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+4 Strength: 19/8 | +0 Dexterity: 10 | +2 Constitution: 15 (Adv on Conc) | +2 Intelligence: 14 | +2 Wisdom: 15 Save-Prof | +1 Charisma: 12 Save-Prof |
□ Athletics | □ Acrobatics □ Sleight of Hand □ Stealth | ■ Arcana □ History □ Investigation □ Nature ■ Religion | □ Animal Handling ■ Insight ■ Medicine ■ Perception □ Survival | □ Deception □ Intimidation □ Performance □ Persuasion |
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■ Lang:Common, ■ Lang:Elvish, ■ Lang:Loxodon ■ Lang:Sylvan ■ Lang:Vedalken ■ Tools:Smith's ■ Armor:All ■ Weapons:Simple & Elf |
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HP: 41/41 (???) | Proficiency Bonus: +3 |
SaveDC: 15 8+(Prof)+(WIS) | Cantrips 4 | 1st 4/LR | 2nd 3/LR | 3rd 2/LR |
Prepared | Any | 7(WIS+ClericLvl) Identify Searing Smite | Combined Heat Metal Magic Weapon | Total Elemental Weapon Protection from Energy |
Feat:Warcaster Prerequisite: The ability to cast at least one spell
You have practiced casting spells in the midst of combat, learning techniques that grant you the following benefits:
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Background:?? It's a thing, it does stuff.
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Class:Blessing of the Forge At 1st level, at the end of a long rest, touch one nonmagical object that is a suit of armor or a simple or martial weapon. Until the end of your next long rest, the object becomes a magic item, granting a +1 bonus to AC if it's armor or a +1 bonus to attack and damage rolls if it's a weapon.
Once you use this feature, you can't use it again until you finish a long rest. |
Class:Channel Divinity: Artisan's Blessing Starting at 2nd level, you can conduct an hour-long ritual that crafts a nonmagical item that must include some metal. The creation is completed at the end of the hour, coalescing in an unoccupied space of your choice on a surface within 5 feet of you.
The thing you create can be something that is worth no more than 100 gp. As part of this ritual, you must lay out metal, which can include coins, with a value equal to the creation. The metal irretrievably coalesces and transforms into the creation at the ritual's end, magically forming even nonmetal parts of the creation. The ritual can create a duplicate of a nonmagical item that contains metal, such as a key, if you possess the original during the ritual. |