Table of Contents

Cheat Sheet

Level Breakdown

Lvl Class BAB Fort Ref Will CL Feats Features Invocations
1 Warlock 1 +0 (+0)+0 +0 +2 1/0 Combat casting,PBS Eldritch blast 1d6, Invocation (least) Dark one's own luck
2 Warlock 2 +1 (+1)+0 +0 +3 2/0 Detect magic See the unseen
3 Warlock 3 +2 (+1)+1 +1 +3 3/0 W.Focus(Ray) Damage reduction 1/cold iron, Eldritch blast 2d6
4 Sorcerer 1 (+1 HP) +2 (+0)+1 +1 +5 3/1 Bloodline power, Cantrips, Eschew materials
5 Sorcerer 2 (+1 HP) +3 (+1)+1 +1 +6 3/2 Arcane Armor Training
6 Sorcerer 3 (+1 HP) +3 (+0)+2 +2 +6 3/3 Bloodline power, Bloodline spell
7 Sorcerer 4 (+1 HP) +4 (+1)+2 +2 +7 3/4 1
8 Eldritch Theurge 1 +4 (+0)+2 +2 +9 4/5 DR 2/Cold iron Spiderwalk
9 Eldritch Theurge 2 +5 (+1)+2 +2 +10 9/6 Practiced spellcaster Fiendish resilience 1
10 Eldritch Theurge 3 +6 (+1)+3 +3 +10 10/7 Spellblast, Invocation (lesser) Eldritch Chain
11 Eldritch Theurge 4 +7 (+1)+3 +3 +11 11/8 Quicken Spell-like DR 3/cold iron
12 Eldritch Theurge 5 +7 (+0)+3 +3 +11 12/9 Eldritch spellweave Flee the scene
13 Eldritch Theurge 6 +8 (+1)+4 +4 +12 13/10 1
14 Eldritch Theurge 7 +9 (+1)+4 +4 +12 14/11 DR 4/Cold iron The dead walk
15 Eldritch Theurge 8 +10(+1)+4 +4 +13 15/12 1 Invocation (Greater) Vitriolic blast
16 Eldritch Theurge 9 +10(+0)+5 +5 +13 16/13 Fiendish resilience 2
17 Eldritch Theurge 10 +11(+1)+5 +5 +14 17/14 1 DR 5/Cold iron, Greatreach blast Fell Flight
18
19
20

Statistics

Total Mod Race Lv Item Misc Original Saves Fort Ref Will
STR 8 -1 8 Total 3 6 5
DEX 18 +4 +2 16
CON 12 +1 12 Abilities 1 4 -1
INT 10 10 Warlock 1 1 3
WIS 8 -1 8 Sorcerer 1 1 3
CHA 16 +3 +1 15 Eldritch Theurge
Resistance

Hit points per level: HD(1d6)+Con(1)+Misc.
Hit point expression: 5d6(1+3+4+6+6)+6+6+3
Total Hitpoints: 35

Defense Attacks Damage
Defense		22
  Base		10
  Armor		+8
  Ability(DEX)	+4
  Enhancement	+2
  Other		
Melee		
  Base		+9
  Ability(STR)	+0
Ranged		
  Base		+9
  Ability(DEX)	+5

  Enhancement	+1
Damage		
  Enhancement	+1
  Spiked chain	2d4
  Vicious	+4d6

Attacks			ToHit	Range	Crit	Type	DMG	Notes
Spiked chain (Melee)	+17	10'	20x2	Pierce	2d4+4d6+1	
Heavy Crossbow (Steady)	+19	120'x10	19-20x2	Pierce	1d10+1d6+28	
Heavy Crossbow (Basic)	+17	120'x10	19-20x2	Pierce	1d10+1d6+6	
Spelllist Invocations
Spell
Level
Save
DC
Spells
per day
Spells Known Save
DC
Invocations Known
Cantrips 13 Light, Ray of frost, Mage Hand, Mending, Prestidigitation
1 14 6 Mage Armor*, Magic Missile, Feather fall, Burning Hands 14
2 15 - 15 Dark one's own luck, See the unseen
3 16 - 16
4 17 - 17
5 18 - 18
6 19 - 19
7 20 - 20
8 21 - 21
9 22 - 22

Skills, feats & features

List of all skills in Pathfinder
STR* (-1) Climb, Swim
DEX* (+3) Acrobatics, Disable device, Escape Artist, Fly, Ride, Sleight of Hand, Stealth
INT (+0) Appraise, Craft, Knowledge (Arcana), Knowledge (Dungeoneering), Knowledge (Engineering), Knowledge (Geography), Knowledge (History),
Knowledge (Local), Knowledge (Nature), Knowledge (Nobility), Knowledge (Planes), Knowledge (Religion), Linguistics, Spellcraft
WIS (-8) Heal, perception, Profession, Sense motive, Survival
CHA (+3) Bluff, Diplomacy, Disguise, Handle Animal, Intimidate, Perform, Use Magic Device
* Armor check penalty (ACP) applies to checks using this skill.

Warlock skillpoints: 3x(2+0+1) = 9
Sorcerer skillpoints: 3x(2+0+1) = 9
Eldritch Theurge skillpoints: 0x(2+0+1)

Class skills
DEX* Acrobatics, Fly
INT Appraise, Craft, Knowledge (arcana), Knowledge (the planes), Knowledge (religion), Spellcraft
WIS Profession, Sense motive
CHA Bluff, Disguise, Intimidate, Use magic device
Skill Ability Ranks Class Total
Know: Planes The guilds Int(+0) 5 +3 +8
Knowledge: Arcana Int(+0) 5 +3 +8
Spellcraft Int(+0) 5 +3 +8

Equipment

Spells & Invocations

Description and backstory