Table of Contents

Dimitri Diehv

Dimitri is a tiefling rogue/duelist. He has trained to use his tail to assist him.
His favored class is rogue. Two archtypes helps define Dimitris abilities.
The Chameleon helps him sneak around in varies environments, while the Scout helps him make sneak attacks during combat.

Level Breakdown

Level Class Favored Class Bonus
1 Rogue 1Skill point
2 Rogue 2Skill point
3 Rogue 3Skill point
4 Rogue 4Skill point
5 Rogue 5Skill point
6 Rogue 6Skill point
7 Rogue 7Skill point
8 Rogue 8Skill point
9 Duelist 1 -


Abilities and Combat Stats

Ability Score Modifier Base attack bonus +7/+2
Strength 12 +1 Fortitude +6
Dexterity 16 +3 Reflex +12
Constitution 14 +2 Will +5
Intelligence 16 +3 Initiative +3
Wisdom 12 +1 CMB +8
Charisma 12 +1 CMD 21
Armor class 20Attack bonus
Touch 15Movement speed 30 ft.
Flat-footed 15Ki Pool 5
Hit Points 67 Stealth Points 9


Racial Features


Feats and Class Features

Feat Gained at level Description
Grasping Tail 1 Grab small objects on the ground in a 5 ft. radius as a swift action.
Hold small objects with your tail.
Weapon Finesse 3 Use your dexterity modifier to determine attack bonus instead of strength.
Dodge 5 Gain a +1 dodge bonus to armor class.
Mobility 7 Gain a +4 dodge bonus to armor class against attacks of opportunity whenever you move around the battlefield.
Spring Attack 9 You may use a standard action during your move to make an attack against a foe.
That foe cannot attack your with attacks of opportunity.
Feature Class (level) Description
Sneak Attack Rogue (1,3,5,7)Deal +4d6 damage when flanking or attacking an enemy that is denied dexterity
Misdirection Rogue (1) Replaces Trapfinding: Gain a pool of stealth points equal to your ranks in bluff.
These can be spent to increase stealth checks. This pool is renewed after 8 hours of sleep.
Evasion Rogue (2)If you roll a successful reflex save against an effect that allows save for half damage, you take no damage instead.
Effortless Sneak
(Urban, Forest, Underground)
Rogue (3,6,9)In Urban, Forest and Underground terrains, you may take 10 on stealth checks.
Scout's Charge Rogue (4)You may deal sneak attack damage at the end of a charge, if you succesfully hit with that attack.
Skirmisher Rogue (8) You may deal sneak attack damage on his next attack after he has moved 10 ft. that round.
Canny Defense Duelist (1) Add 1 point of intelligence bonus to your dexterity bonus to armor class for each level of Duelist you have.
Precise StrikeDuelist (1) Add 1 point of damage per Duelist level you have to all damage rolls made with one-handed or light weapons.


Rogue Talents

Rogue Talent Chosen at level Description
Fast Stealth Rogue (2) You may move at your full speed when you are sneaking around in stealth.
Expert Leaper Rogue (4) You are always considered to have a running start when trying to jump.
With a DC 15 Acrobatics check, you may ignore 20 ft. of fall damage instead of 10 ft.
Ki Pool Rogue (6)Gain a Ki pool equal to half your rogue level + charisma modifier.
Ki points can be spend to either make another attack during a full attack at your highest attack bonus,
or gain an additional 20 ft. movement speed for the round, or gain a +4 insight bonus on stealth checks for one round.
It takes a swift action to use any of the options.
Ninja Trick Rogue (8)Gain the ninja trick Shadow Clones: You may spend a Ki point to cast Mirror Image as the spell.
Your caster level is equal to your rogue level.


Skills

Skill Rank Class Skill Racial Bonus Ability bonus Other modifiers Total
Acrobatics 9 +3 +3 15
Appraise 5 +3 +3 11
Bluff 9 +3 +2 +1 15
Climb 9 +3 +1 13
Diplomacy 5 +3 +1 9
Disable Device 9 +3 +3 15
Disguise 9 +3 +1 13
Escape Artist 9 +3 +3 15
Intimidate 5 +3 +1 9
Perception 9 +3 +1 13
Perform (swordfight) 2 +3 +1 6
Sense Motive 5 +3 +1 9
Sleight of Hand 9 +3 +3 15
Stealth 9 +3 +2 +3 17


Equipment

46.000 gp

Item Description Cost
Rope of Climbing60 ft. long rope that can tie and untie itself on command. Can be commanded to search for edges to tie itself around3.000 gp
+1 Darkleaf Hide Shirt of ShadowAn armor made of a dark leaf-like material. It grants a +5 bonus to AC, and +5 competence bonus to stealth8.590 gp
+1 Corrosive Short SwordA short sword of fine making that is adorned with emeralds. It deals 1d6 physical damage and an additional 1d6 acid damage8.010 gp
2x Immovable RodThese rods can be manipulated to stay in place, even if that defies gravity10.000 gp
+1 Hand Crossbow of DistanceThis hand crossbow can shoot an amazing 60 ft.9.100 gp
Cloak of Resistance +2Grants a +2 resistance bonus to all saves4.000 gp