Table of Contents

Gravius Grumm

Gravius er en velbygget mand omtrendt 180cm høj. 
Han er muskoløs og veltrænet og 
bærer mange ar efter mange års kamperfaring. 
Han bærer en bandana om hovedet som, ligesom 
hans rustning og motorcykel er jungle-kamoufleret.

Influence Minimum: 25
Influence Cost: 5
(Reduced by 2 with Peer(Underworld)
Fate: 2
Insanity: 34
Corruption: 3

Characteristics & Skills

40 Weapon Skill (WS)(+20) Parry
40 Ballistic Skill (BS)
40 Strength (S)(+10) Athletics
(-20) Intimidate
40 Toughness (T)
50 Agility (Ag)(+10) Acrobatics
(+10) Dodge
(+ 0) Operate:(Aeronautica)
(+ 0) Operate:(Surface)
(-20) Operate:(Voidship)
(+ 0) Sleight of Hand
(+10) Stealth
20 Intelligence (Int)(-20) Commerce
(+ 0) Common Lore:(Imperial Guard)
(-20) Forbidden Lore:()
(-20) Linguistics
(-20) Logic
(-20) Medicae
(+10) Navigate:(Surface)
(-20) Navigate:(Stellar)
(-20) Navigate:(Warp)
(-20) Scholastic Lore:()
(-20) Security
(-20) Tech-Use
(-20) Trade:(Armorer)
30 Perception (Per)(-20) Awareness
(-20) Psyniscience
(-20) Scrutiny
(+20) Survival
30 Willpower (WP)(-20) Interrogation
20 Fellowship (Fel)(-20) Charm
(-20) Command
(-20) Deceive
(-20) Inquiry
20 Influence (Ifl)

Paraphenalia

27 Knives
Bow
20 arrows
Combat Vest,
Imperial Guard Flak Armour
Grapnel and line
Survival Suit
12 packages of snuff
3 Frag Grenades
3 Hallucinogen Grenades
3 Web Grenades
3 Fire Bombs
Veloxic Bike

Wounds & Armor

Wounds: 17



Arm-R:
4+4
(11-20)

Leg-R:
4+4
(71-85)

Head:
4+4
(01-10)

Body:
4+4
(31-70)



Arm-L:
4+4
(21-30)

Leg-L:
4+4
(86-00)

Imperial Guard Flak Armor
4 AP to H/A/B/L - 50 MaxAG - 11kg weight

Weapons & Attacks

Melqart Bone Bow

■ Low-Tech ■ Basic ■ Reliable ■ Proven(3)
Range: 30m
Ammo: 1
Reload: Free
RoF: S / - / -
Damage:
1d10+3 (R) Pen0

Can Launch Grenadas, damages as Grenade.


Knife

■ Low-Tech ■ Melee/Thrown ■ Proven(3)
Range:
5m
Pen:
0
RoF:
S / SA / LA
Damage:
1d5+6 R


Talents & Traits

Weapon Training (Low-Tech) (Use Weapon Group without penalty)

Peer(Underworld)(+10 Fel & Infl with group)
Jaded / Drunk (Ignore mundane horrors)
Resistance (Fear) (Gain +10 bonus to particular resistance test)
Adamantine Faith (Reduces DoF from failed Pinning and Fear tests)

Sound Constitution x3 (Gain an additional wound)
True Grit (Reduce Critical damage taken)

Ambidextrous (Reduce penalties for using two weapons)
Two-Weapon Wielder (May fight with two weapons)
Two-Weapon Master (No penalties when fighting with two singlehanded weapons)
Independant Targeting (Fire at multiple targets more than 10 metres apart)

Rapid Reload (Reduce reload time)
Target Selection (May shoot into melee without penalty)

Quick Draw (Draw weapon as Free Action)
Swift Attack (May make multiple melee attacks)
Lightning Attack (Character may make many melee attacks with single roll)
Crushing Blow (Add half WS bonus to damage inflicted in melee)
Other:
The old Ways: In the hands of a feral world character, any Low-Tech weapon loses the Primitive quality (if it had it) and gains the Proven (3) quality.

Hammer of the Emperor: When attacking a target that an ally attacked since the end of the Guardsman's last turn, the Guardsman can re-roll any result of 1 or 2 on damage rolls.

Powerful Draw: SB to Bow Damage, can launch items up to 1kg.

Demolition specialist: +20 to Tech Use for demolitions, do not get penalty for not knowing Tech-Use