Table of Contents

Semalian Evening Sun

Neutral elven male scout.

Racial qualities

Abilities

Dice roll: 16, 18, 12, 18, 12, 8 = 84 (Applied +/- 1)
Modified: 16(3), 23(6), 10(0), 18(4), 12(1), 8(-1)

Attack and defense

HP: 14d8 (80)
AC: 26 = 10 + 5(dex) +4(armor) +1(enhancement) +1(dodge) +2(natural) +3(skirmish); Formless vest
Standard attack: 23 = 12(BAB) +6(dex) +4(magic) +1(point blank); Rapid shot, greater many shot, belt of battle
Standard damage: 1d8+1d6(energy)+5(mighty)+4(magic)+2(arrow)+8d6(skirmish); Favored enemy
Saves: Fortitude: +11 = +7(base) +0(con) +1(battle fortitude) +3(cloak); Reflex: +21 = +12(base) +6(dex) +3(cloak); Will: +12 = +5(base) +4(wis) +3(cloak)

Class progression

XP:

Class progression
Character level Class BAB Saves Special abilities Feats Skill points Hit dice
1 Scout 1 +0 +0/+2/+0 Skirmish +1d6, trapfinding 1 48 d8
2 Ranger 1 +1 +2/+4/+0 1st favored enemy, Track, Wild empathy 10 d8
3 Ranger 2 +2 +3/+5/+0 Combat mastery 1 10 d8
4 Ranger 3 +3 +3/+5/+1 Endurance 10 d8
5 Ranger 4 +4 +4/+6/+1 Animal companion 10 d8
6 Ranger 5 +5 +4/+6/+1 2nd favored enemy 1 10 d8
7 Ranger 6 +6 +5/+7/+2 Improved combat style, Fast movement +10 ft. 10 d8
8 Scout 2 +7 +5/+8/+2 Battle fortitude +1, uncanny dodge 12 d8
9 Scout 3 +8 +6/+8/+3 Fast movement +10 ft., skirmish (+1d6, +1 AC), trackless step 1 12 d8
10 Scout 4 +9 +6/+9/+3 Bonus feat 1 12 d8
11 Scout 5 +9 +6/+10/+4 Evasion, skirmish (+2d6, +1 AC) 12 d8
12 Scout 6 +10 +7/+11/+5 Flawless stride 1 12 d8
13 Scout 7 +11 +7/+11/+5 Skirmish (+2d6, +2 AC) 12 d8
14 Scout 8 +12 +7/+12/+5 Camouflage, bonus feat 1 12 d8
Expected progression
15 Scout 9 +12 +8/+12/+6 Skirmish (+3d6, +2 AC) 1 12 d8
16 Scout 10 +13 +8/+13/+6 Blindsense 30 ft. 12 d8
17 Scout 11 +14 +8/+13/+6 Battle fortitude +2, fast movement +20 ft., skirmish (+3d6, +3 AC) 12 d8
18 Scout 12 +15 +9/+14/+7 Bonus feat 2 12 d8
19 Scout 13 +15 +9/+14/+7 Skirmish (+3d6, +3 AC) 12 d8
20 Scout 14 +16 +9/+15/+7 Hide in plain sight 12 d8

Special abilities

Scout

Ranger

Feats

Feat progression
Level gained Feat Description
1 Point blank shot Gain a +1 bonus to attack rolls within 30 feet.
3 Precise shot Don't take -4 to shoot into crowds.
6 Improved rapid shot Remove the -2 penalty imposed by the rapid shot feature.
9 Greater many shot Make separate attack rolls for each arrow. Apply precision based damage with each arrow.
10 Efficient pull Gain a +2 bonus to strength when determining the bonus damage from pull weapons (i.e mighty)
12 Improved skirmish Move 20 feet instead of 10, and add +2d6 instead of +1d6 per skirmish level.
14 Swift hunter Stack ranger and scout classes together for determining skirmish and favored enemies.
15 Improved precise shot Ignore AC bonus from cover (but not total cover). Ignore miss chance from concealment (but not total concealment). No miss chance when shooting into a grapple.
18 Improved many shot Remove the penalty imposed when using the many-shot feat.
18

Skills

Skill overview
Skill name Ability name Total Ranks Ability Item Misc Trained only
Appraise Int 0
Balance Dex 23 17 6
Bluff Cha 0
Climb Str 20 17 3
Craft Int 15 11 4
Concentration Con 0
Decipher script Int 0 x
Diplomacy Cha 0
Disable device Dex 0 x
Disguise Cha 0
Escape artist Dex 0
Forgery Int 0
Gather information Cha 0
Handle animal Cha 0 x
Heal Wis 0
Hide Dex 0
Intimidate Cha 0
Jump Str 20 17 3
Knowledge (dungeon) Int 21 17 4
Knowledge (geography) Int 21 17 4
Knowledge (nature) Int 21 17 4
Listen Wis 18 17 1
Move silently Dex 0
Open lock Dex 0 x
Perform Cha 0 x
Profession (guide) Int 15 11 4 x
Ride Dex 0
Search Wis 18 17 1
Sense motive Wis 0
Sleight of hand Dex 0 x
Speak language Int 0
Spellcraft Int 0 x
Spot Wis 18 17 1
Survival Wis 0
Swim Str 0
Tumble Dex 23 17 6 x
Use magic devise Cha 0 x
Use rope Dex 0
Skill progression

Items

Wealth progression
Post Income/Expense
Starting gold 150,000
Longbow -50,325
Arrows (20) -1
Longsword -15
Chain shirt -47,250
Quiver -16,500
Amulet -8,000
Belt -12,000
Boots -1,500
Vest -3,200
Cloak -9,000
Total 2,209

Body (armor)

Torso

Arms

Hands

Feet

Neck

Shoulders

Head

Weapon(s)

Waist

Finger(s)

Misc

Spells

Caster level:

Sources

Sources used: PH, SRD, DR, CW, MiC, DMG, CA