Vitals
Player Name:
Character Name:
Home World:
Background:
Role:
Elite Advances:
Divination:
(06)
Allies:
|
Gravius Grumm
Feralworld Melqart
Imperial Guard
Warrior
Humans die so that
humanity can endure
|
Gender:
Age:
Build:
Complexion:
Hair:
Quirks:
Superstitioins:
Mementos:
Enemies:
|
Male
25ish
Shredded
Tan
Bald / brown
Close the eyes of the dead
Necklace with vox-recording of mother
|
|
Destiny
Fate Points:
Fate Treshold:
Insanity:
Corruption:
Psy-Rating:
|
3
3+
0 points
0 points
0
|
|
Characteristics & Skills
40 | Weapon Skill (WS)
□ □ □ □ □ | (-20) Parry |
35 | Ballistic Skill (BS)
□ □ □ □ □ | |
40 | Strength (S)
□ □ □ □ □ | (+ 0) Athletics
(-20) Intimidate |
40 | Toughness (T)
□ □ □ □ □ | |
40 | Agility (Ag)
□ □ □ □ □ | (-20) Acrobatics
(-20) Dodge
(-20) Operate:(Aeronautica)
(+ 0) Operate:(Surface)
(-20) Operateo:(Voidship)
(-20) Sleight of Hand
(-20) Stealth |
25 | Intelligence (Int)
□ □ □ □ □ | (-20) Commerce
(+ 0) Common Lore:(Imperial Guard)
(-20) Forbidden Lore.()
(-20) Linguistics
(-20) Logic
(-20) Medicae
(+ 0) Navigate:(Surface)
(-20) Navigate:(Stellar)
(-20) Navigate:(Warp)
(-20) Scholastic Lore:()
(-20) Security
(-20) Tech-Use
(-20) Trade:(Armorer) |
25 | Perception (Per)
□ □ □ □ □ | (-20) Awareness
(-20) Psyniscience
(-20) Scrutiny
(-20) Survival |
25 | Willpower (WP)
□ □ □ □ □ | (-20) Interrogation |
25 | Fellowship (Fel)
□ □ □ □ □ | (-20) Charm
(+ 0) Command
(-20) Deceive
(-20) Inquiry |
20 | Influence (Ifl)
| |
Aptitudes:
|
Toughness, Fieldcraft, Ballistic Skill, Defence,
General, Offence, Strength, Weapon Skill
|
|
Paraphenalia
27 Knives
Bow
20 arrows
Combat Vest,
Imperial Guard Flak Armour
Grapnel and line
12 packages of snuff
Magnoculars
XP Log
+1000 | Chargen XP |
+1600 | Start XP |
| |
-450 | T2(1/2) Talent: Swift Attack |
-600 | T3(1/2) Talent: Lightning Attack |
-300 | T2(2/2) Talent: Two-Weapon Wielder |
-200 | T1(2/2) Talent: Ambidextrous |
-600 | T3(1/2) Talent: Blademaster |
-400 | T3(2/2) Talent: Crushing Blow |
50 | Current remaining XP |
Cost to Acquire
|
Wounds & Armor
Wounds: 14 |
Arm-R:
4
(11-20)
Leg-R:
4
(71-85)
|
Head:
4
(01-10)
Body:
4
(31-70)
|
Arm-L:
4
(21-30)
Leg-L:
4
(86-00)
|
|
Imperial Guard Flak Armor
4 AP to H/A/B/L - 50 MaxAG - 11kg weight |
Weapons & Attacks
Melqart Bone Bow
■ Low-Tech ■ Basic ■ Reliable ■ Proven(3)
Range:
30m
Pen:
0
|
RoF:
S / - / -
Damage:
1d10 R
|
Reload:
Free
Ammo
1
|
Knife
■ Low-Tech ■ Melee/Thrown ■ Proven(3)
Range:
5m
Pen:
0
|
RoF:
S / SA / LA
Damage:
1d5+6 R
|
|
Talents & Traits
Weapon Training (Las)
Weapon Training (Low-Tech)
Rapid Reload
Jaded
Swift Attack
Lightning Attack
Two-Weapon Wielder
Ambidextrous
Blademaster
Crushing Blow
|
Other:
World Bonus: The old Ways: In the hands of a feral world character, any Low-Tech weapon loses the Primitive quality (if it had it) and gains the Proven (3) quality.
Background Bonus: Hammer of the Emperor: When attacking a target that an ally attacked since the end of the Guardsman's last turn, the Guardsman can re-roll any result of 1 or 2 on damage rolls.
Role Bonus: Expert at Violence: In addition to the normal uses of Fate points (see page 293), after making a successful attack test, but before determining hits, a Warrior character may spend a Fate point to substistute his Weapon Skill (for melee) or Ballistic Skill (for ranged) bonus for the degrees of success scored on the attack test.