https://app.roll20.net/campaigns/forum/218648/

Alaric

Characteristics:

WS:	31
BS:	36 (31+5)
S:	31
T:	40
Ag:	31
Int:	32 (Rerolled from 27)
Per:	31
WP:	41
Fel:	24
Wounds:			11
Fate Points:		3
Insanity Points:	1
Corruption Points:	0

Vitals:

Name:			Alaric
Homeworld:		Imperial World
Career:			Arbitrator
Rank:			Trooper
Gender:			Male
Build:			Slender
Skin Color:		Fair
Hair Color:		Brown
Eye Color:		Grey
Age:			24
Handedness:		Right
Quirk:			You have an electoo
Planet of Birth:	War Zone
Divination:		Kill the alien before it 
			can speak its lies.
Starting Package:	The Red Vaults of Luggnum
			(100 xp)

Family: Escarrà granja mano de santiago de la cruz espinosa

Your mother's name is Devi. 
  She walks the path of the Arbitrator. 
Your father's name is Cortez. 
  He walks the path of the Guardsman. 
Your brother's name is Khan. 
  He walks the path of the Scum. 
Your sister's name is Garma. 
  She walks the path of the Arbitrator.
  Married to an Administrator.

Weapons & Armor:

Flak Vest + Gang Leathers
Head (1-10) 4 (4+0)
Right Arm (11-20) 5 (4+1)
Left Arm (21-30) 5 (4+1)
Torso (31-70) 7 (4+3)
Right Leg (71-85) 5 (4+1)
Left Leg (86-100) 5 (4+1)
Shotgun
Class: SP Basic
Range: 30m
Dmg: 1d10+4I
Pen: 0
Mag: 2
Rld: 2Full
RoF: S/-/- Special: Scatter, Reliable
Las Pistol
Class: -
Range: -
Dmg: -
Pen: -
Mag: -
Rld: -
RoF: S/-/- Special: -
Autopistol
Class: -
Range: -
Dmg: -
Pen: -
Mag: -
Rld: -
RoF: S/-/- Special: -
Exhaust Pipe - Club
Class: 1H Melee Dmg: 1d10+0+3I Pen: 0
Special: Primitive
Brass Knuckles
Class: 1H Melee Dmg: 1d5-1+3I Pen: 0
Special: Primitive
Knife
Class: 1H Melee Dmg: 1d5+0+3R Pen: 0
Special: Primitive
Sword
Class: 1H Melee Dmg: 1d10+0+3R Pen: 0
Special: Balanced, Primitive

Gear:

2xLas Pistol
  2 Charge packs remaining
Autopistol
  48 shots remaining
Knife
Club
Concussion Mace
Firebomb
Flak Vest
Gang Leathers
Earbead
Inquisitor ID
Arbitrator ID
Arbitrator Uniform (Good Quality Clothing)
Dataslate
Heavy Boots
Aquila af to hovedet ørn.
Injector
  3 doses of stimm
Chrono
Tattered velvet cloak (memento)
Expired wanted poster (memento)

Basic Skills:

	Strength:
15 Climb
15 Intimidate
15 Swim
	Toughness:
20 Carouse
	Agility:
15 Concealment
15 Contortionist
31 Dodge
15 Silent Move
	Intellect:
16 Evaluate
16 Gamble
16 Logic
	Perception:
31 Awareness (Trained)
31 Scrutiny (Trained)
15 Search
	Fellowship:
12 Barter
12 Charm
12 Command
12 Deceive
12 Disguise
24 Inquiry (Trained)

Advanced Skills

	Intellect:
32 Common Lore (Adeptus Arbites) (Trained)
32 Common Lore (Imperial Creed) (Trained: Hagi.) 
32 Common Lore (Imperium) (Trained: Hagi.)
32 Common Lore (War) (Trained: Hagi.)
32 Literacy (Trained: Lit. Fam.) 
32 Security (Trained)
32 Speak Language (High Gothic) (Trained: Lit. Fam.)
32 Speak Language (Low Gothic) (Trained)
32 Tech Use (Trained)

Talents:

Basic Weapons Training (SP)
Pistol Training (Flame)
Pistol Training (Las)
Pistol Weapon Training (SP)
Melee Weapons Training (Primitive)
Melee Weapon Training (Shock)
Quick Draw
Jaded
Rapid Reload

Traits:

Blessed Ignorance
  -5 Int on Forbidden Lore checks.
Hagiography
  Gain basic skills
Litugical Familiarity
  Gain basic skills
Superior Origins
  +3 Willpower

Bookkeeping:

#Initialization:
700 xp (
100	! The Red Vaults of Luggnum (Does not count towards rankup)
100	S Awareness
100	T Pistol Weapon Training (SP)
100	T Pistol Weapon Training (SP)
100	T Rapid Reload
100	S Scrutiny

100 xp	Remaining (500/600 (+100) spent)
	) 
+12 TG

#1:
+300 xp	(
100	T Melee Weapon Training (Shock)
100	S Security
200	S Tech use.

0 xp	Remaining (900/900 (+100) spent)
	)

#2:
+300 xp	(
100	A +5 Ballistic Skill
200	T Pistol Training (Flame)

0 xp	Remaining
	)
+4 arbitor badges
-5 skud

#3:
+300 xp	(	

300 xp	Remaining (1200/1500 (+100) spent)
	)
- Shotgun
-   12 shells
- brass knuckles
- Long Knife
- Sword
- Las Pistol 
+ Good food. 3 people 3 days
+ 3 food rations, 
+ Heavy boots
+ Great hammer (melee; dam: 1d10+4R; pen: 2, 
  special: unwieldy; wt: 8kg)
+ Concussion mace (melee; dam: 1d10+3I; pen: 4, 
  special: unwieldy, volatile, blast(1); wt: 15kg)
+ 207 TG

#4:
+300 xp	(
500	A +5 Agility

100 xp	Remaining (1700/1800 (+100) spent)
	)
- Greathammer

#5:
+300 xp	(
200	T Two Weapon Wielder (Ballistic) 
200	T Basic Weapon Training (Flame) [Can use basic flame weapons]

0 xp	Remaining (2100/2100 (+100) spent)
	)
-5 TG
+1 Firebomb
-1 Flask Amasec

#6:
+400 xp	(

400 xp	Remaining (2100/2400 (+100) spent)
	)
-1 Autopistol Ammo
#7:
+300 xp	(
100	T Resistance (Heat) [+10 to resist / avoid heat]
100	T Resistance (Cold) [+10 to resist / avoid cold]
100	T Light Sleeper [Always considered awake]
100	T Leap Up [Stand as free action]
100	T Heightened Senses (Hearing) [+10 to perception regarding hearing]
100	T Heightened Senses (Sight) [+10 to perception regarding Sight]
100	S Dodge

0 xp	Remaining (2800/2800 (+100) spent)
	)