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campaigns:mot:aegis_triasson

Aegis Triasson

Created in “Pathfinder”.
Created with 20 points, point buy.

Persona

Name Aegis Triasson
Race Human
Age 22
Skin light
Hair Black, long
Player Stefan
Clothing Apprentice robe
Alignment Chaotic Good (smells Evil)
Class Sorcerer
Bloodline Undead

Background

Aegis Triasson was born under unfortunate cercumstances. His Mother Lillianne Triasson, a former mighty wizard, was pregnant when she turned herself into a lich. Somehow Aegis survived, and was born, though a lot more pale than normal children.

Lillianne did all she could to give her child a proper upbringing, so she brought him to her sister Laudry. Though Lillianne took care of a lot of Aegis' upbringing herself, she needed her sister, if Aegis was to have a chance to walk around among those who thought science the only way. She also knew that if someone outside that magical community knew Aegis to be the son of a lich, then he would be hunted down.

But Aegis grew into be a strong… well semi muscular young man. He could at least handle himself, and from an early age, he had shown a natural talent in the arcane. To him it was bliss sharing and learning about his abilities with his mother, never questioning why she was more dead, than the other mothers in this world.

Attributes

Attributes Starting Racial Enhancement Effective Advancement Final Cost Advancement Total Modifier
Strength 7 - - - 7 -4 7 -2
Dexterity 10 - - - 10 - 10 +0
Constitution 9 - - - 9 -1 9 -1
Intelligence 16 - - - 16 +10 16 +3
Wisdom 14 - - - 14 +5 14 +2
Charisma 16 +2 - - 18 +10 +2 20 +5



Load:

Strength Light Load Medium Load Heavy Load
7 23 lb. or less 24-46 lb. 47-70 lb.

Level Progression

Class Level HD HP SP BaB Base Fort Base Reflex Base Will Class Features Fav Class Spells per day
1st2nd3rd4th5th6th7th8th9th
Sorcerer 1 D6 (4) 12 5 +0 +0 +0 +2 Bloodline power, Cantrips, eschew materials +1 sp 3(5) - - - - - - - -
Sorcerer 2 D6 (4) 15 10 +1 +0 +0 +3 +1 sp 4(6) - - - - - - - -
Sorcerer 3 D6 (4) 18 15 +1 +1 +1 +3 Bloodline power, Bloodline spell +1 sp 5(7) - - - - - - - -
Sorcerer 4 D6 (4) 21 20 +2 +1 +1 +4 +1 sp 6(8) 3(4) - - - - - - -
Sorcerer 5 D6 (4) 24 25 +2 +1 +1 +4 Bloodline spell +1 sp 6(8) 4(5) - - - - - - -
Sorcerer 6 D6 (4) 27 30 +3 +2 +2 +5 +1 sp 6(8) 5(6) 3(4) - - - - - -
Sorcerer 7 D6 (4) 30 35 +3 +2 +2 +5 Bloodline feat, Bloodline spell +1 sp 6(8) 6(7) 4(5) - - - - - -
Sorcerer 8 D6 (4) 33 40 +4 +2 +2 +6 +1 sp 6(8) 6(7) 5(6) 4(5) - - - - -

Saves

Total Base save Ability score Magic modifier Misc modifier Temp modifier
Fortitude +0 +2 -2(Str) +0
Reflex +2 +2 +0(Dex) +0
Will +8 +6 +2(Wis) +0

Combat

Armor Class Total Base Armor bonus Shield bonus Dex modifier Size modifier Misc modifier
10 +10 - - +0 -
Attack Bonus Total Base Attack Ability modifier Size modifier Range penalty
Melee, normal +2 +4 -2 (str) -
Range +4 +4 +0 (dex) -
Combat Maneuver Bonus Total Base Attack Str modifier Size modifier
+2 +4 -2 -
Combat Maneuver DefenceTotal Base Attack Str modifier Dex modifier Size modifier
12 +4 -2 +0 - +10
Concentration Total Caster Level Ability modifier Combat Casting
+13(17) +8 +5 (Cha) +4
Saving Throw DC Total Base Spell Level Ability modifier Spell Focus: Necromancy
Spell lvl 0 16(18) +10 +1 +5 (Cha) +2
Spell lvl 1 16(18) +10 +1 +5 (Cha) +2
Spell lvl 2 17(19) +10 +2 +5 (Cha) +2
Spell lvl 3 18(20) +10 +3 +5 (Cha) +2
Spell lvl 4 19(21) +10 +4 +5 (Cha) +2

Skills

Skillname Total Rank Ability Misc Notes Class
Appraise 8 2 +3(Int) 3 Sorcerer
Bluff 15 7 +5(CHa) 3 Sorcerer
Craft - - +3(Int) - Sorcerer
Fly 7 4 +0(Dex) 3 Sorcerer
Heal 5 3 +2(Wis) -
Intimidate 9 1 +5(CHa) 3 Sorcerer
Knowledge (Arcana) 14 8 +3(Int) 3 Sorcerer
Knowledge (Religion) 14 8 +3(Int) 3 Sorcerer
Perception 5 3 +2(Wis) -
Profession (-) - - +2(Wis) - Sorcerer
Sense Motive 5 3 +2(Wis) -
Spellcraft 14 8 +3(Int) 3 Sorcerer
Use Magic Device 15 7 +5(Cha) 3 Sorcerer

Feats

Level Feat Feat Description
S1 Arcane Strike +1 damage and weapons are considered magic
S1 Combat Casting +4 Concentration checks for defensive casting
S3 Extend Spell Double spell duration
S5 Spell Focus (Necromancy) +1 bonus on save DCs for Necromancy
S7 Greater Spell Focus (Necromancy) +1 bonus on save DCs for Necromancy
S7 Bloodline Feat: Diehard Automatically stabilize and remain conscious below 0hp

Equipment

Item Weight (lb) Equipped In pouch/backpack
Total weight
Items not carried
Funds gold silver copper
400

Starting Equipment

Item Weight (lb) Cost (gp)
Carriage 100
Horse, Light (x2) 150
Ghost Driver (Special) 50
Feed (-)
Rations (-)
Scholars outfit
Pouch, Belt
Quarterstaff
Tent
Blanket, Winter
Bedroll
Total
Funds left

Bloodline: Undead

The taint of the grave runs through your family. Perhaps one of your ancestors became a powerful lich or vampire, or maybe you were born dead before suddenly returning to life. Either way, the forces of death move through you and touch your every action.

Class Skill: Knowledge (religion).

Bonus Spells: chill touch (3rd), false life (5th), vampiric touch (7th), animate dead (9th), waves of fatigue (11th), undeath to death (13th), finger of death (15th), horrid wilting (17th), energy drain (19th).

Bonus Feats: Combat Casting, Diehard, Endurance, Iron Will, Skill Focus (Knowledge [religion]), Spell Focus, Still Spell, Toughness.

Bloodline Arcana: Some undead are susceptible to your mind-affecting spells. Corporeal undead that were once humanoids are treated as humanoids for the purposes of determining which spells affect them.

Bloodline Powers: You can call upon the foul powers of the afterlife. Unfortunately, the more you draw upon them, the closer you come to joining them.

Grave Touch (Sp): Starting at 1st level, you can make a melee touch attack as a standard action that causes a living creature to become shaken for a number of rounds equal to 1/2 your sorcerer level (minimum 1). If you touch a shaken creature with this ability, it becomes frightened for 1 round if it has fewer Hit Dice than your sorcerer level. You can use this ability a number of times per day equal to 3 + your Charisma modifier.

Death's Gift (Su): At 3rd level, you gain resist cold 5 and DR 5/— against nonlethal damage. At 9th level, your resistance to cold increases to 10 and your DR increases to 10/— against nonlethal damage.

Grasp of the Dead (Sp): At 9th level, you can cause a swarm of skeletal arms to burst from the ground to rip and tear at your foes. The skeletal arms erupt from the ground in a 20-foot-radius burst. Anyone in this area takes 1d6 points of slashing damage per sorcerer level. Those caught in the area receive a Reflex save for half damage. Those who fail the save are unable to move for 1 round. The DC of this save is equal to 10 + 1/2 your sorcerer level + your Charisma modifier. The skeletal arms disappear after 1 round. The arms must burst up from a solid surface. At 9th level, you can use this ability once per day. At 17th level, you can use this ability twice per day. At 20th level, you can use this ability three times per day. This power has a range of 60 feet.

Incorporeal Form (Sp): At 15th level, you can become incorporeal for 1 round per sorcerer level. While in this form, you gain the incorporeal subtype. You only take half damage from corporeal sources as long as they are magic (you take no damage from non-magic weapons and objects). Likewise, your spells deal only half damage to corporeal creatures. Spells and other effects that do not deal damage function normally. You can use this ability once per day.

One of Us (Ex): At 20th level, your form begins to rot (the appearance of this decay is up to you) and undead see you as one of them. You gain immunity to cold, nonlethal damage, paralysis, and sleep. You also gain DR 5/—. Unintelligent undead do not notice you unless you attack them. You receive a +4 morale bonus on saving throws made against spells and spell-like abilities cast by undead.

Spells Known

Spells Known
Level0 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st 4 2
2nd 5 2
3rd 5 3
4th 6 3 1
5th 6 4 2
6th 7 4 2 1
7th 7 5 3 2
8th 8 5 3 2 1
9th 8 5 4 3 2
10th 9 5 4 3 2 1
11th 9 5 5 4 3 2
12th 9 5 5 4 3 2 1
13th 9 5 5 4 4 3 2
14th 9 5 5 4 4 3 2 1
15th 9 5 5 4 4 4 3 2
16th 9 5 5 4 4 4 3 2 1
17th 9 5 5 4 4 4 3 3 2
18th 9 5 5 4 4 4 3 3 2 1
19th 9 5 5 4 4 4 3 3 3 2
20th 9 5 5 4 4 4 3 3 3 3
0-level / Cantrips
Name Effect
1st-level
Name Effect
Chill Touch
Identify
Mage Armor
Magic Missiles
Ray of Enfeeblement
2nd-level / Cantrips
Name Effect
Ghoul Touch
Mirror Image
Spectral Hand
3rd-level / Cantrips
Name Effect
Lightning Bolt
Vampiric Touch
4th-level / Cantrips
Name Effect
Bestow Curse
campaigns/mot/aegis_triasson.txt · Last modified: 2019/05/14 17:48 (external edit)