Power critical: Gain a +4 bonus to confirm critical hits
Weapon focus (bastard sword): Gain +1 on all attack rolls made with selected weapon.
Weapon specialization (bastard sword): Gain +2 bonus to all damage with the selected weapon.
Greater weapon focus (bastard sword): Gain a +1 bonus to all attack rolls made with selected weapon. This bonus stacks with other bonuses to attack rolls.
Greater weapon specialization (bastard sword): Gain s +4 bonus to damage with selected weapon. This stacks with other bonuses to damage.
Improved critical (bastard sword): Double the threat range of the selected weapon.
Shield ward: Gain shield bonus to touch AC
Melee weapon mastery: Gain a +2 to attack and damage rolls with slashing weapons.
Mounted mobility: Gain a +4 dodge bonus to AC against opportunity attacks while moving out of opponents squares while mounted.
Ride by attack: You may split your move action and move both before and/or after you have attacked. This also applies to double move actione and run actions.
Mounted combat: 1/round if mount is hit, make a ride check. If the ride check is greater than the attack roll, the hit is ignored.
Shield specialization: +1 bonus to shield ac
Improved toughness: Gain a +1 bonus to all hp dice rolls.
Magical defence: +1 bonus to all saving throws against spells and spell like abilities.
Weapon bond: +1d6 to damage against opponents with spells or spell like abilities.