Magic Items

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As the chapter about equipment states, items come in different rarities. An item has a number of slots for modifications (“sockets”) based on their rarity/power level:

An appropriate MOD can be inserted into a socket. These can take up one or more sockets. The process to insert these is free, as is the process of removing them again, but it takes 1 hour per socket that MOD uses. If a MOD takes up more than one socket, it will specify this detail in its description.
The bonus a MOD provides stack with another bonus of the same type.

MODs

MODs come in different many different types and grant bonuses derived from that type.

Type Description Examples
Physical MOD These items often boost physical properties or deals with physical phenomena. Bear Pelts, Tiger Teeth, Unicorn Horns
Elemental MOD Often derived from a pure element or a being that embodies that element. These boost the elemental capabilities of an item. Heart of Ice, Living Flame, Enriched Gemstones
Metaphysical MOD These objects possess otherworldly qualities that have somehow been harnessed into a single item. Aether Crystal, Raw Chaos, Ghostly Will

The Physical types are: Piercing, Slashing, Bludgeoning, Bleeding and Poison.
The Elemental types are: Fire, Cold, Lightning, Acid and Thunder
The Metaphysical types are: Radiant, Aether, Shadow, Chaos and Primal.

Example MODs