Florian Silberstein Klinkenhammer

Personality Trait: Methodical Observer: “I treat every crime scene like a ticking clock and every suspect like a schematic. Emotions blur the evidence.”
Ideal: Truth Above All: “A bad clue leads to a bad arrest. I don't care who the culprit is or how powerful their lineage—the facts decide the outcome.”
Bond: Finding the Truth: A friend was wrongfully accused of murder. You tracked down the actual killer, proving your friend's innocence and starting your career as a detective.
Flaw: Savior Complex: I refuse to write anyone off as collateral damage. I will put myself in peril to ensure an innocent or ally makes it out alive.“

Proficiency Bonus: +3
Strength
8
-1
□ Athletics (-1)
Dexterity
18
+4
Save-Prof
■ Acrobatics (+7)
□ Sleight of Hand (+4)
□ Stealth (+4)
Constitution
14
+2
Intelligence
10
+0
Save-Prof
□ Arcana (+0)
□ History (+0)
■ Investigation (+3)
□ Nature (+0)
□ Religion (+0)
Wisdom
16
+3
□ Animal Handling (+3)
┼ Insight (+9)(EfD)
■ Medicine (+6)
┼ Perception (+9)
■ Survival (+6)
Charisma
10
+0
□ Deception (+0)
□ Intimidation (+0)
□ Performance (+0)
□ Persuasion (+0)
ACInitiativeSpeed
20/18 +4 30ft.
Hitpoints

HP: 65/65
5×(6+2)+3×(5+2)+4


Hitdice
5×1d10+2
3×1d8+2
Passive Perception
24
Extra Proficiencies
Lang: +1
Thieves' Tools

Light Armor
Medium Armor
Shields.
Simple Weapons
Martial Weapons
Sword-Cane (Melee) Hand-Crossbow (Ranged)
+7 Atk - 1d8+4 dmg
Finesse
+7 Atk - 1d4+4 dmg
Range (30/120)
Ammunition, Light, Loading
Extra Attack
2d6 Sneak Attack 1/rnd
Coin Purse
10gp

Equipment

Gehstock-Degen (Rapier Sword Cane)
Hand Crossbow (25 bolts)
Shield
Victorian Half-Plate
Magnifying Glass
Forensic Chalk (3 Sticks)
Vials & Pipettes (6 Empty Glass Vials)
Tweezers & Fine Metal Probes
Charcoal Pencils & Pocket Journal
Bullseye Lantern & Oil
Thieves' Tools
Whistle of the Watch
Hip Flask (Iced Herbal Tea)

Attire:
  A tailored wool vest
  pocket watch on a silver chain
  silk cravat
  high-collared shirt
  dark trousers
  sturdy leather boots
  a structured top hat.
  Brass Monocle

Abilities:




















Equip Shield (Action)
Equips your shield.

Action Surge (Free)(1/SR)
take one additional action

Second Wind (BA)(1/SR)
Heal 1d10+5

Fighting Spirit (BA)(3/LR)
Advantage on attacks for 1 round.

Cunning Action (BA)
Dash, Disengage, or Hide.

Eye for Detail (BA)
Wisdom (Perception) to spot a hidden creature or object or
Intelligence (Investigation) check to uncover or decipher clues.

Race: Human Variant
Background: Investigator
Feat: Observant

Class: Rogue / Inquisitive 3
Class: Fighter / Samurai 5