Equipment Worth: 45000 =15000+6000+6000+9000+9000 - Fra ny
Defense: 19
DR: 10
HP: 120
Crew: 2-8
Speed: 4750 km/h, 1250 m/6 seconds
Hyper: x12 (x24)
Cargo: 204 m3 (378 m3 overencumbered, 492 m3 maximum filled)
Food Storage: 8 persons: 30 days (1 person 240 days)
Hyperspace Fuel: 6 jumps
Sensor: 640 km.
; Price: 60000 - From New
; Price: 20000 - Used
; Worth: 10000 - Now
Ion Charge hit the engine, repaired afterwards.
“Clawed” on the left side after an assault shuttle.
Heavy damage on front, after colliding when hyperjumping.
Sensor suffering alot of damage after collision, given no care they create power surges on the electrical grid.
Electrical grid had a power surge, cutting power until it was fixed.
Ship Description: 250m2 or smaller
- +1 ac and init
- Small freight ships suits this size, being able to ferry quite
some amounts of private goods, but without real ability to
defend themselves. This makes a risky size for a freighter.
- standard outer hull thickness: 2m
- Armor DR Modifier: 1
- The standard piece of armor for a ship, this makes quite a durable
compound for its price.
Ship Hull:
- Cannot be fitted with any other kind of ship hull, but you can
fit extra armor plating on the ship.
- Ship Hull has: DR 10, 60hp/meter
; Price: 15000
- These sensors makes the standard platform on most junk ships.
Almost as good as Standard sensors, these view a little shorter.
- These sensors has the modes: Passive, Scan, Search and Focus.
- These sensors work only out to Long range, on the specific modes
(those that normally allow that, or further).
; Price: 6000
- Standard propelled craft, makes forward thrust by explosions,
making a tail of fire. Resembling standard rocket-thrusters.
This is far the fastest forward thrust drive out there.
(100% thrust forward, 50% upwards, 150% downwards, must use thrust
forward.)
Class 1
- Max Speed: 4750 km/h 1319.44 m/6 seconds
; Price: 6000
- Hyperdrives are essential for spacecraft, as to provide the necesarry
hyperjump option, this is basicly both a shielding unit, and a really
big piece of engine. The shielding part is to make the ship less
vulnerable to the hazards of hyperjumping.
Comes with a build-in fuel tank, storing energy for each jump.
Each jump costs an amount of fuel, which is purchased at an airport,
this fuel costs 150 creds per jump refilled.
Class 1
- Travels at x12 speed, Fuel Tank: 6 jumps
; Price: N/A (9000)
- This unit is basicly a piece of hyperdrive engine, but more compact
and virtually indestructible, atleast so does the commercial say.
It does the job slow, but fine, and is always good in case of emergency.
- Can only have one Backup Hyperdrive, Unless a BaHy Controller is Present.
Class 2:
- Travels at x24 speed.
; Price: N/A (9000)