Loga the mad
Karsite, Chaotic Neutral Binder (10) / Fighter (2) (93 xp)
Sources
Tome of magic
Players Handbook
Magic Item Compendium
Dragon Magazine #315
Complete Arcane
Pathfinder SRD
Abilities
Str 16 (+3)
Dex 10 (+0)
Con 22 (+6) (15[base] +1[lvl] +2[race] +4[enhancement])
Int 10 (+0)
Wis 8 (-1)
Cha 20 (+5) (17[base] + 1[lvl] +2[race])
EBL: 10
Attack
Initiative: +0
BAB: +9/+4
Standard attack: +13(+9[BAB] +3[str] +1[magic]), 2d4+4 (3[str] +1[magic]) /x2; spireshard, touch of the void, wraith strike, threatening reach, mage slayer, piece magical protection
CMB: +12 (+3[str] + 9[bab])
Defence
AC: 17 (10[base] +6[armor] +1[magic]) (touch: 10, flat footed: 17), fast healing 5, spell healing
Fortitude: +16 (+10[base] +6[con]); Endurance, magic eating
Reflex: +3 (+3[base]); magic eating
Will: +6 (+7[base] -1[wis]); unflinching, magic eating
HP: 156 (11d8+8+12*6: [3+8+7+7+8+8+8+6+8+7+6]+8+12*6 = 156); fast healing 5, spell healing, damage reduction, diehard
Spell resistance: 20, spell healing
Energy resistance: 10 against acid, cold, electricity, fire and sonic
Damage reduction: 9/magic else 7/- (pact augmentation + feats + vestige)
CMD: 22 (10[base] + 3[str] + 0[dex] + 9[bab])
Racial abilities
Karsite (ToM p. 84)
Human traits
+2 Con, +2 Cha
Damage reduction 5/magic
Spell resistance 10 + class level
Magical draining attack: Suppress a single magical combat item for one round on a successful attack (item must be visible)
Spell healing: Heal 2 x spell level when spell resistance soaks an attack
Spell casting inability: Can't cast divine or arcane spells
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Class abilities
Binder (ToM p. 9)
Proficient with simple weapons and light armour
Soul binding: up to two vestiges up to 4th level (binding check: +15)
Suppress sign
Pact augmentation: up to three abilities
Soul guardian: Immune to fear, slippery mind
Fighter (unbreakable archetype):
Skills
Skill points: 33/36 (12*2[base] + 1*12[human])
K:Arcana: +10 (+6[ranks] +3[class skill] +1[competence])
K:Planes: +11 (+6[ranks] +1[trait] +3[class skill] +1[competence])
K:Religion: +10 (+6[ranks] +3[class skill] +1[competence])
K:Nature: +4 (+4[vestige])
Heal: +4 (+4[vestige])
Survival: +4 (+4[vestige])
Diplomacy: +13 (+4[ranks] +5[cha] +3[class skill] +1[competence])
Linguistics: +15 (+10[rank] +3[class skill] +1[competence])
Spellcraft (CC): +4 (+4[rank])
Languages
Common, Infernal, Celestial, Abyssal, Sylvan, Ignan, Aquan, Terran, Auran, Draconic, Elven
Feats
Fighter bonus feats:
Diehard: Automatically stabilize when reduced below 0 hit points
Endurance: +4 bonus on checks to endure (e.g. swim, endure cold etc..)
Regular feats: 8 = 1(human) +6(lvl) +1(bonus)
Skilled Pact Making: +4 bonus to soul binding checks
Ignore special requirements (ToM)
Fast healer: Regain additional 3 hit points (1/2 Con mod) from natural or magical healing
Exotic weapon proficiency (spiked chain)
Roll with it: Gain damage reduction 2/-, and enhances damage reduction from magical sources by 2.
Roll with it: Gain damage reduction 2/-, and enhances damage reduction from magical sources by 2 (stacks).
Mage slayer: Casters cannot cast defensively, when I threaten him. +1 to will saves.
Pierce magical protection: As a standard action, when making an attack, ignore AC granted by spells. If this deals damage, all spells granting AC is dispelled.
Traits
Saint’s Ward: You can cast sanctuary, to ward your self against demons (1/2 hd + cha mod)
Lucid dreamer: You gain a +1 bonus to K:Planes, and a +2 bonus on will saves against effects on your dreaming mind or subconscious.
Vestiges
Buer (ToM p. 26)
Gain +4 to K:Nature, Heal and Survival. K:Nature is trained even without ranks
Immune to poison and disease. When making the pact, any poison or desease is cured.
Allies within 30 feet gains temporary immunity to to poisons and deseases. They ignore the effects while in the area. When leaving they suffer the effects normally
Fast healing: 1, 2 (10th level), 3 (13th level), 4 (16th level), 5 (19th level); see also fast healer feat
Healing gift: Cure 1 point of damage as a standard action. Cure 1d8+EBL as full round action (usable every five rounds).
Track (as the feat)
Tenebrous (ToM p. 48)
Deeper darkness: Always centered on you. Standard action to turn on or off. Move action to change range of emanation with 10 feet.
See in darkness: You see perfectly in any form of darkness, even deeper darkness.
Touch of the void: As a swift action, charge attack with additional 1d8 damage and an additional 1d8 per four EBL above seventh. Usable once every five rounds
Turn/rebuke undead as a cleric of EBL level once every five rounds.
Vessel of emptiness: As dimension door, but 5 feet per two EBL once per day. If cast as a response to an attack, attacker suffers 50% miss chance.
Items and wealth
Gold (offgame): 7,275 gp, 31 sp
Gold (ingame): 115 gp, 18 sp, 20 cp
Wraith strike band (48,000 gp): All attacks hits as if they where touch attacks.
Amulet of health (16,000gp): +4 enhancement bonus to Con
+1 Magic eating Radian breast plate (35,400gp): ER(*) 10; heal 1 HP per spell level, when saving against a spell.
+1 Spireshard (+3) spiked chain (32,325gp): Target becomes unable to cast spells or use spell-like abilities for 1d4 rounds (not cumulative, Will DC 19)
Gloves of spell disruption (1,000 gp): Add +5 to target's concentration check, if hit.