Divine Ascension
| Abilities:
-25% unit cost
+25% power when attacking
+2 morale
-33% research from scientists | Suggested Abilities:
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Imperium
| Abilities:
+25% power
+100% healing rate
3 free Field Training
+25% unit upkeep | Suggested Abilities:
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Noxium Corporation
| Abilities:
+25% credits from taxes
+25% better prices
+120 starting credits
-25% habitat | Suggested Abilities:
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Solar Dynasty
| Abilities:
+50% Production from workers
+25% growth
Free Former
+50% pollution | Suggested Abilities:
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Terra Salvum
| Abilities:
+1 minerals from forests and fungus
+25% habitat
-50% alien aggression
-25% power when attacking | Suggested Abilities:
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Togra University
| Abilities:
+50% research from scientists
-50% refit costs
Free Seeker ATV
-2 morale | Suggested Abilities:
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The Ambassadors
| Abilities:
+25% standing in diplomatic negotiations
+25% infiltration chance
profit 25% from all research and trading pacts on the planet
-66% cost and upkeep for Satellite Uplinks | Suggested Abilities:
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