Doom engine stuff.
Name
Ape Advanced/Fiendish CR 8
XP 4800
Neutral Medium Animal (Magical beast)
Monk level 5 (skill points 10) Monk
(Monk )
Init +6; Senses Low-light Vision, Scent, Darkvision 60; Perception +18
DEFENSE
AC 30, Touch 25, flat footed 23 (+1 No Armour, Shield, none)
(+6 Dex, +5 Natural, +7 Monk, +1 armour, +1 feats)
hp 89 (3d8+5d8+48+5);
Fort +18, Ref +17, Will +14
Damage reduction 5/ good, Resistance to cold and fire 10, Spell Resistance HD + 5 (max of 25)
OFFENSE
Speed 70, climb 30ft.
Melee
Single Attack(+5/+5) Unarmed strike +20 (1d8+5)
or Sling +15 (1d4+2)
Full Attack
(+5/+5) Unarmed strike +18/20/14 (1d8+5)
Unarmed strike +15 (1d8+5)
Bite +6 (1d6+5)
or Sling +15/15 (1d4+2) range 50
or Flurry of blows +20/15/14 1d8+5
Space 5ftft.; Reach 0
Special Attacks
Smite good 1 per day add extra damage = to HD total
Ki Extra Attack for 1 point of Ki monk can have an additional attack with flurry of blows, free action
Ki Pool (Magic) Ki points = 1/2 level + WIS mod. Unarmed attack treated as magic weapons
Maneuver Training (Ex) Monk uses level in place of base attack bonus when calculating CMB
STATISTICS
Str 21 -2 = 19, Dex 20 + 2 = 22, Con 22, Int 6, Wis 22, Cha 9
Base Attack 5 CMB 11 ; CMD 33
Feats
Combat Reflexes: DEX mod additional attacks of opportunity,
Dodge: Add 1 to AC ,
Evasion: No damage on reflex save,
Great Fortitude: +2 Fortitude save,
Improved Natural Attack: Attack damage goes up 1 size ,
Improved Unarmed Strike: Considered armed even when unarmed,
Power Attack: You can choose to take a -1 penalty on all melee attacks and combat maneuver checks to gain a +2 bonus on all melee damage rolls. Every +4 base atack penalty increases by -1 and damage by +2,
Skill Focus (Perception): +3 perception,
Stunning Fist: Stun an opponent with unarmed strike. Fort DC 10 +1/2 level + WIS bonus,
Two-Weapon Fighting: Get extra attack at -2 to all attacks,
Weapon Focus: +1 to attack rolls
Skills Acrobatics 9, Climb 15, Escape Artist 9, Intimidate 2, Perception 18, Ride 9, Sense Motive 14, Stealth 17, Swim 7
Languages
ECOLOGY
Environment Warm forests
Organization Solitary, Pair, Company 3-5
Treasure None
SPECIAL ABILITIES
Evasion Reflex save no damage instead of 1/2 1
Fast Movement Land Movement raised by 10
High Jump Add level to acrobatics checks to jump always running start, 1 point of Ki adds +20
Ki Dodge for 1 point of Ki monk can add +4 dodge bonus to AC for 1 round, free action
Ki speed for 1 point of Ki a monk can increase speed by 20ft for one round, free action
Purity of Body (Ex) Gains immunity to all diseases, including supernatural and magical diseases
Slow Fall Can Fall up to (in feet) 20
Still Mind +2 vs enchantment
Low-light Vision:A creature with low-light vision can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of dim light. It retains the ability to distinguish color and detail under these conditions.
Scent:This special quality allows a creature to detect approaching enemies, sniff out hidden foes, and track by sense of smell. Creatures with the scent ability can identify familiar odors just as humans do familiar sights. The creature can detect opponents within 30 feet by sense of smell. If the opponent is upwind, the range increases to 60 feet; if downwind, it drops to 15 feet. Strong scents, such as smoke or rotting garbage, can be detected at twice the ranges noted above. Overpowering scents, such as skunk musk or troglodyte stench, can be detected at triple normal range. When a creature detects a scent, the exact location of the source is not revealed-only its presence somewhere within range. The creature can take a move action to note the direction of the scent. When the creature is within 5 feet of the source, it pinpoints the sources location. A creature with the scent ability can follow tracks by smell, making a Wisdom (or Survival) check to find or follow a track. The typical DC for a fresh trail is 10 (no matter what kind of surface holds the scent). This DC increases or decreases depending on how strong the quarrys odor is, the number of creatures, and the age of the trail. For each hour that the trail is cold, the DC increases by 2. The ability otherwise follows the rules for the Survival skill. Creatures tracking by scent ignore the effects of surface conditions and poor visibility.
Buffing spells pre-cast:
Heroism caster level 5
Magic Weapon, Greater caster level 20
Prayer caster level 20
Haste caster level 5
Reduce Animal caster level 5