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campaigns:omgwtf:liam

Ideer:

Liam, pirat med tendens til direkte diplomati, eller trusler som det også kaldes af andre

mere kommer, nu har jeg i hvert fald oprettet hans side =)

Liam

Created in “Pathfinder”.

Created with 22 points, point buy.

Status: level 10 rogue
Archtype: Swashbuckler / Scout (begge er på side 134-135 i APG)


Persona

Name Liam
Race Elf
Age -
Skin Light tan
Hair Auburn, Long, Braided
Player Stefan
Clothing Practical, ruffianlike
Alignment Chaotic Evil

Background

Pirate incoming

Attributes

Attributes Starting Racial Final Cost Advancement Enhancement Total Modifier
Strength 12 - 12 +2 12 +1
Dexterity 14 +2 16 +5 +2 +2 20 +5
Constitution 13 -2 11 +3 11 -
Intelligence 14 +2 16 +5 16 +3
Wisdom 12 - 12 +2 12 +1
Charisma 14 - 14 +5 14 +2



Level Progression

Rogue Swashbuggler / Scout

Class Level HD HP SP BaB Base Fort Base Reflex Base Will Class Features Fav Class
Rogue 1 D8 (8) 8 11(12) +0 +0 +2 +0 Sneak attack +1d6, Martial Training +1 sp
Rogue 2 D8 (2) 10 22(24) +1 +0 +3 +0 Evasion, Rogue Talent +1 sp
Rogue 3 D8 (4) 14 33(36) +2 +1 +3 +1 Sneak attack +2d6, Daring +1 sp
Rogue 4 D8 (6) 20 44(48) +3 +1 +4 +1 Scout's Charge, Rogue Talent +1 sp
Rogue 5 D8 (8) 28 55(60) +3 +1 +4 +1 Sneak attack +3d6 +1 sp
Rogue 6 D8 (6) 34 66(72) +4 +2 +5 +2 Rogue Talent, Daring +2 +1 sp
Rogue 7 D8 (7) 41 77(84) +5 +2 +5 +2 Sneak attack +4d6 +1 sp
Rogue 8 D8 (4) 45 88(96) +6/+1 +2 +6 +2 Skirmisher, Rogue Talent +1 sp
Rogue 9 D8 (6) 51 99(108) +6/+1 +3 +6 +3 Sneak attack 5d6, Daring +3 +1 sp
Rogue 10 D8 (5) 56 110(120) +7/+2 +3 +7 +3 Advanced Talents, Rogue Talent +1 sp

Swashbuckler Archtype

Martial Training

At 1st level, the swashbuckler may select one martial weapon to add to her list of weapon proficiencies.
In addition, she may take the combat trick rogue talent up to two times. This ability replaces trapfinding.

Daring

At 3rd level, swasshbuckler gains a +1 morale bonus on Acrobatics checks and saving throws against fear.
This bonus increases by +1 for every 3 levels beyond 3rd. This ability replaces trap sense.

Scout Archtype

Scout's Charge

At 4th level, whenever a scout makes a charge, her attack deals sneak attack damage as if the target were flat-footed.
Foes with uncanny dodge are immune to this ability. This ability replaces uncanny dodge.

Skirmisher

At 8th level, whenever the scout moves more than 10 feet in a round and makes an attack action, the attack deals
sneak attack damage as if the target was flat-footed.
If the scout makes more than one attack this turn, this ability only applies to the first attack.
Foes with uncanny dodge are immune to this ability. This ability replaces dodge.

Saves

Total Base save Ability score Magic modifier Misc modifier Temp modifier
Fortitude +3 +3 +0
Reflex +12 +7 +5
Will +4 +3 +1

Combat

Initiative Total Dex Misc
7 5 2
Armor Class Total Base Armor bonus Shield bonus Dex modifier Natural Armor Size modifier Misc modifier
21 +10 +4 +0 +5 +2
Shield Activated 25 +10 +4 +4 +5 +2
Attack Bonus Total Base Attack Ability modifier Size modifier Range penalty Misc modifier
Melee, normal +8/+3 +7/+2 +1 (str) -
Melee, weapon finesse +12/+7 +7/+2 +5 (dex) -
Two-weapon fighting (Light) +10/+5/+10 +7/+2 +5 (dex) - -2/-2
Range +12/+7 +7/+2 +5 (dex) -
Attack Bonus (MW/+1 Kukri) Total Base Attack Ability modifier Size modifier Weapon bonus Feat bonus Misc modifier
Melee (Kukri), normal +10/+5 +7/+2 +1 (str) - +1 +1
Melee (Kukri), weapon finesse +14/+9 +7/+2 +5 (dex) - +1 +1
Two-weapon fighting (Kukri) +12/+7/+12 +7/+2 +5 (dex) - +1 +1 -2/-2
Combat Maneuver Bonus Total Base Attack Str modifier Size modifier
+8 +7 +1 -
Combat Maneuver DefenceTotal Base Attack Str modifier Dex modifier Size modifier Misc.
+28 +7 +1 +5 - +5 +10

Skills

Skillname Total Rank Ability Misc Notes Class
Acrobatics 19(24) 8 +5(Dex) +3+3(+5) +3 Daring / +5 when falling Rogue
Appraise 9 3 +3(Int) +3 Rogue
Bluff 8 3 +2(Cha) +3 Rogue
Climb 11 7 +1(Str) +3 Rogue
Craft () 3 - +3(Int) Rogue
Diplomacy 2 - +2(Cha) Rogue
Dissable device 12 4 +5(Dex) +3 Rogue
Disguise 2 - +2(Cha) Rogue
Escape artist 11(16) 3 +5(Dex) +3(+5) Rogue
Fly 5 0 +5(Dex)
Heal 7 3 +1(Wis) +3 Rogue*
Intimidate 12 7 +2(Cha) +3 Rogue
Knowledge (Arcana) 7 4 +3(Int) Rogue
Knowledge (Dungeoneering) - - +3(Int) Rogue
Knowledge (Geography) 10 7 +3(Int)
Knowledge (History) 6 3 +3(Int)
Knowledge (Local) 10 4 +3(Int) +3 Rogue
Knowledge (Nature) 7 4 +3(Int)
Knowledge (Nobility) 6 3 +3(Int)
Knowledge (Religion) 5 2 +3(Int)
Linguistics 14 8 +3(Int) +3 Rogue
Perception 14 8 +1(Wis) +2+3 Elven bonus Rogue
Profession (Sailor) 11 7 +1(Wis) +3 Rogue
Ride 5 0 +5(Dex)
Sense motive 10 6 +1(Wis) +3 Rogue
Sleight of hand 11 3 +5(Dex) +3 Rogue
Stealth 13 5 +5(Dex) +3 Rogue
Survival 11 7 +1(Wis) +3 Rogue*
Swim 17 9 +1(Str) +4+3 Rogue
Use Magic Device 4 2 +2(Cha) Rogue

Languages: Aquan, Auran, Celestial, Common, Draconic, Elven, Goblin, Halfling, Ignan, Infernal, Sylvan, Terran, Undercommon

*Rogue Talent: Survivalist

Feats / Rogue Talents / Traits

Level Feat Source
1 Two Weaponfighting Core Book
3 Combat expertise Core Book
5 Gang up Advanced Players Guide
7 Extra Rogue Talent: Minor Magic - Read Magic Advanced Players Guide
9 Extra Rogue Talent: Major Magic - Shield Advanced Players Guide
Level Rogue Talent Source
2 Expert Leaper Advanced Players Guide
4 Combat Trick: Weapon focus: Kukri Core Book
6 Survivalist Advanced Players Guide
8 Finesse Rogue (Weapon Finesse) Core Book
10 Another Day Advanced Players Guide
Trait Note Source
Killer +(crit mod) to damage when dealing a critical hit. ei. x2 = +2 damage. This bonus does not multiply. Advanced Players Guide
Warrior of Old +2 Initiative Advanced Players Guide

Gear

Magic Items
Weapon Enchantment Damage Crit Range Price
Masterwork Kukri +1 Currosive 1d4+1d6acid 18-20/x2 -
Masterwork Kukri +1 Keen 1d4+1 15-20/x2 -
Armor Enchantment Bonus (enhanc.) Type Check Penealty Spell Failure Weight Proberties
Boneless Leather (+1) +3 Light 0 10% 15
Bracers of armor (+2) +2
Wondrous Items Standard Action Special Price
Scarab, Golembane Detect Golems within 60ft radius Ignore DR on Golems
Ring of Dexterity +2 +2 dexterity
Amulet of Natural armor +2 +2 Natural Armor

Equipment

(non-Magical)

Item Weight (lb) Equipped In pouch/backpack
Thieve's Tools, Masterwork
Signet Ring (Halvt Blad)
Skøde på hus nær Tebs kro
Total weight -
Items not carried
Funds Platin gold silver copper
120 305
campaigns/omgwtf/liam.txt · Last modified: 2019/05/14 17:48 (external edit)