campaigns:heresy:praetus
Vitals
Player Name:
Character Name:
Home World:
Background:
Role:
Elite Advances:
Divination:
(53)
Allies:
|
Praetus
Voidborn
Adeptus Mechanicus
Assassin
Psyker
A suspicious mind
is a healthy mind
|
Gender:
Age:
Build:
Complexion:
Hair:
Quirks:
Superstitioins:
Mementos:
Enemies:
|
Male
35ish
Slender + machinebulk
Pale under machinery
Bald / Black
|
|
Destiny
Fate Points:
Fate Treshold:
Insanity:
Corruption:
Psy-Rating:
|
4
5+
0 points
9 points
1
|
|
Characteristics & Skills
25 | Weapon Skill (WS)
□ □ □ □ □ | (-20) Parry |
40 | Ballistic Skill (BS)
□ □ □ □ □ | |
20 | Strength (S)
□ □ □ □ □ | (-20) Athletics
(-20) Intimidate |
40 | Toughness (T)
□ □ □ □ □ | |
30 | Agility (Ag)
□ □ □ □ □ | (-20) Acrobatics
(-20) Dodge
(-20) Operate:(Aeronautica)
(+ 0) Operate:(Surface)
(-20) Operateo:(Voidship)
(-20) Sleight of Hand
(-20) Stealth |
50 | Intelligence (Int)
■ ■ □ □ □ | (+ 0) Commerce
(+ 0) Common Lore:(Mechanicus)
(-20) Forbidden Lore.()
(-20) Linguistics
(+ 0) Logic
(-20) Medicae
(-20) Navigate:(Surface)
(-20) Navigate:(Stellar)
(-20) Navigate:(Warp)
(-20) Scholastic Lore:()
(+ 0) Security
(+ 0) Tech-Use
(+ 0) Trade:(Armorer) |
32 | Perception (Per)
□ □ □ □ □ | (+ 0) Awareness
(-20) Psyniscience
(-20) Scrutiny
(-20) Survival |
45 | Willpower (WP)
■ □ □ □ □ | (-20) Interrogation |
25 | Fellowship (Fel)
□ □ □ □ □ | (-20) Charm
(-20) Command
(-20) Deceive
(+ 0) Inquiry |
25 | Influence (Ifl)
| |
Aptitudes:
|
Agility, Ballistic Skill, Fieldcraft, Finesse,
General, Intelligence, Knowledge, Perception, Psyker.
|
|
Cybernetics
Cranial Circuitry
Cyber-Mantle
Electro-Graft
Electoo Inductors
Potentia Coil
Optical Mechadendrite
Ballistic Mechadendrite
Subskin Armor
Paraphenalia
XP Log
+1000 | Start XP |
| |
-300 | Psyker Elite Advance |
-100 | PP: Manipulate Flame |
-100 | PP: Telekinetic Control |
-100 | Skill: Trade:(Armorer) |
-300 | Talent: Armour-Monger |
100 | Post Chargen XP |
| |
+200 | Session 1 XP Reward |
-200 | Talent: Mechadendrite use:
Ballistic Mechadendrite |
+200 | Session 2 XP Reward |
-100 | Intelligence Increase +5 |
-100 | Skill training: Awareness +0 |
+400 | Session 3&4 XP Reward |
-250 | Intelligence Increase +5 |
-200 | Power: Assail |
+200 | Session 5 XP Reward |
-250 | Willpower Increase +5 |
+200 | Session 6 XP Reward |
-100 | Skill training: Commerce +0 |
100 | Current remaining XP |
Cost to Acquire
|
Wounds & Armor
Wounds: 10 |
Arm-R:
7
(11-20)
Leg-R:
7
(71-85)
|
Head:
7
(01-10)
Body:
9
(31-70)
|
Arm-L:
7
(21-30)
Leg-L:
7
(86-00)
|
|
Armor:
Imperial Robes
Subskin Armor
|
Location:
A/B/L
A/B/L
|
AP:
1
2
|
MaxAG:
∞
∞
|
Weight:
4kg
-
|
|
Weapons & Attacks
Autogun (Cyclopea-pattern JD-47)
■ Solid Projectile ■ Basic
Range:
100m
Pen:
0
|
RoF:
S / 3 / 10
Damage:
1d10+3 I
|
Reload:
Full
Ammo
30
|
Ballistic Mechadendrite (Hervara-pattern 03)
■ Implant ■ Las ■ Pistol
Range:
30m
Pen:
0
|
RoF:
S / 2 / -
Damage:
1d10+2 E
|
Reload:
-
Ammo
-
|
Special:
|
Never needs reloading, always proficient,
Can use Reaction to attack.
|
Psychic Powers
Psychic Rating: 1 (400 xp to upgrade).
Manipulate Flame (208)
■ Attack
Action:
Half
Sustain:
Half
|
Focus:
+20 Willpower
Range:
10xPsyRating Meters
|
Effect:
|
Move or Extinguish PR-Meter flame each round.
|
Telekinetic Control (211)
■ Concentration
Action:
Half
Sustain:
Half
|
Focus:
+20 Willpower
Range:
5xPR Meters
|
Effect:
|
Move PRx2 kg object PR meters per turn
|
Assail (209)
■ Attack ■ Concentration
Action:
Half
Sustain:
No
|
Focus:
+10 Willpower
Range:
20xPR Meters
|
Effect:
|
1d10+PR I damage (pen2),
if 3 or more successes:
knock back 1d5 meters and proned
|
Talents & Traits
|
campaigns/heresy/praetus.txt · Last modified: 2019/05/14 17:48 (external edit)