Table of Contents

Level Breakdown

Lvl Class BAB Fort Ref Will CL Feats Features
1 Duskblade 1 (+1 HP) 1 2 0 2 1 Weapon Finesse, Power Attack Arcane Attunement, Armored Mage (Light)
2 Duskblade 2 (+1 HP) 2 3 0 3 2 Combat Casting
3 Duskblade 3 (+1 HP) 3 3 1 3 3 Intensify Spell Arcane Channeling
4 Monk 1 3 5 3 5 3 (* Deflect Arrows) Bonus feat*, flurry of blows, stunning fist, unarmed strike
5 Monk 2 4 6 4 6 3 Carmendine Monk, (* Unbound Enlightenment) Bonus feat*, evasion
6 Enlightened Fist 1 5 6 5 7 3 Ki strike (magic), monk abilities
7 Enlightened Fist 2 6 7 5 7 4 Snap Kick Fist of energy
8 Enlightened Fist 3 6 7 6 8 5 Arcane fist
9 Enlightened Fist 4 7 7 6 8 6 Roundabout Kick
10 Enlightened Fist 5 8 8 7 9 7 Arcane rejuvenation
11 Enlightened Fist 6 9 8 7 9 7 Improved Critical Fist of energy (burst)
12 Enlightened Fist 7 9 8 8 10 8 Hold ray
13 Enlightened Fist 8 10 9 8 10 9 Weapon Focus (Unarmed)
14 Enlightened Fist 9 11 9 9 11 10 Diamond soul
15 Enlightened Fist 10 12 9 9 11 11 Arcane Strike
16 Sorcerer 1 12 9 9 13 11/1 Bloodline power (Blue Dragon), cantrips, eschew materials
17 Abjurant Champion 1 13 9 9 14 12/1 Draconic Heritage Abjurant armor, extended abjuration
18 Abjurant Champion 2 14 10 10 15 13/1 Swift abjuration
19 Abjurant Champion 3 15 10 10 15 14/1 Draconic Claw
20 Abjurant Champion 4 16 10 10 16 15/1 Arcane boost

Statistics

Total Mod Race Lv Item Misc Original Saves Fort Ref Will
STR 15 +3 +1 14 Total +9 +10 +7
DEX 19 +4 +2 +1 16
CON 14 +2 14 Abilities +2 +4 -1
INT 14 +2 14 Base +7 +6 +8
WIS 9 -1 9
CHA 8 -1 8

Hit Dice: 8d8+8+9*2+3 (5+5+6+5+8+7+7+6)+31
Total Hitpoints: 80

Defense Attacks Damage
Defense		22
  Base		10
  Ability(DEX)	+1
  Natural Armor	+3
  Armor		
  Enhancement	
  Other		
Melee		
  Base		+9
  Ability(STR)	+0
Ranged		
  Base		+9
  Ability(DEX)	+5

  Enhancement	+1
Damage	1d10+10+1d6
  Bastard sword	1d10
  Strength	+9
  Enhancement	+1
  Flaming	+1d6

Attacks			ToHit	Range	Crit	Type	DMG	Notes
Bastard Sword (Melee)	+17	10'	20x2	Pierce	2d4+4d6+1

Spells

Spelllist Dotrips Cantrips 1st 2nd 3rd 4th 5th
Save DC 12 12 13 14 15 16 17
Known Dancing Lights
Detect Magic
Flare
Ghost Sound
Read Magic
Acid Splash
Disrupt Undead
Ray of Frost
Touch of Fatigue
Shocking Grasp
Chill Touch
Blade of Blood
Resist Energy
Stand
Deflect
Swift Invisibility
Per day 5 7(6+1) 4(3+1)

Skills, feats & features

List of all skills in Pathfinder
STR* (+3) Climb, Swim
DEX* (+4) Acrobatics, Disable device, Escape Artist, Fly, Ride, Sleight of Hand, Stealth
INT (+2) Appraise, Craft, Knowledge (Arcana), Knowledge (Dungeoneering), Knowledge (Engineering), Knowledge (Geography), Knowledge (History),
Knowledge (Local), Knowledge (Nature), Knowledge (Nobility), Knowledge (Planes), Knowledge (Religion), Linguistics, Spellcraft
WIS (-1) Heal, Perception, Profession, Sense motive, Survival
CHA (-1) Bluff, Diplomacy, Disguise, Handle Animal, Intimidate, Perform, Use Magic Device
* Armor check penalty (ACP) applies to checks using this skill.
Skillpoints: 3*(2+2+1)+2*(4+2+1)+4*(4+2+1) = 57
Skills				Total	Ranks	Mod	Class	Item	Misc.
  (DEX) Acrobatics			9				
  (DEX) Stealth				9				
  (WIS) Perception			9				
  (WIS) Sense Motive			9				
  (INT) Spellcraft			9				
  (WIS) Profession: Soothsayer		1				
  (STR) Climb				1				
  (STR) Swim				1				
  (WIS) Survival			1				
  (INT) Know:Religion			1				
  (INT) Know:History			1				
  (INT) Know:Local			1				
  (WIS) Heal				1				

Traits: Magical Lineage (Fireball), Magical Knack

Equipment

108,000

25500	Armor
10500	Mithral Full Plate
2000	Called
4000	Landing
+1	Light fortification
+1	Enhancement
2*2*1000=4000
5000	Greater Armor Crystal of Arrow Deflection

22035	Weapon
3035	Adamantine Bastard Sword
+1	Enhancement
+1	Flaming
+1	Spell Storing
3*3*2000=18000
1000	Lesser weapon crystal of returning

20000	Ring of Wizardry
2500	Ring of Sustenance

5000	Boots of Swift Passage MIC.78 (5/day teleport 20')
10000	Glove of storing
3000	Heartseeking Amulet
3200	Hellcat Gauntlets
4000	Veil of storms

350	Everlasting rations
200	Everfull mug