Human Psion1 Init : +2 Attack: +2 Melee / +4 Ranged / +4 Spells AC: 12 normal, 12 Vs Touch, 10 flat footed Fort:+4 Ref:+4 Will:+4 Hide:+2 Silent:+2 Listen:-1 Spot:-1 Sense:-1 HP: 36 Speed: 30ft. / 6 squares
Lvl Class BAB HP SP Saves PP Feats Class features 1 Psion 0 4+2 7 0/ 0/ 2 2+2 Overchannel, Psionic body Psionic Endowment, Discipline(Kineticist) 2 Psion 1 3+2 14 0/ 0/ 3 6+4 3 Psion 1 3+2 21 1/ 1/ 3 11+6 Talented overchannel 4 Pson 2 2+2 28 1/ 1/ 4 17+8 5 Psion 2 3+2 35 1/ 1/ 4 25+10 Psionic meditation 6 Psion 3 3+2 42 2/ 2/ 5 35+12 Priviledged energy E6 46 Expanded knowledge(Sustenance)
Total Mod Race Lv Item Misc. Original STR 8 -1 8 DEX 14 +2 14 CON 14 +2 14 INT 19 +4 +1 18 WIS 8 -1 8 CHA 12 +1 12 /36 Hitpoints remaining
Saves | Fort | Ref | Will |
---|---|---|---|
Total | 4 | 4 | 4 |
Psion | 2 | 2 | 5 |
Abilities | 2 | 2 | -1 |
Equipment |
Wiz4 (2+4+1)*9=63
Skills Total Ranks Mod Item ACP Feat Misc Appraise C Autohypnosis Balance Bluff Climb C Concentration 9 C Craft Decipher Script Diplomacy C Disable Device Disguise Escape Artist Forgery Gather Information Handle Animal Heal Hide C Intimidate Jump C Knowledge (arcana) 9 C Knowledge (architecture and engineering) 1 C Knowledge (dungeoneering) 4 C Knowledge (geography) 1 C Knowledge (history) 9 C Knowledge (local) 1 C Knowledge (nature) 9 C Knowledge (nobility and royalty) 1 C Knowledge (religion) 1 C Knowledge (the planes) 9 Listen Move Silently Open Lock Perform C Profession Ride Search Sense Motive Sleight of Hand Speak Language C Spellcraft 9 Spot Survival Swim Tumble Use Magic Device Use Rope
Defense 12 Base 10 Armor Ability(DEX) +2 Items Other Melee Base +3 Ability(STR) -1 Ranged Base +3 Ability(DEX) +2
Name: Mordred the mad Age: 35 years Race: Human Gender: Male Height: 182cm Weight: 92kg Build: Normal Hair: Long and scraggly Skin: Weathered Eyes: Brown Dress: Red ragged robes Distinguishing Marks: Dominant Hand: Right Languages: Common, Abyssal, Celestial, Draconic, Infernal
Spells | Psi DC | Psi/Cost | Known |
---|---|---|---|
1st | 15 | 3 | Call to mind, Control Flames, Control Object, Control Light |
2nd | 16 | 5 | Energy Missile, Energy Adaptation, Sustenance |
3rd | 17 | 7 | Energy Retort, Telekinetic force |
RAY OF FLAME (SpellComp.167)
Evocation [Flame]
Level: Sorcerer/wizard 1
Components: V, S, F
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Effect: Ray
Duration: Instantaneous
Saving Throw: See text
Spell Resistance: Yes
A burning ray shoots out at the target
from your upturned palm. The sound of a
crackling fire follows the ray’s path.
You must succeed on a ranged touch
attack with the ray to strike a target.
If your attack is successful, the ray
deals 1d6 points of fire damage per two
caster levels (maximum 5d6). The target
must also make a Reflex save or catch
fire, taking 1d6 points of fire damage
each round until the flames are put
out (requiring a DC 15 Reflex save; see
Catching on Fire, DMG 303).
Focus: A small, polished glass lens.
EBON EYES (SpellComp.77)
Transmutation
Level: Assassin 1, cleric 1, sorcerer/wizard 1
Components: V, S, M
Casting Time: 1 standard action
Range: Touch
Target: Creature touched
Duration: 10 minutes/level
Saving Throw: None
Spell Resistance: Yes (harmless)
You feel, more than see, a black haze form
at the corner of your eyes. Upon touching
your intended subject the haze disappears
and the creature’s eyes become shrouded in
blackness.
The subject of this spell gains the
ability to see normally in natural and
magical darkness, although it does
not otherwise improve the subject’s
ability to see in natural dark or
shadowy conditions. The subject
ignores the miss chance due to
lack of illumination other than
total darkness. While the spell is
in effect, a jet-black film covers
the subject’s eyes, a visual effect
that gives the spell its name.
Material Component: A pinch
of powdered black gemstone of
any type.
ORB OF ACID, LESSER (SpellComp.150)
Conjuration (Creation) [Acid]
Level: Sorcerer/wizard 1
Components: V, S
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Effect: One orb of acid
Duration: Instantaneous
Saving Throw: None
Spell Resistance: No
Your quick, precise movements culminate in
your open palm facing your target. An orb of
dark green acid flies from your hand.
An orb of acid about 2 inches across
shoots from your palm at its target,
dealing 1d8 points of acid damage. You
must succeed on a ranged touch attack
to hit your target.
For every two caster levels beyond
1st, your orb deals an additional 1d8
points of damage: 2d8 at 3rd level,
3d8 at 5th level, 4d8 at 7th level, and
the maximum of 5d8 at 9th level or
higher.
AMANUENSIS (SpellComp.9)
Transmutation
Level: Cleric 0, sorcerer/wizard 0
Components: V, S
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target: Object or objects with writing
Duration: 10 minutes/level
Saving Throw: Will negates (object)
Spell Resistance: Yes (object)
You point at the writing and then move
your hand as though holding a stylus or
quill. As you intone the spell, the script
appears on a sheet of paper close at hand.
You cause writing from one source
(such as a book) to be copied into a
book, paper, or parchment. This spell
copies 250 words per minute and creates
a perfect duplicate of the original.
The spell copies only nonmagical text,
not illustrations or magical writings
(such as the text of a spellbook, a spell
scroll, or a sepia snake sigil). If the target
contains normal and magical writing
(such as a letter with explosive runes),
only the normal text is copied, leaving
blank space in the copied text where
the magical writing would be expected.
Likewise, if the target contains text and
illustration, only the text is copied.
The spell triggers (but does not copy)
writing-based magic traps in the material
being copied.
Blank paper, parchment, or a book
must be provided for the spell to write
upon. If the target has multiple pages,
the spell automatically turns to the
next blank page whenever necessary.
If more pages in the target exist than
blank pages are available, the spell
copies the original until it runs out of
blank pages. At any time during the
spell’s duration you can redirect the
magic to copy from another target, copy
onto a different blank source, or resume
a duplication that was interrupted by a
shortfall of blank pages.
The spell does not translate the copied
writing. If you do not understand the
original, you have no additional ability
to understand the copy.
MANYJAWS (SpellComp.138)
Evocation [Force]
Level: Sorcerer/wizard 3
Components: V, S, M
Casting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Effect: One pair of disembodied, flying jaws per caster level (maximum ten pairs)
Duration: Concentration, up to 3 rounds
Saving Throw: See text
Spell Resistance: Yes
You clamp your teeth together with the
last gesture, and several disembodied jaws
of blue force appear and float toward your
foes, gnashing their teeth.
When you cast this spell, you summon
several pairs of mystical, disembodied
jaws that fly about and attack your foes.
These pairs of jaws can be commanded
to attack separate targets, or multiple
pairs can be sent to attack a single foe.
The jaws originate at your location and
fly out to attack their targets, moving
at a fly speed of 40 feet with perfect
manoeuvrability. You can redirect as
many of the jaws as you desire as a
standard action.
Each round on your action, each pair
of jaws automatically hits its target and
deals 1d6 points of damage, or half that
amount with a successful Reflex save.
A creature targeted by multiple pairs of
jaws in a single round makes only one
saving throw, with success halving the
total damage.
Material Component: A pair of teeth.
STORM MOTE (Sandstorm.121)
Evocation [Air, Earth]
Level: Druid 3, sorcerer/wizard 3
Components: V, S, M/DF
Casting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Effect: Cylinder (5-ft. radius, 10 ft. high)
Duration: 1 round/level
Saving Throw: Fortitude half
Spell Resistance: Yes
You create a whirling vortex of sand.
It flies at speed of 60 feet per round
(perfect manoeuvrability), and you
can concentrate on controlling its
every movement or specify a simple
program. Directing the vortex’s
movement is a move action, while
changing its programmed movement
is a standard action. If you don’t move
or program the vortex, it merely stays
at rest, spinning and howling. The
vortex dissipates if it exceeds the
spell’s range.
If a storm mote enters a space with
a creature, it stops moving for the
round and deals 2d8 points of damage
to the creature. A successful Fortitude
save reduces damage by half.
Those outside the vortex have
concealment against those inside.
The vortex extinguishes all non-magical
flame.
Arcane Material Component: A pinch
of sand.
Magical items | |||||
---|---|---|---|---|---|
Cost | Weight | .Loc | Item | Source | Notes |
Hand | Glove of Arcane fury | Legacy item | |||
1400 | Held2 | Rod of Frost | MIC.174 | 3/day 2d6 cold dam, REF14 for ½, Puts out fire, freezes water | |
2200 | Ring2 | Ring of feather falling | CORE | Continuous feather fall | |
1400 | Feet | Anklets of translocation | MIC.71 | 2/day teleport 10 as swift action | |
900 | 2 | Neck | Hand of the mage | CORE | Magehand /Will |
500 | Head | Watchful lamp | MIC.147 | Can glow as torchlight at shoulders. | |
350 | Pack | Everlasting rations | MIC.160 | 1 trail ration /day | |
200 | Pack | Everfull mug | MIC.160 | Water, beer or wine | |
Mundane items | |||||
Cost | Weight | .Loc | Item | Source | Notes |
2 | 2 | Body | Sling bag | (Bag1) Reflavoured backpack | |
- | 4 | Body | Entertainer's outfit | ||
0,1 | 5 | SBag2 | Bedroll | ||
0,5 | 3 | SBag2 | Winter blanket | ||
0,5 | SBag2 | 5x Inkpens | |||
24 | SBag2 | 3 oz. Writing ink | |||
0,5 | 10 | SBag2 | Iron pot | ||
20 | 40 | SBag2 | 40 days of trail rations | ||
0,3 | 1,5 | SBag2 | 3x Sacks | ||
3 | 12 | SBag2 | 3x Waterskins | ||
9 | 12 | Sbag2 | 3x Entertainer's outfit | ||
8 | 7 | Sbag2 | Cold weather outfit | ||
150 | Light Warhorse | (Horse1) | |||
10 | 25 | Horse1 | Riding saddle | ||
4 | 8 | Horse1 | Saddlebags | (SBag2) | |
0,35 | 70 | Horse1 | 7 Days of horsefood | ||
Other/Misc. items | |||||
Cost | .Loc | Weight | Item | Source | Notes |
Gloves of Arcane Fury | |
---|---|
Price (Item Level) | X gp (X th) |
Body Slot | — (held) |
Caster Level | X rd |
Aura | X ; |
Activation | - |
Weight | — |
The gloves arcane fury are inhabited by the old-ass mage MageName | |
Prerequisites | Craft Wondrous Item, Craft Legacy items |
Cost to Create | X gp, X XP, X days. |
Advancement | Ability |
5 | +1 Insight bonus to Ranged touch attacks and Ray attacks. |
6 | Deflect (+3) 3/day |
7 | +2 Enhancement bonus to Dex. |
8 | Ray of frost /will |
9 | +2 Insight bonus to Ranged touch attacks and Ray attacks. |
10 | Deflect (+5) 4/day |
11 | +4 Enhancement bonus to Dex. |
12 | Greater Arcane sight 1/day |
13 | +3 Insight bonus to Ranged touch attacks and Ray attacks. |
14 | Deflect (+7) 5/day |
15 | +6 Enhancement bonus to Dex. |
16 | Telepathic bond 1/day |
17 | +4 Insight bonus to Ranged touch attacks and Ray attacks. |
18 | Deflect (+9) 6/day |
19 | +8 Enhancement bonus to Dex. |
20 | Foresight 1/day |
Starting magic items
350 Everlasting rations 200 Everful mug 2200 Ring of feather falling 1400 Anklet of trnaslocation 1400 Rod of frost (3/day line of 2d6/R½ frost) 900 Hand of the mage
Total: 350+200+2200+1400+1400+900+500=6950
Starting Mundane items
150 Light warhorse 10 25 Riding saddle 4 8 Saddlebags 0,35 70 7 days of food 9 12 3x Entertainer's outfit - 4 Entertainer's outfit 8 7 Cold weather outfit 0,1 5 Bedroll 0,5 3 Winter blanket 0,5 - 5x Inkpens 24 - 3oz. ink. 0,5 10 Iron pot 20 40 40 days of trail rations 0,3 1,5 3 sacks 3 12 3 waterskins 2 2 Sling bag
Total: 150+10+4+0,35+9+8+0,1+0,5+0,5+24+0,5+20+0,3+3+2=232,25
Wealth changes
13000=