All corporations are sorted after how big they are.
(how many resources they have, and how much land they own)
This council is the mainframe of the “Human Union”, and sets the
main rules for the corporations. All larger corporations have a member
in the council, and peace and war are declared through the council.
Corporations so large that they own pieces of land, often they
own quite an arsenal of area, and therefore and arsenal of different
stores and trades.
- Owns: 7 cities
- This corp is the corp owning the “Original” planet, the planet
from which this humanity started its journey. They deal mostly
with city-owning and renting whatever installations out, that
exists in a city.
- In a crisis, they rely on small precision strikes. They dont like
showing off power, unless necesarry.
- For spaceships, this corp favors versatility, and jamming.
They often have reserve generators that can run endlessly,
and often too have afterburners and alot of shielding, with
thin armor.
- Owns: 5 Cities, 1 Research lab
- This corp is the competition to Xpert, owning alot of cities
itself, this corp also mostly deal with city-owning. But they
also have a research divison, to do all theyre dirty research
for them.
- In a crisis, they rely on brute power, and “not so legal” tactics.
- For spaceships, this corp favors brute force, often having heavy, or
even overpowered layers of armor. They were one of the first corps
to even build a medium ship.
Hann Corp favors missiles, and favors the ability to fire alot
within the first seconds of battle, the Lazon Destroyer is an
exemplary of the brutal efficiency sought by Hann Corp.
- Owns: 3 Research labs.
- A research corp, making itself in researching and producing all
kinds of advanced tech. The main theme of research is new weapons.
Has researched alot of different material, but are often not the
sole producer of these. But they are often the ones to sell either
the cheapest, or the best quality.
- In a crisis, these rely on both covert ops and heavy weaponry.
They manage quite a mercenary force too.
- For spaceships, this corp often have alot of fancy high-tech
equipment, since they have the ability to produce everything
from scratch.
They often have high grade equipment, and special modifications.
Besides from that, they often favor beam weapons, because they
never need refuelling.
They also favor graviton engines, but still uses explosives for
close range.
- Owns: 2 cities, 80% of all farming
- The “greatest” corp of them all, because they have almost
eliminated all competition. They deal mostly with foodwares
and have a few cities to mostly be storage locations for the
food they gather.
- In a crisis, these rely on standard police force manners to handle
the situation, if thing go out of hand, they hire some mercenaries.
- For spaceships, this corp often buy other corporations ship designs,
but a few freighters and escorts have been designed here too.
They often favor the ability to get away quickly, and all the ships
they design usually have afterburners and fast engines.
- Owns: 3 mining bases, 1 research lab
- The place to go if looking for minerals, this corp is a mining
corp of life. They have a research lab devoted to developping more
advanced mining methods.
- This corp has researched all known laser weapons, and is the sole
producer of laser weapons bought on the open market.
In a crisis, these rely on mercenaries. But will equip them with
custom-built laser weapons.
- For spaceships, this corp uses alot of laser weapon, and often have
Proton Shields and Cloud Shields.
Often the ships from this corp also has a specialized “scooping”
bay, for salvaging space-junk.
- Owns: 1 mining base, 1 city, 1 research lab
- A small multi-tasking corp, this corp is mostly made up of traders.
These traders have a home-city in Kentam, and drives a hard bargain.
Has researched the gravity drive, among other equipment.
- In a crisis, these rely on bribing, or hiring mercenaries to do the
job.
- For spaceships, this corp uses an average shielding and armor, and
often packs alot of Ion Cannons or Ion Missiles, or meaby even a
combo of Ion Cannons and Ion Missiles.
- Owns: 20% of all farming
- being the only real competition to the Zimirr corp, these own all
farming on the planet Tam, and deliver mostly all food created to
the very own planet, and the rest they trade to Tan.
- In a Crisis, these rely on Xpert's security to deal with the
problems.
- For spaceships, this corp uses Xpert's spaceships and security.
- Owns: 1 City, 1 Asteroid field.
- Being a racing company, these folks are quite friendly. Within their
business bounds. They have quite some experience on security
measures and business, and sometimes do security for other companies
for extra money.
- In a crisis, they rely on standard police manners, plus they have
covert ops and mercenaries on the sides.
- For spaceships, this corp uses alot of fighters, and if they ever
have a bigger ship, it will have atleast two fighter bays, and
far too often a whole fighter bay.
Corporations large enough to rent a permanent piece of land at different
locations at larger corporations.
- Owns: Freighter Fleet, Corp Headquarters.
- Being a corporation of trade, these “nomads” trade between planets to earn their keep. They have some influence high places, but only as far as favours go.
- This corp is co-controlled by PC-Lance's father, and therefore will favor Lance.
- In a crisis, they rely on local police to deal with troublemakers.
- For spaceships, they rely on whatever they can buy.
Homeland Vigilante Mercenaries
- Owns: A sizeable mercenary force.
- The largest Mercenary corp, even though these guys call themselves “Vigilantees” they take any job worth doing. Often hired as bodyguards, or just plain guards, or even hired to patrol areas.
- In a crisis, they rely on mercenary weapons, guerilla tactics and any other form of upperhand they can have.
- For spaceships, they rely on Hit-and-Run, mostly because most of the ships they design, is designed to transport troops.
- Owns: Two high performance secret testing and design labs. Corp headquarters on x/x
- Yang designs High-performance state of the art crafts. They like to design crafts for veteran pilots, and often give them a specific edge in combat, as thus they favour pulse cannons, additional generators, multiple drives (usually one explosive and one graviton) and many different options. Although often their crafts are prohibitively expensive, they have had major success dealing with private miltary contractors (PMCs) and outer-rim warlords due to the superiority of their vessels.
- Yin in turn takes existing Yang designs and converts them to civilian use, often toning the volume of weapons down and makes room for additional commodities, larger living quarters etc.
- They have a much smaller corporation called “Tao” whose only purpose is to manage logistics and production of the two companies, together they are known as the Triad.
- In a crisis they rely on Xpert's security deals and PMCs who will be paid in top notch crafts.
- For spaceships they rely solely on their own designs.
Main Anti-Dennis corp
- Owns: Asgar, Skyr, other unknown members.
- Being the silliest corporation of them all, these guys are looking for
the guys that they actually own, their intent is to destroy them!!
RAWR!!!
- In a crisis, they hide behind covers of slaves.
- For spaceships, they rely on alot of carrots.