Dimitri is a tiefling rogue/duelist. He has trained to use his tail to assist him.
His favored class is rogue. Two archtypes helps define Dimitris abilities.
The Chameleon helps him sneak around in varies environments, while the Scout helps him make sneak attacks during combat.
Level | Class | Favored Class Bonus |
---|---|---|
1 | Rogue 1 | Skill point |
2 | Rogue 2 | Skill point |
3 | Rogue 3 | Skill point |
4 | Rogue 4 | Skill point |
5 | Rogue 5 | Skill point |
6 | Rogue 6 | Skill point |
7 | Rogue 7 | Skill point |
8 | Rogue 8 | Skill point |
9 | Duelist 1 | - |
Ability | Score | Modifier | Base attack bonus | +7/+2 |
---|---|---|---|---|
Strength | 12 | +1 | Fortitude | +6 |
Dexterity | 16 | +3 | Reflex | +12 |
Constitution | 14 | +2 | Will | +5 |
Intelligence | 16 | +3 | Initiative | +3 |
Wisdom | 12 | +1 | CMB | +8 |
Charisma | 12 | +1 | CMD | 21 |
Armor class | 20 | Attack bonus | |
---|---|---|---|
Touch | 15 | Movement speed | 30 ft. |
Flat-footed | 15 | Ki Pool | 5 |
Hit Points | 67 | Stealth Points | 9 |
Feat | Gained at level | Description |
---|---|---|
Grasping Tail | 1 | Grab small objects on the ground in a 5 ft. radius as a swift action. Hold small objects with your tail. |
Weapon Finesse | 3 | Use your dexterity modifier to determine attack bonus instead of strength. |
Dodge | 5 | Gain a +1 dodge bonus to armor class. |
Mobility | 7 | Gain a +4 dodge bonus to armor class against attacks of opportunity whenever you move around the battlefield. |
Spring Attack | 9 | You may use a standard action during your move to make an attack against a foe. That foe cannot attack your with attacks of opportunity. |
Feature | Class (level) | Description |
---|---|---|
Sneak Attack | Rogue (1,3,5,7) | Deal +4d6 damage when flanking or attacking an enemy that is denied dexterity |
Misdirection | Rogue (1) | Replaces Trapfinding: Gain a pool of stealth points equal to your ranks in bluff. These can be spent to increase stealth checks. This pool is renewed after 8 hours of sleep. |
Evasion | Rogue (2) | If you roll a successful reflex save against an effect that allows save for half damage, you take no damage instead. |
Effortless Sneak (Urban, Forest, Underground) | Rogue (3,6,9) | In Urban, Forest and Underground terrains, you may take 10 on stealth checks. |
Scout's Charge | Rogue (4) | You may deal sneak attack damage at the end of a charge, if you succesfully hit with that attack. |
Skirmisher | Rogue (8) | You may deal sneak attack damage on his next attack after he has moved 10 ft. that round. |
Canny Defense | Duelist (1) | Add 1 point of intelligence bonus to your dexterity bonus to armor class for each level of Duelist you have. |
Precise Strike | Duelist (1) | Add 1 point of damage per Duelist level you have to all damage rolls made with one-handed or light weapons. |
Rogue Talent | Chosen at level | Description |
---|---|---|
Fast Stealth | Rogue (2) | You may move at your full speed when you are sneaking around in stealth. |
Expert Leaper | Rogue (4) | You are always considered to have a running start when trying to jump. With a DC 15 Acrobatics check, you may ignore 20 ft. of fall damage instead of 10 ft. |
Ki Pool | Rogue (6) | Gain a Ki pool equal to half your rogue level + charisma modifier. Ki points can be spend to either make another attack during a full attack at your highest attack bonus, or gain an additional 20 ft. movement speed for the round, or gain a +4 insight bonus on stealth checks for one round. It takes a swift action to use any of the options. |
Ninja Trick | Rogue (8) | Gain the ninja trick Shadow Clones: You may spend a Ki point to cast Mirror Image as the spell. Your caster level is equal to your rogue level. |
Skill | Rank | Class Skill | Racial Bonus | Ability bonus | Other modifiers | Total |
---|---|---|---|---|---|---|
Acrobatics | 9 | +3 | +3 | 15 | ||
Appraise | 5 | +3 | +3 | 11 | ||
Bluff | 9 | +3 | +2 | +1 | 15 | |
Climb | 9 | +3 | +1 | 13 | ||
Diplomacy | 5 | +3 | +1 | 9 | ||
Disable Device | 9 | +3 | +3 | 15 | ||
Disguise | 9 | +3 | +1 | 13 | ||
Escape Artist | 9 | +3 | +3 | 15 | ||
Intimidate | 5 | +3 | +1 | 9 | ||
Perception | 9 | +3 | +1 | 13 | ||
Perform (swordfight) | 2 | +3 | +1 | 6 | ||
Sense Motive | 5 | +3 | +1 | 9 | ||
Sleight of Hand | 9 | +3 | +3 | 15 | ||
Stealth | 9 | +3 | +2 | +3 | 17 |
46.000 gp
Item | Description | Cost |
---|---|---|
Rope of Climbing | 60 ft. long rope that can tie and untie itself on command. Can be commanded to search for edges to tie itself around | 3.000 gp |
+1 Darkleaf Hide Shirt of Shadow | An armor made of a dark leaf-like material. It grants a +5 bonus to AC, and +5 competence bonus to stealth | 8.590 gp |
+1 Corrosive Short Sword | A short sword of fine making that is adorned with emeralds. It deals 1d6 physical damage and an additional 1d6 acid damage | 8.010 gp |
2x Immovable Rod | These rods can be manipulated to stay in place, even if that defies gravity | 10.000 gp |
+1 Hand Crossbow of Distance | This hand crossbow can shoot an amazing 60 ft. | 9.100 gp |
Cloak of Resistance +2 | Grants a +2 resistance bonus to all saves | 4.000 gp |