+2 Legion armor |
A skin of ectoplasmic armor covers you in a suit of protective armor.
Description: At first sight, this skin appears to be a silver
ball of ectoplasm approximately 6 inches in diameter. When
donned, it appears as a suit of silvery, ectoplasmic full plate
armor. The armor feels soft to the touch, though it immediately
becomes as hard as iron at the exact spot of contact if
struck with any kind of force.
Activation: As a standard action, you can activate the
skin by projecting a command thought, causing it to spread
over your body. The same command thought causes the skin
to shrink back down to its original form. The skin can be
activated at will.
Effect: A skin of ectoplasmic armor gives you a +8 armor bonus
(which does not stack with armor bonuses provided
by other armor, powers, spells, or effects).
A +2 enhancement bonus to AC.
Allows you to ignore the first 60' of a fall.
Gives +2 competence bonus to diplomacy, and
a +1 morale bonus on will saves. (This bonus
applies to you and all allies within 30')
The enchantments on this armor also gives
a -5 penalty to hide and move silent checks.
The skin is light yet penalizes you with a +4 maximum
Dexterity bonus, an armor check penalty –3, and a 15%
arcane spell failure chance. The skin does not penalize your
speed. Successfully dispelling this psychoactive skin causes
it to shrink back to its original form and remain inert for
1d4 rounds.
Body Slot: Body
Aura/Manifester Level: Moderate metacreativity. ML 9th.
Construction: Craft Universal Item, 1,500 gp, 120 XP. 15 days.
Weight: 1 lb.
Price: 3,000 gp.
| Base item:
(3000) - Skin of Ectoplasmic Armor
(MiC.170)
Alterations:
(9000) - Mithralize
Enchantments:
(1000) - +1 Enhancement bonus to AC .
(2000) - Commander
(4000) - Landing
Total price:
19000
Effects:
+8 Armor bonus to AC.
+1 Enhancement bonus to AC.
Ignore first 60' of fall.
+2 competence bonus to diplomacy.
-5 penalty to Hide and MS.
+1 morale on will saves for you and allies within 30'. |
+1 Dread chain |
Description: This chain sports wicked-looking, razor-sharp barbs and
seems to writhe with a life of its own.
Effect: This +1 spiked chain coils around the
target’s limbs on a successful attack, granting you a +2
bonus on Strength checks made to trip the target.
It deals an additional 2d6 damage to the target of its attacks,
but also deals 1d6 damage to the wielder whenever it is used for an attack.
It allows the wielder to store a psionic power of up to 5 power points cost in it,
which can be released upon a successful attack.
This otherwise works as the power storing weapon property.
Body Slot: Held
Aura: Moderate; (DC 18) transmutation
Construction: Craft Magic Arms and
Armor, bull’s strength. 2,000 gp (plus 325 gp
for masterwork spiked chain), 160 XP, 4 days.
Weight: 10 lb.
Price (Item Level): 4,325 gp (9th)
| Base item:
(4325) - Living chain
(MiC.53)
Alterations:
(3000) - Adamantize
Enchantments:
(6000) - Power storing
(10000) - Vicious
Total price:
23325 |
Dreadsight helmet |
Description: This black, silky piece of cloth is completely
opaque when held up to the light.
Effect: When you wear this blindfold, you gain
the blindsight ability out to 30 feet (MM
306). Because your eyes are protected, you
are also immune to gaze attacks and spells
or effects that rely on sight. You cannot
use vision in any way while wearing the
blindfold.
Body Slot: Face
Aura: Faint; (DC 16) divination
Construction: Craft Wondrous Item, see invisibility.
4,500 gp, 360 XP, 9 days.
Weight: —
Price (Item Level): 9,000 gp (12th) | Base item:
Blindfold of true darkness
(MiC.75)
Alterations:
(0) - Flavourchange from blindfold to helmet.
|
Fiendflame ring |
Description: This ring of faceted clear crystal contains a faint blue-white glow.
Effect: When you activate a fiendflame ring, it
creates a faerie fire effect of dancing
fire that lasts for 5 rounds.
This effect functions as the spell, except that
each creature affected takes 1d6 points
of fire damage each round for the
duration. Using the ring on a creature
that is already affected doesn’t increase
the damage dealt, but it does extend the
effect’s duration.
A fiendflame ring functions five times per day.
A druid can activate this item even while in wild shape.
Body Slot: Ring1
Aura: Strong; (DC 21) evocation
Construction: Forge Ring, faerie fire, possession of a piece of the set.
Cost to Create: 2,000 gp, 160 XP, 4 days.
Price (Item Level): 4,000 gp (8th)
| Base item:
Stormfire Ring
(MiC.206)
Alterations:
(0) - Flavourchange from electricity to fire.
|
Bloodtear Amulet |
Description: This jet-black torc is crafted in the form
of two clasped hands.
Effect: A torc of heroic sacrifice allows you to take
an injury meant for your ally. When you activate this torc
(Immediate (Command) Action), you take all the damage
dealt to a single ally by a single attack or effect that
has just occurred. The damage dealt to you has no type,
and therefore ignores any energy resistance, damage
reduction, or immunities you might have.
The ally must be within 30 feet, and you must have line
of sight to that ally. This ability functions once per day.
The bloodtear amulet also gives a +2 enhancement bonus to Wisdom
Body Slot: Throat
Weight: —
Aura: Strong; (DC 21) enchantment
Construction: Craft Wondrous Item,
greater heroism. 3,000 gp, 240 XP, 6 days.
Price (Item Level): 6,000 gp (10th)
| Base item:
Torc of heroic sacrifice
(MiC.143)
Amulet of Wisdom
(SRD)
|
Resistant cloak of transposition |
| |
Gauntlets of Doom |
| |
Belt of growth |
Price (Item Level): 3,000 gp (7th)
Body Slot: Waist
Caster Level: 10th
Aura: Moderate; (DC 20) transmutation
Activation: tandard (command)
Weight: —
This thick brass belt looks like it is riddled with
cracks. It bends as though it has been stretched
out of shape. hen you activate a belt of growth, you
instantly increase in size (as if affected
by enlarge person). This effect lasts for 10
minutes or until you ommand it to end.
This ability doesn’t stack with any other
effect that increases your size.
A belt of growth functions once per day.
Prerequisites: Craft Wondrous Item, enlarge person.
Cost to Create: 1,500 gp, 120 XP, 3 days | |
War-veteran's boots |
STEADFAST BOOTS
Price (Item Level): 1,400 gp (5th)
Body Slot: Feet
Caster Level: 3rd
Aura: Faint; (DC 16) transmutation
Activation: —
Weight: 1 lb.
These thick, heavy boots are reinforced with
iron along the sole.
Steadfast boots help keep you on your feet.
You gain a +4 bonus on checks made
to avoid being bull rushed, overrun, or
tripped.
Furthermore, as long as you carry a
two-handed weapon, you are treated as if
you had readied that weapon against any
creature that charges you (and thus it deals
double damage if your attack is success-
ful), even if the weapon can’t normally be
set against a charge.
Prerequisites: Craft Wondrous Item,
bull’s strength.
Cost to Create: 700 gp, 56 XP, 2 days.
VANGUARD TREADS
Price (Item Level): 3,100 gp (8th)
Body Slot: Feet
Caster Level: 3rd
Aura: Faint; (DC 16) transmutation
Activation: —
Weight: 2 lb.
These massive boots have spiked, treaded soles
and look large enough to fi t a heavily armored
ogre. A row of inset amethysts runs around
the top cuff.
Vanguard treads provide you with superior
traction and stability, which provides the
following effects:
• You can move through diffi cult terrain
(such as rubble, undergrowth,
steep slopes, stairs, or snow) at normal
speed and without suffering any other
impairment.
• You are unaffected by slippery ice, wet
stones, or other surfaces where traction
is a problem.
• You gain a +8 bonus on attempts to
resist bull rushes and a +4 bonus on
grapple checks to resist a grapple
attempt if that grapple would move you
into another square.
Areas that have been magically manipulated
to impede movement (such as by an
entangle spell) still affect you, as do water,
quicksand, and other nonsolid surfaces.
You still have to slow down for narrow
paths requiring Balance checks and for
surfaces steep enough to require Climb
checks.
If the terrain deals damage (such as the
burning ground on the Elemental Plane
of Fire), you still take that damage.
The massive spikes and treads on the
soles of vanguard treads leave a distinctive
trail. Anyone following you gains a
+10 circumstance bonus on Survival and
Search checks made to track you.
Lore: Ancient giants made the fi rst
vanguard treads to aid their scouts in
navigating diffi cult terrain and hazards
(Knowledge [arcana] DC 15).
Prerequisites: Craft Wondrous Item,
spider climb.
Cost to Create: 1,550 gp, 124 XP, 4 days.
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Recharged Third eye of improvisation |
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