STR: 7 DEX: 10 +1 END: 11 +1 INT: 9 +1 EDU: 6 -1 SOC: 5 -1 BGs: 2 points Flyer 0 Medic 0 Attempt to enter Army Academy: 4 - Failure Qualification for armying up: 8 - Success! Joined the Hovertank division - Service Skills: Drive, Athletics, Gun Combat, Recon, Melee, Heavy Weapons - Army training (1): STR +1 - Private (Rank0) bonus: Gun Combat 1 Survival roll: 7 - Success! Event roll 4 - Sent to Urbanized planet fraught with war between people who like the color blue and the rebel scum that likes the color green. - Gain one of Stealth 1 Advancement roll: 10 - Success! Become Lance Corporal. Gain Recon 1 - Learn more Melee! Connection (Natalka) skill: 3 - +1 END Leave hovertanking: Entry into Navy Academy: 5 - Failure Qualifying for Navy career: 3 - Failure Draft me up Scotty: 5 - Scouts - Basic Training: Learn Pilot 0 - Learn skill (6): Jack-of-ALL-Trades (Not just like five of them) Surviving Backwater moon?: 13 - SUCCESS! Event on the moon: 5 Nothing here, good job: - You perform an exemplary service for the scouts. Gain DM+1 to any one Benefit roll. Advancement Roll: 2 - Failure Connection (Wulfric) skill: 5 - +1 EDU Exit Career right: Entry into Navy Academy: 5 - Abort/Retry/Fail Entry into Navy regular: 8 - Success - Basic Training: Vacc Suit - Learn Skill (6): Electronics Survival Roll: 9 - Success! Event: 9 - Someone set up us the bomb! Defuse success! - Gain an Enemy, but also gain DM+2 to your next Advancement roll in the Navy. Advancement: 8 - Success! Become Able Spacehand (Rank1). Learn Mechanic 1 - Learn more Strength! Muster out! 5 Benefits! (3 terms, 2Advancements) Army: 4: Weapon (1k, TL12) - RAM Grenade Launcher 6: +1 END Scout: 3: 30k Credits Navy: 2+1: +1 EDU 4: Weapon (+1 Heavy Weapons skill) Shopping: 30.000 5000 Neural Comm A/V, Comp0 50 Linguasoft Rating 0 Translator 500 R0 Agent 1500 Machine Gun 22000 Hostile Environment Vacc Suit +12 100 Magnetic Grappler upgrade 100 Longknife 750