Level breakdown
Lvl | Class | BAB | Fort | Ref | Will | Feats | Features | Favoured Class |
---|---|---|---|---|---|---|---|---|
1 | Witch 1 | +0 | +0 | +0 | +2 | Witch Knife | Cantrips, Witch's Familiar, Hex, Patron spells | +1 HP |
2 | Witch 2 | +1 | +1 | +1 | +3 | Hex, Shocking Grasp | +1 HP | |
3 | Witch 3 | +1 | +1 | +1 | +3 | Spell Focus (evocation) | +1 HP | |
4 | Witch 4 | +2 | +1 | +1 | +4 | Hex, Flaming Sphere | +1 HP | |
5 | Witch 5 | +2 | +2 | +2 | +4 | Spell Focus (enchantment) | +1 HP | |
6 | Witch 6 | +3 | +2 | +2 | +5 | Hex, Fireball | +1 HP | |
7 | Witch 7 | +3 | +2 | +2 | +5 | Spell Focus (necromancy) | +1 HP |
Total | Mod | Race | Lv | Item | Misc | Saves | Fort | Ref | Will | |
---|---|---|---|---|---|---|---|---|---|---|
STR | 10 | 0 | +1 | Total | 7 | 7 | 7 | |||
DEX | 14 | +2 | ||||||||
CON | 14 | +2 | Abilities | 2 | 2 | -1 | ||||
INT | 22 | +6 | +2 | +2 | Witch | 2 | 2 | 5 | ||
WIS | 8 | -1 | Resistance | 2 | 2 | 2 | ||||
CHA | 14 | +2 | Luck | 1 | 1 | 1 |
Total Hitpoints: 48 |
Armor class: 10, +2 dexterity, +2 natural armor, +4 mage armor = 18
Skills
Skill | Ranks | Bonus/Penalty | Total |
---|---|---|---|
Craft (alchemy) | 7 | +10 | +17 |
Intimidate | 7 | +4 | +11 |
Knowledge Arcana | 7 | +6 | +13 |
Knowledge Nature | 7 | +6 | +13 |
Knowledge Planes | 7 | +6 | +13 |
Spellcraft | 7 | +6 | +13 |
Feats
Level gained | Feat | Description |
---|---|---|
1 | Witch Knife | Increase the DC of your patron spells by 1 |
3 | Spell Focus (evocation) | Increase the DC of your evocation spells by 1 |
5 | Spell Focus (enchantment) | Increase the DC of your enchantment spells by 1 |
7 | Spell Focus (necromancy) | Increase the DC of your necromancy spells by 1 |
Racial Features
+2 to one ability score (intelligence in this case)
Darkvision 60 ft.
Medium Creature.
Normal Speed: 30 ft.
Intimidating: +2 to intimidate.
Orc Blood: This creature counts as both Human and Orc for any effects related to race.
Orc Ferocity (changed to Sacred Tattoo): Gain a +1 luck bonus to saves.
Weapon Familiarity: Gain profeciency with Greataxes and Falchions in addition to any weapon with “orc” in its name.
Languages: Common, Orc, Draconic, Giant, Goblin.
Level Gained | Hex | Description |
---|---|---|
1 | Healing | You can cast Cure Moderate Wounds. Once a target has been cured this way, you cannot use this ability on that target again before 24 hours has passed. |
2 | Cauldron | You gain the Brew Potion feat, and a +4 bonus on Craft (alchemy) checks. |
4 | Ward | You can protect a target that is not you, giving it +2 deflection bonus to AC and +2 to saves. This benefit disappears the first time the target is hit, or it fails a save. |
6 | Tongues | You can understand and speak any language for a number of minutes each day equal to you witch level. These minutes must be spent in 1-minute increments. |
Spells Known
Level | DC (+1 for evocation, enchantment and necromancy spells | Spells | Patrons granted spell |
---|---|---|---|
1 | 17 | Cause Fear, Charm Person, Fumbletongue, Hypnotism, Mage Armor, Sleep, Unseen Servent | Shocking Grasp |
2 | 18 | Blindness/Deafness, Fog Cloud, Vomit Swarm, Web | Flamin Sphere |
3 | 19 | Deep Slumber, Rain of Frogs, Remove Curse, Stinking Cloud | Fireball |
4 | 20 | Fear, Confusion | Gained at level 8 (Wall of Ice) |
Spell per day
Level | From class | From abilities | Total |
---|---|---|---|
1 | 4 | +2 | 6 |
2 | 3 | +2 | 5 |
3 | 2 | +1 | 3 |
4 | 1 | +1 | 2 |
Crude Medallion: An heirloom from his parents. His only connection to his heritage. Gives +2 intelligence. 10.000 gp.
A cloak for traveling: Stolen from the witches, this enchanted cloak protects the wearer. +2 resistance to saves. 4.000 gp.
Bracers of Bark: Simple yet elegant bracers, stolen from the witches, bestowing a natural toughness to the wearers skin. +2 natural armor. 8.000 gp
Masterwork Ritual Dagger: Stolen from the witches, used to channel patron spells for increased effect. Blade in steel inscribed
with runes, the handle made of animal bones. 302 gp.
Masterwork Cauldron: Stolen from the witches, this cauldron is small enough to travel with, and of a fine making. 160 gp.
539 gp left.
Name: Gilgamesh
Viper Tiny animal
Init +3; Senses low-light vision, scent; Perception +9
DEFENSE
AC 20, touch 15, flat-footed 17 (+3 Dex, +5 natural, +2 size)
HP 24
Fort +1, Ref +5, Will +1
OFFENSE
Speed 20 ft., climb 20 ft., swim 20 ft.
Melee bite +5 (1d2–2 plus poison)
Space 2-1/2 ft.; Reach 0 ft.
STATISTICS
Str 4, Dex 17, Con 8, Int 9, Wis 13, Cha 2
Base Atk +0; CMB +1; CMD 8 (can't be tripped)
Feats: Weapon Finesse
Skills: Climb +11, Perception +9, Stealth +15, Swim +11; Racial Modifiers +4 Perception, +4 Stealth
SPECIAL ABILITIES
Poison (Ex)
Bite—injury; save Fort DC 9; frequency 1/round for 6 rounds; effect 1d2 Con damage; cure 1 save.
Empathic Link - The master and the familiar is emotionally connected.
Improved Evasion
Share Spells
Store Spells
Deliver Touch Spells
Speak with Master
Speak with animals of its kind