Dwarf, Fighter, level: 2
FINAL ABILITY SCORES
Str 18, Con 18, Dex 12, Int 8, Wis 10, Cha 12.
STARTING ABILITY SCORES
Str 16, Con 16, Dex 12, Int 8, Wis 10, Cha 12.
AC: 18 Fort: 18 Reflex: 13 Will: 13
HP: 39 Surges: 13 Surge Value: 9
Base Melee: +8 1d12+5 (High Crit)
Base Ranged: +8, 1d6+5, (Heavy thrown (10/20) (Off-hand)
Speed: 5
TRAINED SKILLS
Streetwise +7, Endurance +12, Athletics +9, Intimidate +7
UNTRAINED SKILLS
DEX:
- Stealth +1, Thievery +1 Acrobatics +1 (Takes armor penalty, is calculated)
INT:
- Arcana +0, History +0, Religion +0
WIS:
- Dungeoneering +3, Heal +1, Insight +1, Nature +1, Perception +1
CHA:
- Bluff +2, Diplomacy +2
FEATS
Level 1: Dwarf Stoneblood (Upgrades Battlerager vigor to give (1.5*con) temp hp instead of (1*con))
Level 2: Student of Battle (Gives warlord ability 1/day, trains skill, is a multiclassing feat.
POWERS
Fighter at-will 1: Brash Strike
- (Normal attack + con to damage with axe, gives combat advantage to the target when attacking me)
Fighter at-will 1: Crushing Surge
- (Normal attack, invigorating (Gives (1*con) temp hp when succesfully hitting)
Fighter encounter 1: Hack and Hew
- (encounter power, attack twice, invigorating)
Fighter daily 1: Knee Breaker
- (Daily power, attack with 2W, (when wielding axe add (1*con) to damage, target is slowed (save ends) if it was already slowed it's instead immobilized (save ends) (Miss, half damage))
Fighter utility 2: Boundless Endurance
- (Daily, Minor Action, Stance, gain regeneration 2+(1*con) when bloodied (stance doesn't end when not bloodied, can last until end of encounter))
Dwarven Resilience
- (Minor action, use your second wind)
Warlord Multiclass: Inspiring Word
- (Daily, Minor action, you or ally can spend a healing surge and heal an additional 1d6, close burst 5, you or one ally in burst)
Combat Challenge
- (Mark foes you attack. Mark lasts until end of your next turn or marked by other).
- (As an immediate (interrupt?) Make basic melee attack against adjacent marked foe who shifts or makes attack not including you)
Fighter: Combat Superiority
- (wis to opportunity attacks, creatures hit by opportunity attack stops moving)
Fighter Talents: Battlerager Vigor
- (Each succesfull melee attack gives (4 = 1*con) temp hp, feat upps this to (6 = 1.5*con)),
- (Each miss with an invigorating power also gives the above temporary hp),
- (These temporary hp stacks with the temp hp gained from invigorating powers).
ITEMS
Adventurer's Kit,
Amulet of Protection +1,
Frost Fury Greataxe +1
- (deals (1*con) bonus frost damage when bloodied, crit +1d6 frost (+1d12 when bloodied),
Dwarven Chainmail +1
- (+1 endurance (is calculated), daily item power: (free action, Heal as if you spent a healing surge)),
Distance Handaxe +1
- (boosts the distance of ranged attacks (+5/+10) for a total of (10/20).