Table of Contents

Cheat sheet

Human Marksman MkII
Init : +6
Attack: 	+17/+12		120'x10	19-20x2	Pierce	1d10+1d6+6
Standard shot	+19		120'x10 19-20x2 Pierce	1d10+1d6+17
Steady shot: 	+19 		120'x10	19-20x2	Pierce	1d10+1d6+28	
AC: 22 normal, 17 Vs Touch
Fort:+10 Ref:+14 Will:+4
Hide:+20 Silent:+20 Listen:+14 Spot:+19 Sense:+0
HP: 71/88 Init: +10 Speed: 30' (6 squares)

Level Progression

Lvl	Class		BAB	HP	 SP	Saves		Feats			Class features
1	Marksman MkII	0	 8	 36	 2/ 2/ 0	PBS, Rapid reload	Ranged precision(Precise shot), Lesser shot
2	Marksman MkII	1	16	 45	 3/ 3/ 0				One eye open, Stance 
3	Marksman MkII	2	24	 54	 3/ 3/ 1	Wfocus: Heavy Xbow	Hunter's step(Woodland stride), Lesser shot
4	Marksman MkII	3	32	 63	 4/ 4/ 1				Improved shots +1, Improved Stance
5	Marksman MkII	3	40	 72	 4/ 4/ 1				Forceful arrows(Shots counts as siege weapons), Favoured shot
6	Marksman MkII	4	48	 81	 5/ 5/ 2	Crossbow sniper(PHBII)	Ranged precision(Flank bonus against flanked targets), Lesser shot
7	Marksman MkII	5	56	 90	 5/ 5/ 2				Stance
8	Marksman MkII	6/1	64	 99	 6/ 6/ 2				Hunter's step(Trackless step), Favoured shot
9	Marksman MkII	6/1	72	108	 6/ 6/ 3	Combat Acrobat (PHBII)	Improved shots +2, Greater shot 
10	Marksman MkII	7/2	80	117	 7/ 7/ 3				Stance Mastery(Share stance), Improved Stance
11	Marksman MkII	8/3	88	117	 7/ 7/ 3				Favoured shot, Ranged power attack.

Choices:
( 1st) Lesser shot: Steady shot
( 2nd) Stance: Hateful stance
( 3rd) Lesser shot: Ricochet shot
( 4th) Improved Stance: Sensing Hateful Stance
( 5th) Favoured shot: Frightening Steady shot
( 6th) Lesser shot: Exploding shot
( 7th) Stance: Spellshield stance
( 8th) Favoured shot: Alchemical Ricochet shot.
( 9th) Greater shot: Wraith shot
(10th) Improved Stance: Wraithstrike Spellshield Stance
(11th) Favoured shot: Weakening Exploding shot

Attributes

	Total	Mod	Enhance	Race	Lv	Item	Misc.	Modded	Original
STR	14	+2						14 -1	15
DEX	22	+6			+2	+2		18 +1	17
CON	15	+2						15 +2	13
INT	18	+4						18 +3	15
WIS	10							10 -3	13
CHA	9	-1						 9 -2	11

Saves

Saves		 10/14/ 4
Marksman	 7/ 7/ 3
Abilities	 2/ 6/ 
Equipment	 1/ 1/ 1

Skills

4+4+1 per level
Skills				Total	Ranks	 Mod	Item	ACP	Feat	Misc
-(DEX) Balance			+13	7	+6				
-(STR) Climb			+12	10	+2				
 (CON) Concentration		+5	3	+2				
 (INT) Craft Alchemy		+18	14	+4				
 (CHA) Disguise			-1	 	-1				
 (CHA) Gather information	-1		-1				
-(DEX) Hide			+20	14	+6				
-(STR) Jump			+16	10	+6				
 (INT) Know: Nature				+4				
 (INT) Know: Architecture			+4				
 (WIS) Listen			+14	14					
-(DEX) Move silently		+20	14	+6				
 (WIS) Profession								
 (DEX) Ride			+9	3	+6				
-(DEX) Sleight of hand*		+7	½	+6
 (WIS) Spot			+19	14		+5			
 (WIS) Survival			+10	10					
 (DEX) Use rope			+6		+6				

Untrained, nonclass skills
  INT	+4	Appraise, Forgery, Search
  WIS		Heal, Sense motive, 
  CHA	-1	Bluff, Diplomacy, Intimidate, Perform, 
Untrained nonclass skills with ACP
  STR	+2	Swim(ACPx2)
  DEX	+6	Escape Artist
Untrained nonclass Trained only skills
  DEX	 -	Disable Device, Open lock, Tumble(ACP), 
  INT	 -	Decipher script, Know:arcana, Know:dungeoneering, Know:geography, Know:history, Know:local, Know:nobility, Know:religion, Know:planes, Spellcraft
  CHA	 -	Handle Animal, Use magic device

Skill tricks:
Extreme Leap		Horizontal jump of at least 10 feet allows 10 extra feet of movement that round
Leaping Climber		Add jump distance to start of climb
Speedy Ascent		Climb 10 additional feet with successful check
Up the Hill		Move up slope or stairs at normal speed
Wall Jumper		Leap from wall as if making a running jump

Feats

CROSSBOW SNIPER
You are skilled in lining up accurate, deadly shots with
your crossbow. Perhaps you add custom-made sights to your
weapon, or you have learned to maximize the stability and
precision the weapon offers.
Prerequisites: Proficiency with hand, heavy, or light
crossbow, Weapon Focus with hand, heavy, or light crossbow,
base attack bonus +1.
Benefit: When using a crossbow for which you have the
Weapon Focus feat, you gain a bonus on damage rolls equal
to 1/2 your Dexterity bonus.
If you have the skirmish or sneak attack ability, the maximum
range at which you can make such attacks increases
to 60 feet when you are using a crossbow for which you have
the Weapon Focus feat.
Special: A fighter can select Crossbow Sniper as one of
his fighter bonus feats.
COMBAT ACROBAT
Your acrobatics and agility in combat allow you to manoeuvre
across the battlefield with ease. You stay on your feet and
speed over difficult terrain due to your superior athleticism
and acrobatic talents.
Prerequisites: Balance 9 ranks, Tumble 9 ranks.
Benefit: You gain several benefits from this feat to reflect
your overall athletic ability and training in the skills vital to
an acrobat.
Acrobatic Recovery: If an effect causes you to fall prone, you
can make a DC 20 Balance check to remain on your feet.
Sure Footed Manoeuvre: With a DC 15 Balance check, you can
ignore up to 4 squares of difficult terrain while moving. You
treat these squares as normal terrain. You still endure any
effects or hazards associated with the terrain. For example,
a shallow pool of boiling water might deal fire damage and
count as difficult terrain. You would still take damage from
the water even if your Balance check allowed you to move
through it at full speed.
Special: A fighter can select Combat Acrobat as one of his
fighter bonus feats.

Shots & Stances

All shots takes a standard action to perform, and requires the marksman to have a ranged weapon.
All shots adds the marksman's class level to damage, if they hit (10).
A stance takes a move action to activate and lasts one round.

Shots

( 1st) Lesser shot: Steady shot
( 5th) Favoured shot: Frightening Steady shot
Steady shot (EX):
As a standard action you can make a single attack against an opponent at your highest attack bonus.
This attack deals additional damage equals to your Marksman class level (Total: 20).
Frightening shot (EX):
When you select this enhancement to one of your shots, you can frighten any target of your shot.
Any target of the enhanced shot is shaken for a single round. (http://www.d20srd.org/srd/conditionSummary.htm#shaken)

( 3rd) Lesser shot: Ricochet shot
( 8th) Favoured shot: Alchemical Ricochet shot.
Ricochet shot (EX):
As a standard action you can make a single attack against an opponent at your highest attack bonus.
If this attack hits the target you may make an attack against a second (different) opponent that you can see.
All cover is calculated from the primary target towards the secondary target; concealment is still calculated from you.
The secondary target does not receive additional damage from this attack being part of a shot.
Alchemical shot (EX):
When you select this enhancement to one of your shots, you can add an alchemical item weighing no more than two pounds and fire it along with a shot.
If it is a grenade-like weapon, or a substance or item that can affect a creature, it affects the first creature hit by this shot. Otherwise it affects the area wherever the arrow or bolt lands.

( 6th) Lesser shot: Exploding shot
Exploding shot (SU):
As a standard action you can make a single attack against an opponent at your highest attack bonus.
If you hit with this ability you chose any corner of the target's space and place a 5' radius burst of fire damage.
The fire damage dealt by this ability is 3d6.
Weakening shot (EX):
When you select this enhancement to one of your shots, your shot debilitates the target and reduces its strength.
Any target of the enhanced shot receives a penalty to strength equal to your intelligence modifier for a single round.
This ability does not stack with other penalties to strength, but it does stack with ability damage and ability drain.

( 9th) Greater shot: Wraith shot
Wraith shot (EX):
As a standard action you can make a single attack against an opponent's touch AC at your highest attack bonus.

Stances

( 2nd) Stance: Hateful stance
( 4th) Improved Stance: Sensing Hateful Stance
Hateful stance (EX):
While this stance is active you receive a +3 insight bonus to damage.
If you also have the Stance Mastery class feature, allies adjacent to you gains a +1 insight bonus to damage rolls.
Sensing stance (EX):
When you select this enhancement to a stance you possess, the stance additionally grants Darkvision up to 30'.

( 7th) Stance: Spellshield stance
(10th) Improved Stance: Wraithstrike Spellshield Stance
Spellshield stance (EX):
While this stance is active you gain 5 fire, frost, acid, electricity resistance. This ability does not stack with any other ability that grants you resistance to an energy type. The highest energy resistance is used instead.
If you also have the Stance Mastery class feature, allies adjacent to you gains 2 fire, frost, acid, electricity resistance.
Wraithstrike stance (EX):
When you select this enhancement to a stance you possess, while the enhanced stance is active you do not suffer the normal miss chance from attacking incorporeal creatures. Even non-magical weapons and ammunition can strike such creatures without suffering any miss chance.

Combat stats

Defense		22
  Base		10
  Armor		+5
  Ability(DEX)	+6
  Items		+1
  Other		
				
Melee		
  Base		+8
  Ability(STR)	+2
Ranged		
  Base		+8
  Ability(DEX)	+6

  Enhancement	+3
  Improved shots+2

Damage		
  ½Dex(Feat)	+3
  Enhancement	+3
  Wep. Crystal	+1d6 electric

Attacks			ToHit	Range	Crit	Type	DMG	Notes
Heavy Crossbow (Shot)	+19	120'x10	19-20x2	Pierce	1d10+1d6+17	30/100 Standard bolts used
Heavy Crossbow (Steady)	+19	120'x10	19-20x2	Pierce	1d10+1d6+28	
Heavy Crossbow (Basic)	+17	120'x10	19-20x2	Pierce	1d10+1d6+6	

Vitals

Age: 	19 years
Race: 	Human
Gender: Male
Height: 172cm
Weight: 87kg
Build: 	Slender
Hair: 	Light Brown
Skin: 	Fair
Eyes: 	Icy blue
Dress:	Practical, dark
Distinguishing Marks: 
Dominant Hand: Right
Languages: Common, Elven, Goblin, Giant, Sylvan

Items

Magical items
Cost .Loc Item Source Notes
8550 Hands +3 Quick loading heavy crossbow (+2 pull) (MiC.36)
600 Weapon Greater Electricity Energy assault weapon crystal +1d6 Electricity dmg, and dazzle on hit.
2100 Body +1 Mithral chainshirt
600 Armor Least Adaptive Armor crystal Endure elements
4000 Hands Gloves of dexterity +2
1000 Chest Vest of resistance +1
600 Feet Boots of agile leaping +Dex no-str to Jump, Stand from prone as swift with no AoO
2000 Ring1 Ring of protection +1
2500 Ring2 Ring of feather falling Fall from any distance
4000 Face Mask of the tiger (MiC.200) Track, Low-light
2500 Eyes Eyes of eagle +5 Competence bonus to spot checks
2160 Pack Whisperstone 1/day Whispering winds
350 Pack Everlasting rations (MiC.160) 1/day Trail rations
200 Pack Everful mug (MiC.160) 3/day Water, Wine, or Mead
2500 Belt Bag of holding I (Bag1)
150 Bag1 Magisk teflon ildtændergryde Ignites touched prepared bonfire, presto-cleans itself
800 Gumle Everlasting feedpouch 1/day feed gumle
Mundane items
Cost .Loc Item Source Notes
75 Lighthorse/Camel (Gumle) Stats som lighthorse (Speciel kamel)
10 Scab1 Short sword
15 Hidden 3x Daggers
5 Bag1 Artisan's tools Alchemical artisan's tools
1 Pack Waterskin
3 Pack Grappling hook, collapsible (A&EG.29)
10 Pack Small magnet (A&EG.29) In metal box
0,2 Hollow marbles
4 Money belt (A&EG.29)
10 Quiver scabbard (A&EG.29) (Scab1)
3 Shriek rock
30 Elven tree tent
0,1 Twine roll
8 Gumle 8x Waterskin
Alchemical items
Cost .Loc Item Source Notes
Other/Misc. items
Cost .Loc Item Source Notes

Alchemical calculations

500	Alchemy in ingredients

Alchemy name			MPrice	Weight	CraftDC	Time	Amount	Cost	Spent
Acid (flask)  			10 gp  	1 lb.	15	20h	3	10	
Alchemist’s fire (flask) 	20 gp 	1 lb.	20	30h	30	200	
Antitoxin (vial) 		50 gp 	—	25	60h	6	100	
Smokestick 			20 gp 	½ lb.	20	30h	15	100	
Sunrod 				2 gp 	1 lb.	25	 3h	30	20	
Tanglefoot bag 			50 gp 	4 lb.	25	60h	12	200	1
Thunderstone 			30 gp 	1 lb.	25	37h	6	60	
Tindertwig 			1 gp 	—	20	1½h	30	10	

Total					124,5		2847	128	700
Progress	<del>80 Days, 8 hours a day: 80*8 hours = 640 / 2847 hours.</del> Done
Remaining	2847-640 = 2207 hours
Notes
56 	hours in a week

Time is in hours with a check of 26 (16+10) from taking ten.
On average you can work 8 hours a day during travel, while resting.

Bookkeeping

Starting magic items

 8550	+1 Quick loading heavy crossbow (+2 pull) (MiC.36)
  600	Least fire Energy assault weapon crystal 		(+1 fire dmg)
 2100	+1 Mithral chainshirt
  600	Least Adaptive Armor crystal 				(Endure elements)
 4000	Gloves of dexterity +2
 1000	Vest of resistance +1
  600	Boots of agile leaping					(Dex instead of str to Jump, Stand fro,mprone as swift with no AoO)
 2000	Ring of protection +1
 2500	Ring of feather falling					(Fall from any distance)
  350	Everlasting rations (MiC.160)				(1/day Trail rations)
  200	Everful mug (MiC.160)					(3/day Water, Wine, or Mead
 4000	Mask of the tiger (MiC.200)				(Track, Low-light)

Total: 8550+600+2100+600+4000+1000+600+2000+2500+350+200+4000=26500

Starting Mundane items

-9	  9x Waterskin
-3	  Grappling Hook, Collapsible:
-10	  Magnet, Small:
-0,2	  Marbles:
-4	  Money Belt:
-10	  Quiver Scabbard:
-3	  Shriek Rock:
-30	  Tree Tent, Elven:
-0,1	  Twine, Roll:




+2000	Løn
-10	Troldmand's fortælling.
-50	Trækhest
+2000	løn
-800	  +everlasting feedpouch
-10	  Short sword
-15	  3xDaggers
-70	Hæst til Freya
+5000	Loyalty bonus
-2500	  Bag of holding
-5	Artisan's tools (Alchemy)
-400	Ingredienser til alchemy
-150	  Magisk Selv-rensende tænde-ild gryde
-100	krukke-fodder
-2160	  Whisperstone (Whispering wind 1/day)
-2500	  Eyes of eagle
  +	  Planeshift talisman
  -2	Gehennea inn stay
  -4	Sunrods
  -1	Sunrod
  -2	thunderstone
  -3	alchemist fire
  -6	bolt
  +1	+2 longbow(Ranger's)
  +1	Sværd(Ranger's)
  +1	+2 Breastplate(Ranger's)
  +1	Kogger(Ranger's) Pileløs
  +100	black arrows Black bolts
  -73	bolts
+20000	+20000gp Mineloot
-400	Identification
  -1	+2 longbow(Ranger's)
  -1	Sværd(Ranger's)
  -1	+2 Breastplate(Ranger's)
  -1	Kogger(Ranger's) Pileløs
+10000	Rangersælgloot
  -17 	Black bolts
  +100	bolts
+10000	commonloot sold
-24000	  Upgrading crossbow to +3 (+4 total)
-5400	  Upgrading least energy assault crystal to greater energy assault crystal of electricity.
  -16 	bolts
-150	KRIGSKAMEL!
  -1	Antitoxin
+2000 	Heian's prinsessefindeløn
  +1	dragetand


NonHeianloot
+780	Platinium dungeonloot
+XXX	Gems dungeonloot
-50 pp til heian

Total

27000-26500+2000-10-50+2000-800-10-15-70+5000-2500-5-400-150-100-2160-2500-2-1-3-10-0,2-4+10-3-30-0,1+20000-400+10000+10000-24000-5400=10886,7