Table of Contents

Vitals

Player Name:
Character Name:
Home World:
Background:
Role:
Elite Advances:
Divination:
(06)
Allies:


Gravius Grumm
Feralworld Melqart
Imperial Guard
Warrior

Humans die so that
humanity can endure

Gender:
Age:
Build:
Complexion:
Hair:
Quirks:
Superstitioins:
Mementos:
Enemies:

Male
25ish
Shredded
Tan
Bald / brown
Close the eyes of the dead
Necklace with vox-recording of mother


Destiny

Fate Points:
Fate Treshold:

Insanity:

Corruption:

Psy-Rating:

3
3+

0 points

0 points

0

Characteristics & Skills

40 Weapon Skill (WS)
□ □ □ □ □
(-20) Parry
35 Ballistic Skill (BS)
□ □ □ □ □
40 Strength (S)
□ □ □ □ □
(+ 0) Athletics
(-20) Intimidate
40 Toughness (T)
□ □ □ □ □
40 Agility (Ag)
□ □ □ □ □
(-20) Acrobatics
(-20) Dodge
(-20) Operate:(Aeronautica)
(+ 0) Operate:(Surface)
(-20) Operateo:(Voidship)
(-20) Sleight of Hand
(-20) Stealth
25 Intelligence (Int)
□ □ □ □ □
(-20) Commerce
(+ 0) Common Lore:(Imperial Guard)
(-20) Forbidden Lore.()
(-20) Linguistics
(-20) Logic
(-20) Medicae
(+ 0) Navigate:(Surface)
(-20) Navigate:(Stellar)
(-20) Navigate:(Warp)
(-20) Scholastic Lore:()
(-20) Security
(-20) Tech-Use
(-20) Trade:(Armorer)
25 Perception (Per)
□ □ □ □ □
(-20) Awareness
(-20) Psyniscience
(-20) Scrutiny
(-20) Survival
25 Willpower (WP)
□ □ □ □ □
(-20) Interrogation
25 Fellowship (Fel)
□ □ □ □ □
(-20) Charm
(+ 0) Command
(-20) Deceive
(-20) Inquiry
20 Influence (Ifl)

Aptitudes:

Toughness, Fieldcraft, Ballistic Skill, Defence,
General, Offence, Strength, Weapon Skill

Paraphenalia

27 Knives
Bow
20 arrows
Combat Vest,
Imperial Guard Flak Armour
Grapnel and line
12 packages of snuff
Magnoculars

XP Log

+1000 Chargen XP
+1600 Start XP
-450 T2(1/2) Talent: Swift Attack
-600 T3(1/2) Talent: Lightning Attack
-300 T2(2/2) Talent: Two-Weapon Wielder
-200 T1(2/2) Talent: Ambidextrous
-600 T3(1/2) Talent: Blademaster
-400 T3(2/2) Talent: Crushing Blow
50 Current remaining XP

Cost to Acquire

Wounds & Armor

Wounds: 14



Arm-R:
4
(11-20)

Leg-R:
4
(71-85)

Head:
4
(01-10)

Body:
4
(31-70)



Arm-L:
4
(21-30)

Leg-L:
4
(86-00)

Imperial Guard Flak Armor
4 AP to H/A/B/L - 50 MaxAG - 11kg weight

Weapons & Attacks

Melqart Bone Bow

■ Low-Tech ■ Basic ■ Reliable ■ Proven(3)
Range:
30m
Pen:
0
RoF:
S / - / -
Damage:
1d10 R
Reload:
Free
Ammo
1


Knife

■ Low-Tech ■ Melee/Thrown ■ Proven(3)
Range:
5m
Pen:
0
RoF:
S / SA / LA
Damage:
1d5+6 R


Talents & Traits

Weapon Training (Las)
Weapon Training (Low-Tech)
Rapid Reload
Jaded
Swift Attack
Lightning Attack
Two-Weapon Wielder
Ambidextrous
Blademaster
Crushing Blow
Other:
World Bonus: The old Ways: In the hands of a feral world character, any Low-Tech weapon loses the Primitive quality (if it had it) and gains the Proven (3) quality.
Background Bonus: Hammer of the Emperor: When attacking a target that an ally attacked since the end of the Guardsman's last turn, the Guardsman can re-roll any result of 1 or 2 on damage rolls.
Role Bonus: Expert at Violence: In addition to the normal uses of Fate points (see page 293), after making a successful attack test, but before determining hits, a Warrior character may spend a Fate point to substistute his Weapon Skill (for melee) or Ballistic Skill (for ranged) bonus for the degrees of success scored on the attack test.