +0 0 +0 Diplomacy (Cha) +4 1 +3 Heal (Wis) +6 1 +5 Spellcraft (Int) +10 8 +2 Sense Motive (Wis) +10 5 +5 Use Magic Device (Cha) +7 4 +3 Bluff (Cha) +8 5 +3 Craft (Woodcrafting)(int) +5 3 +2 Appraise (int) +8 6 +2
Defense 20 Base 10 Armor +8 Ability(DEX) +1 Items +1 Other Melee Base +7/+2 Ability(STR) +2 Ranged Base +7/+2 Pointblank +1 Weaponforuc +1 Ability(DEX) +2 Attacks ToHit Range Crit Type DMG Longspear +2 +11/+6(+13) 10' x2 Pierce 1d8+4(+6) Eldritch Blast(T) +10(+12) 250' Ray 6d6(+2)
Items 27000 Allotted gold 7800g +2 Glamered Mithril chain shirt (+6 armor) 500g Least adaptive armor crystal (Endure elements) 18000g CHASUBLE OF FELL POWER, GREATER 500g MAGIC BEDROLL 2500g GLOVES OF ELDRITCH ADMIXTURE 500g SHIFTWEAVE 1400g STEADFAST BOOTS 1g Watershin RING OF PROTECTION +1
CHASUBLE OF FELL
POWER, GREATER Price (Item Level): 18,000 gp (14th) Caster Level: 9th Aura: Moderate; (DC 19) evocation Arcane runes seem to drift slowly across this scarlet strip of cloth. As a chasuble of fell power, except the greater chasuble adds an extra 2d6 points of damage to your eldritch blasts or damaging spells you cast that have the chaotic descriptor. Prerequisites: Craft Wondrous Item, chaos hammer or eldritch blast. Cost to Create: 9,000 gp, 720 XP, 18 days.
GLOVES OF ELDRITCH
ADMIXTURE Price (Item Level): 2,500 gp (7th) Body Slot: Hands Caster Level: 3rd Aura: Faint; (DC 16) evocation Activation: Swift (command) Weight: — Dark whorls stream across these leather gloves, dizzying the eye and clouding the mind. Warlocks (CAr 5) prize these gloves, which allow them to enhance their eldritch blasts with pure energy. Gloves of eldritch admixture have 3 charges, which are renewed each day at dawn. Spending 1 or more charges adds extra damage to the next eldritch blast you make before the end of your turn. This damage can be acid, cold, or fi re, as chosen by you each time you activate the gloves. 1 charge: +2d6 points of damage. 2 charges: +3d6 points of damage. 3 charges: +4d6 points of damage. Prerequisites: Craft Wondrous Item, Melf’s acid arrow or vitriolic blast invocation (CAr 136), scorching ray or brimstone blast invocation (CAr 132), ray of ice (SC 167) or hellrime blast invocation (CAr 134). Cost to Create: 1,250 gp, 100 XP, 3 days.
STEADFAST BOOTS
Price (Item Level): 1,400 gp (5th) Body Slot: Feet Caster Level: 3rd Aura: Faint; (DC 16) transmutation Activation: — Weight: 1 lb. These thick, heavy boots are reinforced with iron along the sole. Steadfast boots help keep you on your feet. You gain a +4 bonus on checks made to avoid being bull rushed, overrun, or tripped. Furthermore, as long as you carry a two-handed weapon, you are treated as if you had readied that weapon against any creature that charges you (and thus it deals double damage if your attack is success- Hexbands Shadow maniple Strongarm bracers Vambraces of wardingful), even if the weapon can’t normally be set against a charge. Prerequisites: Craft Wondrous Item, bull’s strength. Cost to Create: 700 gp, 56 XP, 2 days.
SHIFTWEAVE
Price (Item Level): 500 gp (3rd) Body Slot: Torso Caster Level: 3rd Aura: Faint; (DC 16) transmutation Activation: Swift (mental) Weight: 5 lb. This otherwise plain-looking set of clothing seems to have gossamer threads woven randomly into the fabric. When you activate shiftweave, it changes your garb to Shadow veil resemble any of five specific outfi ts designated during its creation. Shiftweave has no effect on any armor you wear (nor can it mimic armor) and does not change the effect of any magical clothing you wear. Lore: Though originally created for wealthy socialites who wanted to avoid wearing the same gown to the gala, shiftweave is also useful to spies and assassins (Knowledge [nobility and royalty] DC 10). Prerequisites: Craft Wondrous Item, disguise self. Cost to Create: 250 gp, 20 XP, 1 day.
MAGIC BEDROLL
Price (Item Level): 500 gp (3rd) Body Slot: — Caster Level: 3rd Aura: Faint; (DC 16) conjuration, enchantment Activation: Full-round (manipulation); see text Weight: 6 lb. Artifi cer items: Cannith goggles, infi nite scrollcase, spare hand This woolen sleeping bag is embroidered with stars and moons in silver and blue thread, and it smells of lavender. A magic bedroll grants you a comfortable and peaceful night’s sleep. As long as you lie in it, you gain the benefi t of an endure elements spell. After sleeping for 8 hours in the bedroll, you recover 1 hit point per character level, in addition to the hit points you recover normally. Getting into or out of a magic bedroll is a full-round action. Prerequisites: Craft Wondrous Item, cure light wounds, endure elements. Cost to Create: 250 gp, 20 XP, 1 day.
Magiske skjold (Darkwood)
Adamantium Full plate
Adamation fullplate (3/- damage reduction, 8 Armor Bonus, 1 max dex, 6 Armor Check Penalty, 35% Spell Failure
+2 longspear
+2000gp Løn -50gp Trækhest +2000gp +5000gp -300gp lagt ud for Dagger af Sort stål +10000gp -10000gp havesack + BoH 3