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campaigns:jonasesnyekampagnewee:characters:lisa_songblade

Lisa Songblade

Elven lawful good female

Racial qualities

  • Low light vision
  • Abilities: +2 Dexterity -2 Constitution
  • Immunities: Immunity to sleep effects. A +2 bonus against enchantment effects.
  • Skill bonus: +1 Listen and Spot. +2 Gather information and Diplomacy
  • [TODO] Check PHB for elven racial traits!

Abilities

Dice roll: 15. 15, 15, 14, 15, 15 = 89
Modified: 18(4), 20(5), 14(2), 18(4), 10(0), 10(0) (Not including levels!)

Attack and defense

HP:
AC: 10 + 5(dex) + Bladesinger class level (max int modifier) + armor bonus +1(Dodge) + Dodge bonus (special ability) +4(tumble)
Standard attack: BAB + weapon + 1(feat) + 5(dex) — 1d6 +4(str) +4(int) 15-20/x3; Song of celerity,
Saves: Fortitude: base + 2(con); Reflex: base + 2(Grace) + 5(dex); Will: base + 0(wis)

Class progression

XP:

Swashbuckler (10) / Duskblade (2) / Bladesinger (8)

Character level Class BAB Saves Special abilities Feats Skill points Spells (0/1/2…) Hit dice
 1 Swashbuckler 1  +1  +2/+0/+0  Weapon finesse  1  32   d10 (5)
 2  Swashbuckler 2  +2  +3/+0/+0  Grace +1    8 d10 (7)
3  Swashbuckler 3  +3  +3/+1/+1 Insightful strike  1  8 d10 (5)
 4  Swashbuckler 4  +4  +4/+1/+1      8 d10 (9)
5 Swashbuckler 5  +5  +4/+1/+1  Dodge bonus +1 8 d10 (3)
6  Duskblade 1  +6/  +6/+1/+3  Arcane attunement, armored mage (light)  1  6  3/2+1 d8 (3)
 7  Duskblade 2  +7/  +7/+1/+4  Combat casting    6  4/3+1 d8 (7)
8  Bladesinger 1  +8/  +6/+3/+6  Bladesong style    6  5/4+1 d8 (5)
9  Bladesinger 2  +9/  +6/+5/+7  Lesser spellsong  1  6 d8 (6)
10  Bladesinger 3  +10  +7/+5/+7    6 6/5+1 d8 (6)
11  Bladesinger 4  +11  +7/+6/+8  Song of celerity (2nd)   6  — d8 (4)
 12  Swashbuckler 6 +12  +8/+7/+9  1  8   d10 (9)
 13  Swashbuckler 7  +13  +9/+8/+10  Acrobatic charge    8    d10
 14  Swashbuckler 8  +14  +10/+8/+10  Improved flanking    8    d10
15  Swashbuckler 9  +15 +10/+9/+11    1  8    d10
 16  Swashbuckler 10  +16  +11/+9/+11  Dodge bonus +2    8    d10
17  Swashbuckler 11  +17  +11/+9/+11  Grace +2, lucky    8    d10
18  Swashbuckler 12  +18  +12/+10/+12    1  8    d10
19  Swashbuckler 13  +19  +12/+10/+12  Acrobatic skill mastery  8    d10
 20  Swashbuckler 14  +20  +13/+10/+12  Weakening critical    8    d10

Special abilities

Duskblade

  • Arcane attunement (Sp): You can use the spell like power dancing lights, detect magic, flare, ghost sound and read magic each day a number of times equal to 3 + Intelligence modifier. These don't count against spells known per day.
  • Armored mage (Ex): Light: Ignore arcane spell failure when using only light shields and armor. Doesn't apply to spells gained from another class.
  • Combat casting: As the feat.

Bladesinger

  • Bladesong style (Ex): Gain dodge bonus to AC equal to class level (max up to Intelligence modifier) when using only a rapier or longsword in one hand and nothing in the other, and while wearing only light armor.
  • Lesser spellsong (Ex): While wielding only a rapier or a longsword (and nothing in the other hand) — take 10 on Concentration checks to cast defensively.
  • Song of celerity (Ex): May quicken a spell up to the designated level without adjusting the level of the spell.

Swashbuckler

  • Weapon finesse (Ex): As the feat.
  • Grace: (Ex) Gain a +1 bonus to Reflex saves. This increases to +2 at 11th level and +3 at 20th level.
  • Insightful strike (Ex): Add intelligence modifier to damage rolls. Doesn't work on creatures immune to critical or sneak attack.
  • Dodge bonus (Ex): Gain designated amount dodge bonus to AC. This stacks with the Dodge feat.
  • Lucky (Ex): May re-roll any failed attack roll, skill check, ability check or saving throw. Must use the re-roll.
  • Acrobatic skill mastery (Ex): Can take 10 on jump and tumble checks even under circumstances normally not allowed.

Feats

Level gained Feat Description
 1  Weapon focus (longsword)  Gain a +1 bonus to attack rolls.
 3  Dodge  Gain a +1 dodge bonus to AC vs. selected enemy.
 6  Combat expertise  Subtract X (max BAB or 5, take the lower one) from attack bonus and add to AC until start of next turn.
 9  Graceful edge (longsword) Treat weapon as a light weapon (weapon finesse applies etc.). Add +1 shield bonus to AC. When fighting defensively gain a +2 shield bonus to AC.
 12  Improved critical  Double threat range on weapon. Rapier becomes 15-20 /x2.
15  Power critical +4 to confirm critical hits. 
 18    

Skills

Skill overview
Skill name Ability name Total Ranks Ability Item Misc Trained only
Appraise Int 0
Balance Dex 23 23
Bluff Cha 19 19
Climb Str 23 23
Concentration Con 14 14
Decipher script Int 0 x
Diplomacy Cha 0
Disable device Dex 0 x
Disguise Cha 0
Escape artist Dex 0
Forgery Int 0
Gather information Cha 0
Handle animal Cha 0 x
Heal Wis 0
Hide Dex 0  
Intimidate Cha 0
Jump Str 23 23
Knowledge (arcana) Int 14 14
Listen Wis 0
Move silently Dex 0
Open lock Dex 0 x
Perform (dance) Cha 4 4 x
Perform (sing) Cha 4 4 x
Profession Int 0 x
Ride Dex 0
 Search Wis 0
Sense motive Wis 19 19
Sleight of hand Dex 0 x
Speak language Int 0
Spellcraft Int 0 x
Spot Wis 0
Survival Wis 0
Swim Str 0
Tumble Dex 23 23 x
Use magic devise  Cha 0 x
Use rope Dex 0
 Skill progression

Items

Armor

  • Light armor

Spells

Caster level: XX; Greater spell penetration

1st level

  • Bigby's tripping hand: Hand that trips target.
  • Blade of blood: Blade deals extra 1d6 points of damage or extra 3d6 if you take 5 points of damage.
  • Deflect, lesser: Gain a deflection bonus of +1 per three caster levels (max +5) against one attack.
  • Kelgore's fire bolt: 1d6 fire damage per caster level (max 5d6). Partially ignores SR.
  • Rouse: Awakens creatures in area.
  • stand: Subject stands up from prone.

2nd level

  • Animalistic power: Gain a +2 bonus to Strength, Constitution and Dexterity.
  • Bigby's striking fist: Hand deals 1d6 nonlethal damage per two caster levels (max 5d6) and knocks subject back.
  • Deflect: Gain bonus to AC for one attack.
  • Dimension hop: Teleport subject a short distance.
  • Seeking ray: Deals 4d6 electricity damage, ignores concealment and cover. You gain a +4 bonus on attacks with rays against the target.
  • Stretch weapon: Melee weapon gains 5 feet reach for one attack.
  • Sure strike: Gain +1 bonus per three caster levels on next attack.

Sources

Sources used: PHB, CW, PHBII, DMG

campaigns/jonasesnyekampagnewee/characters/lisa_songblade.txt · Last modified: 2019/05/14 17:48 (external edit)