Rogue Inquisitive
► Rogue: Expertise
Your proficiency bonus is doubled for any ability check you make that uses either Insight or Perception.
► Rogue: Sneak Attack
You know how to strike subtly and exploit a foe's distraction.
Once per turn, you can deal an extra 2d6 damage to one creature you hit with an attack
if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
You don't need advantage on the attack roll if another enemy of the target is within 5 feet of it,
that enemy isn't incapacitated, and you don't have disadvantage on the attack roll.
► Rogue: Thieves' Cant
During your rogue training you learned thieves' cant,
a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation.
Only another creature that knows thieves' cant understands such messages.
It takes four times longer to convey such a message than it does to speak the same idea plainly.
In addition, you understand a set of secret signs and symbols used to convey short, simple messages,
such as whether an area is dangerous or the territory of a thieves' guild, whether loot is nearby,
or whether the people in an area are easy marks or will provide a safe house for thieves on the run.
► Rogue: Cunning Action
Your quick thinking and agility allow you to move and act quickly.
You can take a bonus action on each of your turns in combat.
This action can be used only to take the Dash, Disengage, or Hide action.
► Inquisitive: Ear for Deceit
You develop a keen ear for picking out lies.
Whenever you make a Wisdom (Insight) check to determine whether a creature is lying,
treat a roll of 7 or lower on the d20 as an 8.
► Inquisitive: Eye for Detail
You can use a bonus action to make a Wisdom (Perception) check
to spot a hidden creature or object or to make an Intelligence (Investigation) check to uncover or decipher clues.
► Inquisitive: Insightful Fighting
You gain the ability to decipher an opponent's tactics and develop a counter to them.
As a bonus action, you make a Wisdom (Insight) check against a creature you can see that isn't incapacitated,
contested by the target's Charisma (Deception) check.
If you succeed, you can use your Sneak Attack against that target even if you don't have advantage on the attack roll,
but not if you have disadvantage on it.
This benefit lasts for 1 minute or until you successfully use this feature against a different target.