Ability Score Improvement (+1 Str, +1 Wis), Slow fall
5
Monk
d8
Extra Attack, Stunning Strike
6
Monk
d8
Ki-Empowered Strikes, Shadow Step
7
Monk
d8
Evasion, Stillness of Mind
Attributes
Total
Mod
Changes
Save
STR
14
+2
Fort
DEX
16
+3
+1 (Race)
+4 (2 con)(2 Staff)
CON
12
+1
+1 (ASI)
Ref
INT
8
-1
+1 (Race) +3 (ASI) +2 (Circlet)
+8 (6 int)(2 Staff)
WIS
16
+3
Will
CHA
10
0
+8 (2 cha) (4 Prof) (2Staff)
45/45 HP
Monk 8
Wizard 5*6
Con 1*7
16 AC
Base 10
Dex +3
Monk Armor +3
Skills
Skill
Total
Attr
Prof
Athletics
+5
+2 (STR)
+3
Acrobatics
Sleight of Hand
Stealth
+6
+6
+6
+3 (DEX)
+3
+3
+3
Arcana
History
Investigation
Nature
Religion
-1
-1
-1
-1
-1
-1 (INT)
Animal Handling
Insight
Medicine
Perception
Survival
+3
+3
+3
+3
+3
+3 (WIS)
Deception
Intimidation
Performance
Persuasion
0 (CHA)
Speaks: Common & Draconic
Monk Spells
Monk Spells
Save DC
Tohit
KI
14 8(base)+3(prof)+3(WIS)
+6 +3(prof)+3(WIS)
7 Monk table says so
Ki Spells
Flurry of Blows
Immediately after you take the Attack action on Your Turn, you can spend 1 ki point to make two unarmed strikes as a Bonus Action.
Patient Defense
You can spend 1 ki point to take the Dodge action as a Bonus Action on Your Turn.
Step of the Wind
You can spend 1 ki point to take the Disengage or Dash action as a Bonus Action on Your Turn, and your jump distance is doubled for the turn.
Weapon profs: Daggers, darts, slings, quarterstaffs, light crossbows
Equipment
• Dagger
(1d4, 1lb. finesse, light, thrown (20/60))
• Arcane focus
• Scholar’s pack
(Includes a backpack, a book of lore, a bottle of ink, an ink pen,
10 sheets of parchment, a little bag of sand, and a small knife.)
• A spellbook
• One set of traveler's clothes
• Foreign flute
A small flutelike instrument carved out of a large tooth
• poorly wrought maps from your homeland that depict where you are in The Dragon Empire
• a small piece of jewelry worth 10 gp in the style of your homeland's craftsmanship
• Boots of the Winterlands
• Bag of Holding
• Superior Healing Potion
• Wand of Binding
• Potion of invulnerability
• Ravnebyste (Magical)
This is a figurine of power.
Tool Proficiencies:
• Flute Instruments
Backgrounds and Traits
Background:
Why are you here?
• Exiled
(Why?: Recna was the reason for his masters dissapearence, for which he was exiled.)
Where are you from?
• Sossal
Few have heard of your homeland, but many have questions about it upon seeing you.
Humans from Sossal seem crafted from snow, with alabaster skin and white hair,
and typically dressed in white. Sossal exists far to the northeast,
hard up against the endless ice to the north and bounded on its other sides
by hundreds of miles of the Great Glacier and the Great Ice Sea.
No one from your nation makes the effort to cross such colossal barriers without a convincing reason.
You must fear something truly terrible or seek something incredibly important.
Books image of a female from sossal:
http://www.madadventurers.com/stories-of-the-fifth-age-ep-51-far-traveler/
Personality Trait
• I have different assumptions from those around me concerning personal space,
blithely invading others' space in innocence, or reacting to ignorant invasion of my own.
• I have my own ideas about what is and is not food,
and I find the eating habits of those around me fascinating, confusing, or revolting.
•? I express affection or contempt in ways that are unfamiliar to others.
Ideal
• Suspicious. I must be careful, for I have no way of telling friend from foe here.
Bond
• My freedom is my most precious possession. I'll never let anyone take it from me again.
Flaw
• A scandal prevents me from ever going home again.
That kind of trouble seems to follow me around.
• I am (not so) secretly convinced of the superiority of my own culture over that of this foreign land.
•? I have a weakness for the exotic beauty of the people of these lands.
Misc
• Helped Kitsu write a bunch of stories aimed for children.
Some failed, but after trial and error he got a few right. They were written in common
and sold/donated to childrens homes.
• Met Kynes at some point, and though he was dissaproving of my necromantic arts,
he took it upon himself to make sure that I learn to act according to country law and ethics.
So we travelled together for some time.
FEATURE:
• ALL EYES ON You
Your accent, mannerisms, figures of speech, and perhaps even your appearance all mark you as foreign.
Curious glances are directed your way wherever you go, which can be a nuisance,
but you also gain the friendly interest of scholars and others intrigued by far-off lands,
to say nothing of everyday folk who are eager to hear stories of your homeland.
You can parley this attention into access to people and places you might not otherwise have,
for you and your traveling companions. Noble lords, scholars, and merchant princes, to name a few,
might be interested in hearing about your distant homeland and people.
Extra bonds?
I have an ancient text that holds terrible secrets that must not fall into the wrong hands.
I seek to complete all sorts of atonement for my exile, the most direct route is fame as a hero, another path is something incredibly useful for my tribe.
random/charachters/puff.1600168442.txt.gz · Last modified: 2020/09/15 11:14 by golaj