Table of Contents

Johans Basics

Names: Johan
Background: Necromancer
- Comes from the north, as a hermit necromancer.
Experience: 1
Level: 1

Speed: 30 Ft
Race: Human

Background:

Left in a moist forest as a young, it is mostly a mystery to strangers how someone like Johan could have survived all alone. In fact it's his touch of magic that saved him, being able to control chaos and creation, it came to him when needed.
He learnt how to control creatures both made of dead, and made of nature, so he will happily walk around with both skeletons and golems alike. Having been away from society in forever, he understands not why the undead is frowned upon.

Johans Attributes:

_Physical _ _Mental _ _Social _ _Magical _
Agility Learning Deception 5 Creation
1 Fortitude Logic Presence 5 Entropy
Might 3 Perception Persuasion Influence
2 Will Movement

Equipment:

Wealth: 2

Weapons:
Cane
1d20+(Str) - Banes: Slowed. - One-handed, Forceful.

Armor:
Leather Armor:
Defense +2, Cost: 1, Required might: 0.

Misc:
Adventurer’s Pack:
(bedroll, personal tent, 2 weeks rations, 3 days water, hammer, 6 pitons, 50’ rope, grappling hook, flint and steel, 10 torches.)

Stats:

Janus Armor
HP 16
Init -
Toughn 13
Evasio 12 (2)
Resolv 12

Feats

Companion
Superior Concentration


Quirks

Vagabond
Lucky
Absent Minded
Literal Minded