To the far east, on a warm summer night, Ekelo was born to his mother, Chepi and his father, Alo. As it was customary for the tribes on the foothills of the Star Mounts, Ekelo joined the monastery of Bahamut high among the mountain tops. Here Ekelo grew to become a man — a servant of the church.
On his 17th birthday he was sent into the world to prove his worth — to prove that he had become a man. He traveled to Loudwater, from where he set into the High moor to find the ancient praying stone left there by none other than Bahamut him self.
Upon his return Ekelo was now a guardian of the church, and his life was now devoted to the service and spreading the wisdom of the dragons that he him self found on the mountain tops. Opposed to other heralds of the gods, Ekelo doesn't preach his believes, he lets people live their lives, but tries to influence them through wisdom, education to try and make them see the light, and turn from the darkness.
Although Ekelo is human, he is far from the normal power hungry striving persona that humans are often portrait as. He is calm, and collected, knowing clearly in his mind what must be done, but is in no hurry to get there. He lets other people of the gory and the riches, seeking only to spread the wisdom and knowledge of the great dragon lord to the sword coast, starting with the denizens of Waterdeep.
Languages: Draconic, Common
Abilities
Ability | Total | Calculation |
---|---|---|
Str | 10 (+0) | 10(base) |
Dex | 24 (+7) | 17(base) + 2(race) + 1(lvl) +4 (item) |
Con | 12 (+1) | 12(base) |
Int | 10 (+0) | 10(base) |
Wis | 16 (+3) | 15(base) + 1(lvl) |
Str | 10 (+0) | 10(base) |
Attack
Revolvers resolve attacks against touch AC up to five range increments.
Defense
Class progression
Class | BAB | Fort | Ref | Will | Special | Feats |
---|---|---|---|---|---|---|
Gunslinger (1) | +1 | Deeds, grit, gunsmith | 3 | |||
Gunslinger (2) | +2 | Nimble +1 | ||||
Gunslinger (3) | +3 | Deeds | 1 | |||
Gunslinger (4) | +4 | Bonus feat | 1 | |||
Gunslinger (5) | +5 | Gun training 1 | 1 | |||
Gunslinger (6) | +6/+1 | Nimble +2 | ||||
Gunslinger (7) | +7/+2 | Deeds | 1 | |||
Gunslinger (8) | +8/+3 | +6 | +6 | +2 | Bonus feat | 1 |
Inquisitor (1) | +8/+3 | +8 | +6 | +4 | Domain, Judgement, Monster lore, Orisons, Stern gaze | 1 |
Inquisitor (2) | +9/+4 | +9 | +6 | +5 | Cunning initiative, Detect alignment, Track | |
9 |
Abilities
Feats
Skills (54/54)
Spells
Domain: Luck
Orisons:
1st level
Wealth