All players have different playing styles, most players can vary in the playing style they choose.
In here we represent a playing style by a “Class”, all characters have a “Class”, they represent the type of things a character has learned, and is learning during his life.
There is a few different class types:
The “Base Class” - these classes are the starting class of any person, they each have a seperate strengths and weaknesses.
The “Prestiege Class” - Not as much a prestiege as a direction a character takes, to either strengthen a particular strength, or remove a weakness. A “Prestiege class” are often more focused than a “Base Class”.
The “Social Prestiege Class” - A class specific to a special guild, religion or other group of people. To advance in a “Social Prestiege class” you must have a connection to the specific guild, religion or group of people associated with the “Social Prestiege Class”, often they grant specific connections and benefits when associating this guild, religion or group of people.
Craftsman - This Class focuses on knowledge skills, and skills in general. Sturdy and skillfull, this class can be used for repairs of broken objects within his speciality, he can can also craft or upgrade items to superior value (within speciality), the downside is these that “Craftsmen” is not very combat oriented, and when caught in a fight against real soldiers, the wisest choice a “Craftsman” can take is running.
udkast til Craftsman
Soldier - Combat oriented Class, often pre-military personell or military personell. This class will have greater chance to avoid attacks and hitting enemies in combat. They also have easier to armor-training, or weapon-training. Downside is that “Soldiers” dont have easy access to alot of skills.
udkast til Soldier
Ranger - A hunter dealing with the wilds, and how to survive in the wilds.
udkast til Ranger
Scoundrel - A trickster, adept at talking a crowd into fascination, or general trickery.
udkast til Scoundrel
Merchant - A Merchant is well informed in trades and prices, and drives a hard bargain, knowing just what to say to lower the price. Advanced Merchant's will also know fences and illegal goods traders.
udkast til Merchant
Medic - A Medic have training in healing other people, more advanced Medic's are known to almost instantly heal a wound, or patch a broken leg - given the right tools.
udkast til Medic
Noble - A Noble often have alot of connections, can often talk bravery into people, more skilled Noble's can inspire people to work faster.
Priest?
Cultist?
Pirate?
Mobster?