Divine Ascension
Abilities:
-25% unit cost
+25% power when attacking
+2 morale
-33% research from scientists
Suggested Abilities:
Imperium
Abilities:
+25% power
+100% healing rate
3 free Field Training
+25% unit upkeep
Suggested Abilities:
Noxium Corporation
Abilities:
+25% credits from taxes
+25% better prices
+120 starting credits
-25% habitat
Suggested Abilities:
Solar Dynasty
Abilities:
+50% Production from workers
+25% growth
Free Former
+50% pollution
Suggested Abilities:
Terra Salvum
Abilities:
+1 minerals from forests and fungus
+25% habitat
-50% alien aggression
-25% power when attacking
Suggested Abilities:
Togra University
Abilities:
+50% research from scientists
-50% refit costs
Free Seeker ATV
-2 morale
Suggested Abilities:
The Ambassadors
Abilities:
+25% standing in diplomatic negotiations
+25% infiltration chance
profit 25% from all research and trading pacts on the planet
-66% cost and upkeep for Satellite Uplinks
Suggested Abilities: