42500 +1 Heavily Fortified Skin of Ectoplasmic Armor
1000 Lesser Armor Crystal of Aquatic Action
9180 +1 Animated Tower Shield
6305 +1 Scorpion Whip of Mirror Strike ( Mirror Strike on one attack/round )
300 Least Crystal of Return
4200 Boots of Agile Leaping (MiC.76) & Boots of the Light Step (MiC.198) sans water walk
750 Healing Belt
500 Reach Gauntlets ( 3/day spend 1 PP to increase reach by 5' )
265 remaining
5 levels War mind
6 levels Nightsong Enforcer
3 levels Half-Dragon
War Mind
Requirements
To qualify to become a war mind, a character must fulfill all the following criteria.
Base Attack Bonus: +3.
Skills: Knowledge (history) 2 ranks, Knowledge (psionics) 5 ranks.
Psionics: Must have a power point reserve of at least 1 power point.
Special: Must have had some instruction by another war mind, have access to the Codex of War, or belong to an organization that has access to the Codex of War.
Nightsong Enforcer
REQUIREMENTS
To qualify to become a nightsong enforcer, a character
must fulfill all the following criteria.
Base Attack Bonus: +5.
Skills: Hide 10 ranks, Move Silently 10 ranks.
Feats: Improved Initiative.
Special: Evasion class feature.
Special: The character must undergo intensive training
and tests with the Nightsong Guild before she can gain
the class abilities.
1, 1 1 Exotic Weapon Proficiency(Scorpion Whip), Weapon Focus(Scorpion Whip), Wild Talent
2 Power Attack
3 Cleave
4 Weapon Specialization(Scorpion Whip)
5
7 Combat Acrobat
9 Melee Weapon Mastery
Balance, Tumble, Combat Acrobat
Melee Weapon Mastery: +2 Atk, +2 Dmg; requites focus and spec
Base: +14
PA: -3/+9
Combat Expertise -> Gang up
Imp. Feint
campaigns/omgwtf/valur.txt · Last modified: 2019/05/14 17:48 (external edit)