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campaigns:heresy:praetus

Vitals

Player Name:
Character Name:
Home World:
Background:
Role:
Elite Advances:
Divination:
(53)
Allies:


Praetus
Voidborn
Adeptus Mechanicus
Assassin
Psyker
A suspicious mind
is a healthy mind

Gender:
Age:
Build:
Complexion:
Hair:
Quirks:
Superstitioins:
Mementos:
Enemies:

Male
35ish
Slender + machinebulk
Pale under machinery
Bald / Black




Destiny

Fate Points:
Fate Treshold:

Insanity:

Corruption:

Psy-Rating:

4
5+

0 points

9 points

1

Characteristics & Skills

25 Weapon Skill (WS)
□ □ □ □ □
(-20) Parry
40 Ballistic Skill (BS)
□ □ □ □ □
20 Strength (S)
□ □ □ □ □
(-20) Athletics
(-20) Intimidate
40 Toughness (T)
□ □ □ □ □
30 Agility (Ag)
□ □ □ □ □
(-20) Acrobatics
(-20) Dodge
(-20) Operate:(Aeronautica)
(+ 0) Operate:(Surface)
(-20) Operateo:(Voidship)
(-20) Sleight of Hand
(-20) Stealth
50 Intelligence (Int)
■ ■ □ □ □
(+ 0) Commerce
(+ 0) Common Lore:(Mechanicus)
(-20) Forbidden Lore.()
(-20) Linguistics
(+ 0) Logic
(-20) Medicae
(-20) Navigate:(Surface)
(-20) Navigate:(Stellar)
(-20) Navigate:(Warp)
(-20) Scholastic Lore:()
(+ 0) Security
(+ 0) Tech-Use
(+ 0) Trade:(Armorer)
32 Perception (Per)
□ □ □ □ □
(+ 0) Awareness
(-20) Psyniscience
(-20) Scrutiny
(-20) Survival
45 Willpower (WP)
■ □ □ □ □
(-20) Interrogation
25 Fellowship (Fel)
□ □ □ □ □
(-20) Charm
(-20) Command
(-20) Deceive
(+ 0) Inquiry
25 Influence (Ifl)

Aptitudes:

Agility, Ballistic Skill, Fieldcraft, Finesse,
General, Intelligence, Knowledge, Perception, Psyker.

Cybernetics

Cranial Circuitry
Cyber-Mantle
Electro-Graft
Electoo Inductors
Potentia Coil
Optical Mechadendrite
Ballistic Mechadendrite
Subskin Armor

Paraphenalia

2 vials of “Sacred Oils”

XP Log

+1000 Start XP
-300 Psyker Elite Advance
-100 PP: Manipulate Flame
-100 PP: Telekinetic Control
-100 Skill: Trade:(Armorer)
-300 Talent: Armour-Monger
100 Post Chargen XP
+200 Session 1 XP Reward
-200 Talent: Mechadendrite use:
Ballistic Mechadendrite
+200 Session 2 XP Reward
-100 Intelligence Increase +5
-100 Skill training: Awareness +0
+400 Session 3&4 XP Reward
-250 Intelligence Increase +5
-200 Power: Assail
+200 Session 5 XP Reward
-250 Willpower Increase +5
+200 Session 6 XP Reward
-100 Skill training: Commerce +0
100 Current remaining XP

Cost to Acquire

True Grit (1200)
Warp Conduit (950)
Warp Lock (1100)
Adamantium Faith (1800)


Wounds & Armor

Wounds: 10



Arm-R:
7
(11-20)

Leg-R:
7
(71-85)

Head:
7
(01-10)

Body:
9
(31-70)



Arm-L:
7
(21-30)

Leg-L:
7
(86-00)

Armor:
Imperial Robes
Subskin Armor

Location:
A/B/L
A/B/L

AP:
1
2

MaxAG:

Weight:
4kg
-

Weapons & Attacks

Autogun (Cyclopea-pattern JD-47)

■ Solid Projectile ■ Basic
Range:
100m
Pen:
0
RoF:
S / 3 / 10
Damage:
1d10+3 I
Reload:
Full
Ammo
30


Ballistic Mechadendrite (Hervara-pattern 03)

■ Implant ■ Las ■ Pistol
Range:
30m
Pen:
0
RoF:
S / 2 / -
Damage:
1d10+2 E
Reload:
-
Ammo
-

Special:

Never needs reloading, always proficient,
Can use Reaction to attack.


Psychic Powers

Psychic Rating: 1 (400 xp to upgrade).

Manipulate Flame (208)

■ Attack
Action:
Half
Sustain:
Half
Focus:
+20 Willpower
Range:
10xPsyRating Meters

Effect:

Move or Extinguish PR-Meter flame each round.


Telekinetic Control (211)

■ Concentration
Action:
Half
Sustain:
Half
Focus:
+20 Willpower
Range:
5xPR Meters

Effect:

Move PRx2 kg object PR meters per turn


Assail (209)

■ Attack ■ Concentration
Action:
Half
Sustain:
No
Focus:
+10 Willpower
Range:
20xPR Meters

Effect:

1d10+PR I damage (pen2),
if 3 or more successes:
knock back 1d5 meters and proned


Talents & Traits

Child of the Dark
Mechanicus Implants
Replace the Weak Flesh
Sure Kill
Psyker
Mechadendrite Use (Utility)
Weapon training (SP)
Strong Minded
Jaded
Armour-Monger
campaigns/heresy/praetus.txt · Last modified: 2019/05/14 17:48 (external edit)