User Tools

Site Tools


campaigns:welcome_to_the_jungle:characters:radek

Notes

Radek is an Elven Paladin of the Iron Lady

  • (Multi) Barbarian: Path of rage - Elven War dance
  • (Cure)Paladin: Smiting
  • (Guild)Ranger: Reign of Arrows
Lv HP BAB Fort Ref Will Feats Paladin: Smiting Barbarian: Elven Blade Dance Ranger: reign of Arrows Item track
1 24 +1 +2 +0 +2 Guild Initiation, Elven Blade Dance Skirmish Dead Eye Grim Fragment (+2 Cha)
2 36 +2 +3 +1 +3 Rage
3 48 +3 +4 +1 +4 Blacksmith
4 60 +4 +4 +2 +4 Conflict Return Fire Quicksilver Brooch (+2 Dex)
5 72 +5 +5 +2 +5 Elven Blade Dance Iron Tactica (And My Axe!)
6 84 +6/+1 +6 +3 +6 True Names
7 96 +7/+2 +6 +3 +6 Struggle Ricochet Radiant Dagger

Class

Total Mod Race Lv Item Misc Original Saves Fort Ref Will
STR 10 10 Total 9 7 12
CON 16 +3 -2 +2 +2 14
DEX 18 +4 +2 +2 14 Abilities 3 4 6
INT 12 +1 12 Paladin 6 3 6
WIS 12 +1 +2 10 Rage +1 +1
CHA 22 +6 +4 +2 16

HP: 104 ((10+3)*8)

Str(+0)( +7) Athletics
Dex(+4)(+11) Acrobatics, Larceny, Stealth, Ride
Int(+1)( +8) Arcana, Engineering, Geography, History, Medicine, Nature
Wis(+1)( +8) Perception
Cha(+6)(+13) Bluff, Diplomacy, Intimidate

Derived Stats

Action options Inherent actions Given actions Skill actions
Standard
Move Radiant Dagger
Swift Rage
Immediate True Names
Ricochet
Free Return Fire
Ending Rage
  • Initiative: +4 (Dex+Misc)
  • Base Attack: +7
  • KOM: +4 (Dexterity)
  • KDM: +6 (Charisma)
  • Speed: 35'/45' (Rage)
Armor Class
Total Raging Calculations
28 27 (10 Base + 7 BAB + 6 KDM + 2 Armor + 1 Shield +2 Blacksmith)
Attack Bonuses
Total Raging Calculations
+11/+11/+6 +16/+16/+16/+11 (+7 BAB + 4 KOM + 1 Weapon +1 Blacksmith ( +3 Rage ) )
Skirmish: When you miss on an attack roll against an opponent,
add a +1 bonus to your attack rolls for the duration of the [Encounter].
This is cumulative, but caps at your character level.
Damage
Total Raging Calculations
1d6+10
1d6+12
1d6+20
1d6+22
1d6+30
1d6+13
1d6+15
1d6+23
1d6+25
1d6+33
(+4 KOM +6 Cha +3 Rage)
(+4 KOM +6 Cha +3 Rage +2 And My Axe!)
(+4 KOM +6 Cha +3 Rage +4 And My Axe! +6 Struggle)
(+4 KOM +6 Cha +3 Rage +6 And My Axe! +6 Struggle)
(+4 KOM +6 Cha +3 Rage +8 And My Axe! +12 Struggle)
(+4 KOM +6 Cha +3 Rage +10 And My Axe! +12 Struggle)
Struggle For each two consecutive attacks that hit an opponent:
You may add +6 (Cha) to damage against that opponent.
This ability stacks twice and expires at the beginning of your next turn.
This stacks with all other Charisma-based damage bonuses in this track.

And My Axe! Axes don’t hurt people, enraged player characters with axes and omnicidal tendencies hurt people.
When dealing damage with your axe, you deal an extra 2 damage for each time you have already hit your opponent in this [Encounter].
  • Static Defenses
  • Awareness: 18 (17+Wis+Misc)
  • Bluff: 18 (17+Wis+Misc)
  • intimidate: 23 (17+Cha+Misc)
  • Diplomacy: 18 (17+Int+Misc)
  • Perception: 23 (17+Cha+Misc)

Items

Radiant Dagger:
Once per round as a move or swift action, this knife allows you to deal your KOM in fire damage to all enemies within [Close] Range. This damage can not be reduced, redirected, negated or prevented in any way.
Furthermore as all lesser magical items it confers a +1 bonus to attack rolls and returns to your hand at the end of any turn in which it was thrown.

Feats & Features

Barbarian - Path of Rage
- 1st Circle – Elven RageEX
Swift action: For the next 7 rounds (3+Dex) you gain:
+3 [Fury] bonus to Attack and Damage (+1 for each circle)
A +1 bonus to Reflex and Will saves
14 temporary hit points (2*lv)
but suffer a -1 penalty to AC
You can not enter a rage when you are [Fatigued], [Exhausted], [Unconscious] or already raging.
You can end your rage as a free action.
When your rage ends you are [Fatigued]for as many [Rounds] as you spent raging.
You lose any temporary hit points granted by raging.
- 2nd Circle – Agile RageEX
When you rage you gain one additional attack at your full BAB whenever you make a full attack
and a 10 ft increase to your movement speed while raging.
-
Paladin - Smiting: The Seven Circles of War
- 1st Circle – SkirmishEX
Each time you miss an opponent with an attack roll:
You get a cumulative +1 bonus to attack rolls for the duration of the [Encounter]
This bonus caps at +7 (Your level)
- 2nd Circle – ConflictEX
You add +6 (Cha) to your damage rolls with any weapon.
- 3rd Circle – StruggleEX
For each two consecutive attacks that hit an opponent:
You may add +6 (Cha) to damage against that opponent.
This ability stacks twice and expires at the beginning of your next turn.
This stacks with all other Charisma-based damage bonuses in this track.
-
Ranger - Reign of Arrows
- 1st Circle – Dead-eyeEX
Against [Flat-footed] opponents you may add 9 [Precision damage](+3 per 2 levels) to ranged attacks.
- 2nd Circle – Return FireEX
Once per round when you are attacked by an enemy at [Melee] or [Close] range:
You may make a ranged attack against that enemy.
If your attack hits, it deals your level in damage and renders the target [Flat-footed] until the beginning of their next turn.
- 3rd Circle – RicochetEX
As an Immediate action in response to a single-target projectile attack, spell, supernatural ability or spell-like ability:
You may make a ranged attack and substitute it for the target's targeted defense.
The target must be within [Close] range.
campaigns/welcome_to_the_jungle/characters/radek.txt · Last modified: 2019/05/14 17:48 (external edit)