De'ath

Concept:
PhysTrait1:
PhysTrait2:

SocTrait1:
SocTrait2:

Secret:

Human mage wielding powers of fire
Footsteps leaves path charred
Breath smells of suplhur

Tendency to shout when agitated
Likes to see things burn

Fled Hell with some of its gits

_Physical _

 1 Agility
 2 Fortitude
 1 Might

_Mental _

   Learning
   Logic
 3 Perception
 4 Will

_Social _

 2 Deception
   Persuasion
 1 Presence

_Magical _

   Alteration
   Creation
 5 Energy
   Entropy
   Influence
   Movement
   Prescience
   Protection

_Hitpoints _
24
=10+2x(Fort+Pres+Will)

_Toughness _
16
=10+2(Fort)+4(Will)

_Evasion _
11
=10+1(Agi)+(armor)

_Resolve _
15
=10+1(Pres)+4(Will)

_Equipment _
Greatsword
Scale Mail
Hand Crossbow
Large Shield
3 spears
2 Hatchets
_Boon Access (Aura) (6 feat points) _
Tier 1 - When you invoke the chosen boon on a single target,
you succeed automatically and do not need to make an action roll.
If the invocation has multiple targets, success is not automatic,
but you get advantage 2 on the action roll to invoke the boon.

Tier 2 - When your invocation includes multiple targets,
you gain advantage 3 on your action roll to invoke the boon.
Additionally, you may invoke the boon one time increment faster,
as follows:
An invocation time of a major or move action becomes a minor action.
An invocation time of a focus action becomes a major action.
An invocation time of 1 minute becomes 1 focus action.
An invocation time of 10 minutes becomes 1 minute.
An invocation time of 1 hour becomes 10 minutes.
An invocation time of 8 hours becomes 1 hour. 
_Ageless (Perk) _
Whether you are an android constructed of spaceage material 
that does not erode over time, the loyal servant of a higher power, 
or the subject of an arcane ritual, 
you have unlocked the secret to immortality. 
You are immune to the passage of time and the effects of old age. 
Your body does not age and you cannot be harmed by 
extraordinary effects that cause aging. Based on the source of 
your agelessness, you can decide whether or not your appearance 
changes over time.

_Ascetic (Perk) _

You are well-versed in the art of living with less. 
Whether a cloistered monk or a wizened sage who spent years 
locked away in a tower of books, you are experienced at 
going long stretches of time with very little food, water, 
or company - and as such, these situations tend 
not to affect you as they do others. 
You are hardened against physical and mental deprivation and have 
developed an enviable degree of self-mastery.

_Addicted: Punishing The Wicked (Flaw) _

The roll of the dice, the smoke of the Black Lotus, 
or the escape of the virtual reality machine. 
Whether your addiction is physical, mental, or social, 
the effect is generally the same: 
you’ve got an itch that you need to scratch, 
and you’ll sometimes do reckless or atrocious things to make sure 
that you can get your fix. 
You get to decide the nature and severity of your addiction.

_Cosmetic Deformity (Flaw) _

Something about you makes you less attractive, 
undesirable to behold, or even just downright abominable. 
You get to decide the nature and severity of your deformity. 
Examples include a scarred cheek, vacant white eyes, 
a burn-covered body, and a missing nose. 
Whatever form this flaw takes, it is merely cosmetic 
and thus will generally only affect you in social situations.