Table of Contents

Cheat sheet

INCOMPLETE

Level Progression

Lv Class CL BAB HP SP Feats Class features
1 Wizard 1 0 con(10)+d6(4)+1 Arcane strike Arcane bond, arcane school, cantrips, Scribe Scroll
2 Wizard 2 1 d6(4)+1
3 Wizard 3 1 d6(4)+1 Rapid shot
4 Wizard 4 2 d6(4)+1
5 Wizard 5 2 d6(4)+1 Weapon focus: LongbowBonus feat(Extend Spell)
6 Fighter 3 d10(6) Bonus feat(Point Blank Shot)
7 Eldritch Knight 4 d10(6) Dodge Bonus feat(Precise shot), diverse training
8 Eldritch Knight6 5 d10(6)

Attributes & Saves

Stat Total Mod Original Value Race Lv Item Misc. - - - Saves Fort Ref Will
Strength 10 10 Total +4 +8 +4
Dexterity 22 +6 16 10 +2 +2 +2 Ability +6 -1
Constitution 10 12 2 -2 Wizard +1 +1 +4
Intelligence 18 +4 16 10 +2 Fighter +2
Wisdom 8 -1 8 -2 Eldritch Knight +1 +1 +1
Charisma 10 10 Arcane Archer

+1 Fort Vs. Poison
Fire resistance: 1

48/48 Hitpoints remaining
23/23 Woundpoints remaining

Skills

Wizard	(2+4)*5=30
Fighter (2+4)*1=6
EK      (2+4)*2=12
AA      ()
Skills				Total	Ranks	Mod	Item	Race	ACP	Feat	Misc
     U Acrobatics			8	Dex			-		
W    U Appraise					Int					
     U Bluff					Cha					
 FE  U Climb					Str			-		
WF   U Craft					Int					
     U Diplomacy				Cha					
       Disable Device				Dex			-		
     U Disguise					Cha					
     U Escape Artist				Dex			-		
WF   U Fly					Dex			-		
 F     Handle Animal				Cha					
     U Heal					Wis					
 F   U Intimidate				Cha					
W E    Knowledge(Arcana)		8+3	Int					
W      Knowledge(Architecture)		8+3	Int					
WF     Knowledge(Dungeoneering)			Int					
WF     Knowledge(Engineering)			Int					
W      Knowledge(Geography)			Int					
W      Knowledge(History)			Int					
W      Knowledge(Local)				Int					
W      Knowledge(Nature)			Int					
W E    Knowledge(Nobility)		5+3	Int					
W      Knowledge(Planes)			Int					
W      Knowledge(Religion)			Int					
W E    Linguistics				Int					
   A U Perception			8+3	Wis					
     U Perform (Juggle)			2	Cha					
     U Perform (Street magic)		2	Cha					
     U Perform					Cha					
WF     Profession				Wis					
 FEA U Ride					Dex			-		
  E  U Sense Motive				Wis					
       Sleight of Hand			5	Dex			-		
W E    Spellcraft			8+3	Int					
   A U Stealth				8+3	Dex			-		
 F A U Survival				2+3	Wis					
 FE  U Swim					Str			-		
       Use Magic Device				Cha					
Inspirationsbillede

Combat stats

Defense		16
 Base		10
 Armor		
 Ability(DEX)	+6
 Items		
 Other		
				
Melee		
 Base		+5
 Ability(STR)	
Ranged		
 Base		+5
 Ability(DEX)	+6
 WFocus:Longbow +1

Vitals

Navn:           Eliezer Nechemyah
Alder: 	        141 years
Race: 	        Elf
Køn:            Male
Højde:          213 cm
Vægt:           92kg
Kropsbygning: 	Slender, lithe
Hår: 	        Light brown, usually kept in a ponytail.
Hudfarve: 	Light
Øjne: 	        HeteroChromia: Blue and Green
Beklædning:	
Kendetegn: 	
Dominant Hand:  Right
Sprog:          Common, Celestial 

Spellbook

Spells Wiz DC Wiz/day Wiz Known Prepared spells
0th 14 4+t All (T)Mage Hand, Mending, Spark, Prestidigitation, Dancing lights
1st 15 3+1+t 3+4+2 (T)Mage Armor, Feather fall, Burning hands, Mount, Shield
2nd 16 3+1+t 2+2 (T)Whispering wind, Invisibility, Create pit, Extended Mage Armor,Extended Mount
3rd 17 2+1+t 2+2 (T)Haste, Fireball, Fireball, Fireball
4th 18 +1
5th 19
6th 20
7th 21
8th 22
9th 23

Wizard spells known

TEMPLATE

0th level spells:

Resistance 	  	Subject gains +1 on saving throws. 	Core
Conjuration
Acid Splash 	  	Orb deals 1d3 acid damage. 	Core
Create Ice 	  	Creates a 5' square sheet of ice on the ground, causing it to become difficult terrain. 	SGG
Divination
Detect Magic 	  	Detects all spells and magic items within 60 ft. 	Core
Detect Poison 	  	Detects poison in one creature or small object. 	Core
Read Magic 	  	Read scrolls and spellbooks. 	Core
Enchantment
Daze 	  	A single humanoid creature with 4 HD or less loses its next action. 	Core
Evocation
Dancing Lights 	  	Creates torches or other lights. 	Core
Flare 	  	Dazzles one creature (–1 on attack rolls). 	Core
Light 	  	Object shines like a torch. 	Core
Ray of Frost 	  	Ray deals 1d3 cold damage. 	Core
Spark 	  	Ignites flammable objects. 	APG
Illusion
Ghost Sound 	  	Figment sounds. 	Core
Necromancy
Bleed 	  	Cause a stabilized creature to resume dying. 	Core
Disrupt Undead 	  	Deals 1d6 damage to one undead. 	Core
Touch of Fatigue 	  	Touch attack fatigues target. 	Core
Transmutation
Mage Hand 	  	5-pound telekinesis. 	Core
Mending 	  	Makes minor repairs on an object. 	Core
Message 	  	Whisper conversation at distance. 	Core
Open/Close 	  	Opens or closes small or light things. 	Core
Universal
Arcane Mark 	  	Inscribes a personal rune on an object or creature (visible or invisible). 	Core
Prestidigitation 	  	Performs minor tricks. 	Core

1st level spells:

Mage Armor
Mount
Shield
Burning Hands
Color Spray
Disguise Self
Ant Haul
Feather Fall
Gravity Bow

2nd level spells:

Resist Energy
Arrow Eruption
Invisibility
Whispering Wind

3rd level spells:

Fireball
Fly
Haste
Greater Magic Weapon
Notfinished

Items

whatever

Bookkeeping

Starting items

100	Composite Longbow
10	Short sword
15	Long Sword
1	Training sword
1	Training sword
1	Training sword

15	Wizard's spellbook
10	Travelling Spellbook
5	Spell component pouch
50	Masterwork Backpack
0,5	Waterpoof bag
0,5	Waterpoof bag
0,5	Waterpoof bag
0,1	Bedroll
0,5	Winter Blanket
1	Scrollcase
0,1	Hammock
0,5	Magnet
0,5	Magnet
0,5	Magnet
0,1	Marbles
0,1	Hollow Marbels
10	Small steel mirror
1	Prostetic Hand
0,5	Trail rations
0,5	Trail rations
0,5	Trail rations
0,5	Trail rations
0,5	Trail rations
0,5	Trail rations
10	Tent
5	Spring loaded Wrist Sheath
5	Spring loaded Wrist Sheath
0,01	Torch
0,01	Torch
0,01	Torch
0,01	Torch
0,01	Torch

0,03	Cat
0,01	Ball of twine

150	Level 2 Scroll (Create pit)

Total: 100+10+15+1+1+1++15+10+5+50+0,5+0,5+0,5+0,1+0,5+1+0,1+0,5+0,5+0,5+0,1+0,1+10+1+0,5+0,5+0,5+0,5+0,5+0,5+10+5+5+0,01+0,01+0,01+0,01+0,01+0,03+0,01+150=396,99

Wealth changes

+ 39 Arrows