Radek is an Elven Paladin of the Iron Lady
Lv | HP | BAB | Fort | Ref | Will | Feats | Paladin: Smiting | Barbarian: Elven Blade Dance | Ranger: reign of Arrows | Item track |
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1 | 24 | +1 | +2 | +0 | +2 | Guild Initiation, Elven Blade Dance | Skirmish | Dead Eye | Grim Fragment (+2 Cha) | |
2 | 36 | +2 | +3 | +1 | +3 | Rage | ||||
3 | 48 | +3 | +4 | +1 | +4 | Blacksmith | ||||
4 | 60 | +4 | +4 | +2 | +4 | Conflict | Return Fire | Quicksilver Brooch (+2 Dex) | ||
5 | 72 | +5 | +5 | +2 | +5 | Elven Blade Dance | Iron Tactica (And My Axe!) | |||
6 | 84 | +6/+1 | +6 | +3 | +6 | True Names | ||||
7 | 96 | +7/+2 | +6 | +3 | +6 | Struggle | Ricochet | Radiant Dagger | ||
Total | Mod | Race | Lv | Item | Misc | Original | Saves | Fort | Ref | Will | |||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
STR | 10 | 10 | Total | 9 | 7 | 12 | |||||||||
CON | 16 | +3 | -2 | +2 | +2 | 14 | |||||||||
DEX | 18 | +4 | +2 | +2 | 14 | Abilities | 3 | 4 | 6 | ||||||
INT | 12 | +1 | 12 | Paladin | 6 | 3 | 6 | ||||||||
WIS | 12 | +1 | +2 | 10 | Rage | +1 | +1 | ||||||||
CHA | 22 | +6 | +4 | +2 | 16 |
HP: 104 ((10+3)*8)
Str | (+0)( +7) | Athletics |
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Dex | (+4)(+11) | Acrobatics, Larceny, Stealth, Ride |
Int | (+1)( +8) | Arcana, Engineering, Geography, History, Medicine, Nature |
Wis | (+1)( +8) | Perception |
Cha | (+6)(+13) | Bluff, Diplomacy, Intimidate |
Action options | Inherent actions | Given actions | Skill actions |
---|---|---|---|
Standard | |||
Move | Radiant Dagger | ||
Swift | Rage | ||
Immediate | True Names Ricochet | ||
Free | Return Fire Ending Rage |
Armor Class | ||
---|---|---|
Total | Raging | Calculations |
28 | 27 | (10 Base + 7 BAB + 6 KDM + 2 Armor + 1 Shield +2 Blacksmith) |
Attack Bonuses | ||
Total | Raging | Calculations |
+11/+11/+6 | +16/+16/+16/+11 | (+7 BAB + 4 KOM + 1 Weapon +1 Blacksmith ( +3 Rage ) ) |
Skirmish: When you miss on an attack roll against an opponent, add a +1 bonus to your attack rolls for the duration of the [Encounter]. This is cumulative, but caps at your character level. |
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Damage | ||
Total | Raging | Calculations |
1d6+10 1d6+12 1d6+20 1d6+22 1d6+30 | 1d6+13 1d6+15 1d6+23 1d6+25 1d6+33 | (+4 KOM +6 Cha +3 Rage) (+4 KOM +6 Cha +3 Rage +2 And My Axe!) (+4 KOM +6 Cha +3 Rage +4 And My Axe! +6 Struggle) (+4 KOM +6 Cha +3 Rage +6 And My Axe! +6 Struggle) (+4 KOM +6 Cha +3 Rage +8 And My Axe! +12 Struggle) (+4 KOM +6 Cha +3 Rage +10 And My Axe! +12 Struggle) |
Struggle For each two consecutive attacks that hit an opponent: You may add +6 (Cha) to damage against that opponent. This ability stacks twice and expires at the beginning of your next turn. This stacks with all other Charisma-based damage bonuses in this track. And My Axe! Axes don’t hurt people, enraged player characters with axes and omnicidal tendencies hurt people. When dealing damage with your axe, you deal an extra 2 damage for each time you have already hit your opponent in this [Encounter]. |
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Radiant Dagger:
Once per round as a move or swift action, this knife allows you to deal your KOM in fire damage to all enemies within [Close] Range. This damage can not be reduced, redirected, negated or prevented in any way.
Furthermore as all lesser magical items it confers a +1 bonus to attack rolls and returns to your hand at the end of any turn in which it was thrown.
Barbarian - Path of Rage |
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- 1st Circle – Elven RageEX |
Swift action: For the next 7 rounds (3+Dex) you gain: +3 [Fury] bonus to Attack and Damage (+1 for each circle) A +1 bonus to Reflex and Will saves 14 temporary hit points (2*lv) but suffer a -1 penalty to AC |
You can not enter a rage when you are [Fatigued], [Exhausted], [Unconscious] or already raging. You can end your rage as a free action. When your rage ends you are [Fatigued]for as many [Rounds] as you spent raging. You lose any temporary hit points granted by raging. |
- 2nd Circle – Agile RageEX |
When you rage you gain one additional attack at your full BAB whenever you make a full attack and a 10 ft increase to your movement speed while raging. |
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Paladin - Smiting: The Seven Circles of War |
- 1st Circle – SkirmishEX |
Each time you miss an opponent with an attack roll: You get a cumulative +1 bonus to attack rolls for the duration of the [Encounter] This bonus caps at +7 (Your level) |
- 2nd Circle – ConflictEX |
You add +6 (Cha) to your damage rolls with any weapon. |
- 3rd Circle – StruggleEX |
For each two consecutive attacks that hit an opponent: You may add +6 (Cha) to damage against that opponent. This ability stacks twice and expires at the beginning of your next turn. This stacks with all other Charisma-based damage bonuses in this track. |
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Ranger - Reign of Arrows |
- 1st Circle – Dead-eyeEX |
Against [Flat-footed] opponents you may add 9 [Precision damage](+3 per 2 levels) to ranged attacks. |
- 2nd Circle – Return FireEX |
Once per round when you are attacked by an enemy at [Melee] or [Close] range: You may make a ranged attack against that enemy. If your attack hits, it deals your level in damage and renders the target [Flat-footed] until the beginning of their next turn. |
- 3rd Circle – RicochetEX |
As an Immediate action in response to a single-target projectile attack, spell, supernatural ability or spell-like ability: You may make a ranged attack and substitute it for the target's targeted defense. The target must be within [Close] range. |