Table of Contents

Description and backstory

Part One
Part Two

Kurkosj

Lvl Class BAB Fort Ref Will Feats Features Favoured Class
1 Barbarian 1 +1 +2 +0 +0 Power Attack Fast movement, Rage +1 HP
2 Barbarian 2 +2 +3 +0 +0 Invulnurability, Rage Power (Reckless Abandon)+1 HP
3 Barbarian 3 +3 +3 +1 +1 Cleave Endure Elements (hot) +1 HP
4 Barbarian 4 +4 +4 +1 +1 Rage Power (Superstition) +1 HP
5 Barbarian 5 +5 +4 +1 +1 Antagonize +1 HP
6 Barbarian 6 +6 +5 +2 +2 Rage Power (Ground Breaker) +1 HP
7 Barbarian 7 +7 +5 +2 +2 Extra Rage Power (Knockback) +1 HP
8 Barbarian 8 +8 +6 +2 +2 Rage Power (Increased Damage Reduction) +1 HP
9 Barbarian 9 +9 +6 +3 +3 Extra Rage Power (Improved Damage Reduction) +1 HP
10 Barbarian 10 +10 +7 +3 +3 Rage Power (Improved Damage Reduction) +1 HP


Total Mod Race Lv Item Misc Saves Fort Ref Will
STR 24 +7 +2 +2 +4 Total +14 (+16)+9+5 (+7)
DEX 14 +2 Morale +4 vs spells
CON 18 +4 +2 Abilities +4 +2 -1
INT 10 0 Barbarian +7 +3 +3
WIS 8 -1 Resistance +2 +2 +2
CHA 10 0 Luck +1 +1 +1
Total Hitpoints 120 (140 during rage)
Damage Reduction 8/-
Fire Resistance 2
CMB +17 (+2 during rage)
CMD 29 (+2 during rage)
Total Armor Class: 14 10 + 2 dexterity + 2 Leather Armor
AC with Power Attack: 1114-3
AC during Rage: 1214-2
AC with Both: 914-5
Weapon Attack Damage Crit
Greatsword +18/+13 2d6+11 19-20 x2
Greatsword (Rage) +22/+17 2d6+16 19-20 x2
Greatsword (Power Attack) +18/+13 2d6+2019-20 x2
Greatsword (Both) +22/+17 2d6+2519-20 x2

Skills, feats & features

Class Feature

Features Description
Fast Movement Increase your base movement speed by 10 ft.
Rage Enter a rage for 26 rounds per day. During the rage you gain +4 strength, 2 extra HP per level, +2 to will saves and -2 to AC. A barbarian can end her rage as a free action and is fatigued after rage for a number of rounds equal to 2 times the number of rounds spent in the rage.
Invulnurability Gain damage reduction equal to ½ barbarian level.
Extreme Endurance Gain Endure Elements effect against (hot) climate. For every third level above 3rd level, you gain 1 fire resistance (2 at the moment).

Skills

Skill Ranks Bonus/Penalty Total
Acrobatics (dex) 9 +2 +11 (+4 to jump)
Climb (str) 8 +7 +15
Intimidate (cha) 9 +2 +11
Knowledge (Kurkosj)4 +0 +4
Survival (wis) 5 -1 +4
Swim (str) 5 +7 +12


Feats

Level gained Feat Description
1 Power Attack Subtract 3 from attack bonus, add 6 to damage rolls (add 9 if using a two-handed weapon).
3 Cleave Standard Action: Attack a foe, and continue attacking the next if you hit. Can only be done once per round. Reduces armor class by 2 until next round.
5
7 Extra Rage Power ()
9 Extra Rage Power (Improved Damage Reduction) Increase your damage reduction by 1 during rage.


Racial Features
+2 to one ability score (intelligence in this case)
Darkvision 60 ft.
Medium Creature.
Normal Speed: 30 ft.
Intimidating: +2 to intimidate.
Orc Blood: This creature counts as both Human and Orc for any effects related to race.
Orc Ferocity (changed to Sacred Tattoo): Gain a +1 luck bonus to saves.
Weapon Familiarity: Gain profeciency with Greataxes and Falchions in addition to any weapon with “orc” in its name.
Languages: Common, Orc.

Equipment

Crude Medallion: An heirloom from his parents. His only connection to his heritage. Gives +2 constitution. 4.000 gp.
A cloak for traveling: Stolen from the witches, this enchanted cloak protects the wearer. +2 resistance to saves. 4.000 gp.
Bracers of Bark: Simple yet elegant bracers, stolen from the witches, increasing muscle and power of the wearer. +4 strength. 16.000 gp
Fury: His greatsword (+1 furious greatsword) that has slain many foes and tasted the blood of plenty enemies. Will definatly taste more. 18.000 gp.
Leather Armor: Not of any special origin, but has served well as… well, really nothing so far. 25 gp
Gloves of Arrow Snatching: Found among many shiny objects during a job, these comfortable gloves proved to be his favorite handwear. 4.000 gp.