Table of Contents

Four kinds of benders

These four builds are quite similar, but their way of using energy and the element they are associated to should vary, based upon their philosphy.

Hatsu, the Firebender

Name: Hatsu
Experience: 1
Level: 1

Philosophy

The core philosophy of fire is the dichotomy of creation and destruction. Fire is fueled by either the will to inspire, or the desire to destroy.
The following perks and flaws should reflect the disposition of a noble, hot tempered firebender from the high society of their noble nation.

Noble
Bloodlust

Attributes

Physical Stat Cost Dice
Agility 4 10 1d10
Fortitude 2 3 1d6
Might
Mental
Learning
Logic
Perception 2 3 1d6
Will 2 3 1d6
Social
Deception
Persuasion
Presence 3 6 1d8
Extraordinary
Alteration
Creation
Energy 5 15 2d6
Entropy
Influence
Movement
Prescience
Protection
HP 22
Evasion 14
Toughness 14
Resolve 14

Feats

Bane Focus 1 (Persistent Damage)
Attack Specialization 1 (Fire)


Favored Banes

Persistent Damage
Demoralized


Favored Boons


Equipment



Koralok, the Waterbender

Name: Koralok
Experience: 1
Level: 1

Philosophy

The philosphy of water is to be fluid, flexible, and ready to change. Waterbenders turn a good defense into a strong offense on the turn of a heel.
The following perks and flaws should reflect the disposition of a self-sufficient and pragmatic waterbender from either the northern or southern tribe.

Vagabond
Honest

Attributes

Physical Stat Cost Dice
Agility
Fortitude 3 6 1d8
Might
Mental
Learning
Logic
Perception
Will 2 3 1d6
Social
Deception
Persuasion
Presence 2 3 1d6
Extraordinary
Alteration
Creation 2 3 1d6
Energy 4 10 1d10
Entropy
Influence
Movement
Prescience
Protection 5 15 2d6
HP 24
Evasion 15
Toughness 15
Resolve 14

Feats

Battlefield Defender
Attribute Substitution (Protection for Agility)
Swimming


Favored Banes

Immobile
Slowed


Favored Boons

Barrier
Heal


Equipment