Table of Contents

General

Names: Janus and Salii
Background: Mage
- Comes from the old magetowers, as an alteration apprentice.
Experience: 1
Level: 1

Speed: 30 Ft
Race: Human

Background:

Janus and Salii used to be two different persons, now molded together in a horrid experiment gone terribly wrong.
Janus was an alteration mage, who was helping with an experiment aimed at transferring knowledge from one person to another. Salii was a guard near the experimental room.
Janus had a studious approach to most of his problems, so experimentation was a slow and meticulous process, but during one experiment Salii's impatient nature had Salii interrupting one of the experiment, making the profane alteration magic spin out of control, the masters of the tower quickly got out of reach and started sealing the magical energies. Alas Janus and Salii got caught inside the magical circle, if not tempered it would have devoured the tower, attempting to fuse everything within it's grasp. Instead it only fused these two characters into one being, ending in captivity for the new JanusSalii entity.
Janus usually have the most control of the body, and therefore they usually go by the name Janus. They also soon after fled the emprisonment, and have used alteration magic to change the way they look to fool easy detection.

Janus Attributes:

Physical Social Mental Magical
2 Agility 2 Deception 3 Learning 5 Alteration
- Fortitude - Presence 2 Logic - Creation
2 Might - Persuasion 3 Perception - Entropy
1 Will

Stats

Janus Armor
HP 12
Init +1d8
Toughn 11
Evasio 16 (4)
Resolv 11

Feats

Alternate Form


Quirks

Magical Scholar Perk
Addiction Flaw

Salii Attributes:

Physical Social Mental Magical
5 Agility - Deception - Learning - Alteration
3 Fortitude 3 Presence - Logic - Creation
2 Might - Persuasion - Perception - Entropy
4 Will

Stats

Salii Armor
HP 30
Init +2d6
Toughn 17
Evasio 19 (4)
Resolv 17

Feats

Resilient


Quirks

Courageous Perk
Brash Flaw

Equipment:

Wealth: 2

Weapons:
Glaive:
1d20+(Agi) + adv 1 - Reach, Banes: Knocdown, Immobile. - Two-handed, Forceful, Precise.

Crossbow:
1d20+(Agi) + adv 1 - Range 50. - Two-handed, Precise.

Armor:
Scale Shirt:
Defense +4, Cost: 2, Required might: 2, Heavy.

Misc:
Healer's Pack:
(bedroll, 2 weeks rations, 6 days water, bandages, herbs, mortar and pestle, 25’ rope, 3 flasks oil, flint and steel, lantern.)