Table of Contents

Aurora Rebuild progressions

Rogue (Scout) 15
Class BAB SP Feat Class Features FCB
Rogue 1 +10 PBS, Rapid Shot Sneak Attack +1d6, Trapfinding X
Rogue 2 +1 +10 Evasion, Rogue Talent() X
Rogue 3 +1 +10 TWF Sneak Attack +2d6, Trap sense +1 X
Rogue 4 +1 +10 Scout’s Charge, Rogue Talent() X
Rogue 5 +10 Imp.TWF Sneak Attack +3d6 X
Rogue 6 +1 +10 Trap Sense +2, Rogue Talent() X
Rogue 7 +1 +10 Deadly Aim Sneak Attack +4d6 X
Rogue 8 +1 +10 Skirmisher, Rogue talent() X
Rogue 9 +10 1 Sneak attack +5d6, trap sense +3 X
Rogue 10 +1 +10 Advanced talents, rogue talent() X
Rogue 11 +1 +10 1 Sneak attack +6d6 X
Rogue 12 +1 +10 Rogue talent(), trap sense +4 X
Rogue 13 +10 1 Sneak attack +7d6 X
Rogue 14 +1 +10 Rogue talent() X
Rogue 15 +1 +10 1 Sneak attack +8d6, trap sense +5 X
Total:
+11 BAB (+11 from Rogue)
150 Skill points (150 from Rogue)
9 Feats. 4 Feats to spare.
4 Rogue Talents, 3 Advanced Rogue Talents.

Pros:
Pure class means less rules to learn (usually)
High Sneak Attack Value
High number of skillpoints
Many regular and advanced talents
Many Favored Class Bonuses

Cons:
Many choices
Low-ish BAB
Very Sneak-Attack dependant
One-trick pony
Such Trapsense, much wow.
Rogue (Scout) 11 / Fighter 4 Hybrid
Class BAB SP Feat Class Features FCB
Rogue 1 +10 PBS, Rapid Shot Sneak Attack +1d6, Trapfinding X
Rogue 2 +1 +10 Evasion, Rogue Talent() X
Rogue 3 +1 +10 TWF Sneak Attack +2d6, Trap sense +1 X
Rogue 4 +1 +10 Scout’s Charge, Rogue Talent() X
Rogue 5 +10 Imp.TWF Sneak Attack +3d6 X
Rogue 6 +1 +10 Trap Sense +2, Rogue Talent() X
Rogue 7 +1 +10 Deadly Aim Sneak Attack +4d6 X
Rogue 8 +1 +10 Skirmisher, Rogue talent() X
Rogue 9 +10 1 Sneak attack +5d6, trap sense +3 X
Rogue 10 +1 +10 Advanced talents, rogue talent() X
Rogue 11 +1 +10 1 Sneak attack +6d6 X
Spoiler





































Aurora Current level progression

Lvl Class BAB Feats Features Favoured Class
1 Rogue 1 11 (8 +2+1) +0 Combat Expertise, Improved Feint Sneak Attack +1d6, Trapfinding +1 HP
2 Rogue 2 18½ (4½ +2+1) +1 Evasion, Rogue Talent(Bleeding attack) +1 HP
3 Rogue 3 26 (4½ +2+1) +2 Weapon Focus(Dagger) Sneak Attack +2d6, Trap sense +1 +1 HP
4 Rogue 4 33½ (4½ +2+1) +3 Uncanny dodge, Rogue Talent(Offensive Defense) +1 HP
5 Rogue 5 41 (4½ +2+1) +3 Point Blank Shot Sneak Attack +3d6 +1 HP
6 Rogue 6 48½ (4½ +2+1) +4 Trap Sense +2, Rogue Talent(Assault Leader) +1 HP
7 Ranger 1 56 (5½ +2) +5 Butterfly's Sting Track, Wild Empathy, 1st Favored Enemy(Dwarves)
8 Ranger 2 63½ (5½ +2) +6 Combat Style Feat(Two-Weapon Fighting)
9 Ranger 3 71 (5½ +2) +7 Improved Two-Weapon Fighting Endurance, 1st Favored Terrain(Urban)
10 Ranger 4 78½ (5½ +2) +8 Hunter's bond(Abe!), Spellcasting
11 Oracle 1 85 (4½ +2) +8 Rapid Shot Mystery(Time), Oracle's Curse(Haunted), Orisons, Revelation(Erase from Time)
12 Oracle 2 91½ (4½ +2) +9 Mystery Spell(Memory Lapse)
13 Oracle 3 98 (4½ +2) +10 Gang Up Revelation(Rewind Time)
14 Oracle 4 104½ (4½ +2) +11 Mystery Spell(Gentle Repose)
15 Rogue 7 111 (4½ +2+1) +12 Improved Favored Enemy Sneak Attack +4d6 +1 HP

Problems

Suggestions

Options

Equipment Suggestion

WILD Suggestions

Item Rebuild

50 301	+5 Dagger
   300	Least Crystal of Return (Draw as Free Action)
50 001	+5 Dagger
   300	Least Crystal of Return (Draw as Free Action)
38 000	Gloves of Extended Range and Nimble Dextericity +6 (2k+36k)
 6 000	Greater Rubicund of Frenzy Armor Crystal (+5 dmg & Fearsaves when bloodied)
21 000	Blinkback Belt of Mighty Constitution +4 (5k+16k)
18 000	Goggles of the Ebon Hunter
10 400	Grounded Celestial Armor (As Celestial Armor without Fly 1/day) (+3 Chainmail(+5), +8 maxdex, -2 ACP, 15% ASF)
10 100	+2 Animated Heavy Mithril Shield
10 000	Bracers of Wind
 8 000	Ring of Deflection +2
 8 000	Amulet of Natural Armor +2
 5 000	Bag of Holding II
 4 000	Vest of Resistance +2

240000-50301-300-50301-300-38000-6000-21000-18000-10400-10100-10000-8000-8000-5000-4000=298