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campaigns:omgwtf:tyrian2

Reminder

Fortification armor enhancement kan give +AC imod Threats der bliver confirmed. Bag of holding med flere exits

Cheat Sheet

Level Breakdown

Lvl Class SP BAB z/m Z/M CL Feats Features Favoured Class
1 Wizard 1 d6(6)+1+1 ( 8) 6 +0 1/0 1 / 0+2 Improved Familiar, Intensified Spell Arcane bond, Arcane School(Arcanamirium Crafter), Cantrips, Scribe Scroll +1 HP
2 Wizard 2 d6(4)+1+1 (14) 12 +1 2/0 2 / 0+2 +1 HP
3 Wizard 3 d6(4)+1+1 (20) 18 +1 3/0 3 / 0+2 1, (Fell Drain) Bonus feat(School) * +1 HP
4 Warmage 1 d6(5)+1 (26) 24 +2 3/1 3 / 1+2 Armored mage (light), Warmage edge
5 UltimateMagus 1d6(3)+1 (30) 30 +2 4/1 4+1! / 1+2+4+1! Practiced Spellcaster (Warmage) Arcane spell power +1
6 UltimateMagus 2d6(6)+1 (37) 36 +3 5/2 5+1! / 2+2+4+1! Expanded spell knowledge (Feather Fall)
7 UltimateMagus 3d6(4)+1 (42) 42 +3 6/3 6+1! / 3+2+4+1! Leadership Augmented casting
8 UltimateMagus 4d6(3)+1 (46) 48 +4 7/3 7+2! / 3+2+4+2! Arcane spell power +2, Expanded spell knowledge (Whispering Wind)
9 UltimateMagus 5d6(5)+1 (52) 54 +4 8/4 8+2! / 4+2+4+2! 1 Bonus Metamagic feat (Quicken Spell)
10 UltimateMagus 6d6(3)+1 (56) 60 +5 9/5 9+2! / 5+2+4+2! Expanded spell knowledge(Explosive Runes)

Statistics

Total Mod Race Lv Item Misc Original Saves Fort Ref Will
STR 8 -1 8 Total 4 5 8
DEX 14 +2 14
CON 12 +1 13 Abilities 1 2
INT 18 +4 +2 16 Wizard +1 +1 +3
WIS 7 -2 7 Warmage +2
CHA 18 +4 +2 16 Ultimate Magus +2 +2 +3
Defense Melee Attack Ranged Attack
Defense		12
  Base		10
  Armor		+0
  Ability(DEX)	+2
Melee		+4	
  Base		+4
  Ability(STR)	-1
  Ioun Stone	+1
Ranged		+7
  Base		+4
  Ability(DEX)	+2
  Ioun Stone	+1
Wizard Spells
Spelllist Cantrips 1st 2nd 3rd 4th 5th
Save DC 14 15 16 17 18 19
Known All Feather Fall
Infernal Healing
Mage Armor
Mount
Identify
Jump
Glitterdust
Web
Whispering Wind
Brow Gasher
Burning Arc

FIREBALL
Haste
Force Punch
Explosive Rune


Greater invisibility
Dimension Door
Illusory Wall
Telekinetic Charge
Solid fog
Aura of the Unremarkable
Constricting Coils
Cloudkill




Per day 4 5(4+1) 4(4+1) 4(3+1) 3(2+1) 1(1+0)
Prepared Mage hand
Mending
Dancing Lights
Acid Orb

Mage Armor
Mount
Infernal Healing
Infernal Healing
Jump
Web
Glitterdust
Brow Gasher
Brow Gasher

Fireball
Haste
Force Punch
Explosive Runes

Telekinetic Charge
Aura of the unremarkable
Greater Invisibility


Cloudkill




Warmage Spells
Spelllist Cantrips 1st 2nd 3rd 4th 5th
Save DC 14 15 16 17 18 19
Known Acid Splash
Disrupt Undead
Light
Ray of Frost










Accuracy*
Burning Hands
Chill Touch
Fist of Stone*
MHail of Stone*
Magic Missile
Lesser Orb of Acid*
Lesser Orb of Cold*
Lesser Orb of Electricity*
Lesser Orb of Fire*
Lesser Orb of Sound*
Shocking Grasp
True Strike
Feather Fall
Blades of Fire*
MContinual Flame
MFire Trap
Fireburst*
Flaming Sphere
Ice Knife*
Acid Arrow
Pyrotechnics
Scorching Ray
Shatter
FWhirling Blade*
Whispering Wind

Per day 7(6+1) 5(4+1)
+4(Int) damage once per Warmage spell.

Skills, feats & features

List of all skills in Pathfinder
STR* (-1) Climb, Swim
DEX* (+2) Acrobatics, Disable device, Escape Artist, Fly, Ride, Sleight of Hand, Stealth
INT (+4) Appraise, Craft, Knowledge (Arcana), Knowledge (Dungeoneering), Knowledge (Engineering), Knowledge (Geography), Knowledge (History),
Knowledge (Local), Knowledge (Nature), Knowledge (Nobility), Knowledge (Planes), Knowledge (Religion), Linguistics, Spellcraft
WIS (-2) Heal, Perception, Profession, Sense motive, Survival
CHA (+4) Bluff, Diplomacy, Disguise, Handle Animal, Intimidate, Perform, Use Magic Device
* Armor check penalty (ACP) applies to checks using this skill.
Skills					Total	Ranks	Mod	Class	Item	ACP	Feat	Misc
  (INT)	Appraise			+14	 7	+4	+3				
  (CHA)	Bluff				+17	10	+4	+3				
  (CHA)	Diplomacy			+17	10	+4	+3				Can find any item 1/week
  (CHA)	Disguise			+5	 1	+4					
  (INT)	Know:Arcana			+15	 8	+4	+3				
  (INT)	Know:Local			+15	 8	+4	+3				
  (INT)	Linguistics			+9	 5	+4					
  (CHA)	Perform: Pitching		+5	 1	+4					
  (CHA)	Perform: Street magic		+5	 1	+4					
  (DEX)	Sleight of Hand			+6	 4	+2					
  (INT)	Spellcraft			+12	 5	+4	+3				

Traits: Dealmaker, Magical Knack (Warmage)
Languages: Common, Undercommon, Sylvan, Giant, Draconic, Goblin, Gnome, Dwarven, Elven, Orcish.

Equipment

Magical items
Cost .Loc Item Source Notes
R Hand
L Hand
Weapon
Armor
Waist
Chest
Face
Feet
Hands
Head
Headband
Neck
R Ring
L Ring
Shoulders
Wrist
Pack
Pack
Pack
Belt
Bag1
Mundane items
Cost .Loc Item Source Notes
62000	Starting gold
2500	Ring of Sustenance
7000	Robe of everuseful items
5000	Spellstoring Amulet of Mighty Fists
200	Familiar
5000	CIRCLET OF MAGES			+2 conc, retain 3 levels of spells per day.
3200	HELLCAT GAUNTLETS			3/day deal spellevel*d6 extra slashing damage with spells.
7500	RING OF MYSTIC FIRE			1/day +4d6 fire damage with fire spell
2nd
150	Burning Arc
150	Glitterdust
150	Brow Gasher 

3rd
375	FIREBALL
375	Haste
375	Force Punch
375	Explosive Rune 

4th
700	Dimension Door
700	Solid fog
700	Greater Invisibility 
700	Telekinetic Charge 
700	Illusory Wall 
700	Aura of the Unremarkable

5th
1125	Constricting coils
1125	Cloudkill
+417,45 g
-gummistøvler
+kolbe af zombievands-kur
Hvidt drageblod, find på noget
+2 random potions of random

Spells & Invocations

Description and backstory

campaigns/omgwtf/tyrian2.txt · Last modified: 2019/05/14 17:48 (external edit)